Install it the same way as every other Forge mod - copy to mods folder
[Addon v1.118+] [SSP/SMP] Nuclear Control v.1.6.2b/e
- Shedar
- Closed
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Crash when dragging sensor card on advanced information panel gui
Crash Report:
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and in which map do i place it at %appdata%?
- .minecraft
- .technic
- .techniclauncher( I've placed in in the tekkit folder / mods, but there is a older version of Nuclear control, do i need to replace the new one and delete the older one? Will it work then or do i need to use mcpatcher then?
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and in which map do i place it at %appdata%?
Depends on if you are using technic launcher or vanilla-launcher.
( I've placed in in the tekkit folder / mods, but there is a older version of Nuclear control, do i need to replace the new one and delete the older one? Will it work then or do i need to use mcpatcher then?
Yes, you can't generally have two different versions of the same mod co-existing.
As for mcpatcher, you should be asking in it's thread. Or better yet, read the OP of that thread. -
Shedar, could you add a try/catch to prevent the following Error Message from spamming my Logs?
java.net.UnknownHostException: sensors.modstats.org
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How to install additional alarm sounds for 1.6.2?
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Where i can download latest version for 1.5.1/1.5.2?
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Shedar, could you add a try/catch to prevent the following Error Message from spamming my Logs?
java.net.UnknownHostException: sensors.modstats.org
Will fix it in the next version. By the way, can you tell me when experimental IC2 API will be stable enough to update NC to the new version of API?How to install additional alarm sounds for 1.6.2?
For a while I can't figure out better way then drop your sounds into mod's archive, to the assets/nuclearcontrol/sound folder.Where i can download latest version for 1.5.1/1.5.2?
Second post. Old versions spoiler.Crash when dragging sensor card on advanced information panel gui
Do you use TMI? If so, try this build https://dl.dropboxusercontent.…IC2NuclearControl-dev.zip
Otherwise I need a list of your mods.P.S. Are email notifications broken? I ususally don't read forum, I considered it will email me.
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By the way, can you tell me when experimental IC2 API will be stable enough to update NC to the new version of API?
If you just need the Enet API, then the Interfaces should be stable (it is possible to implement both Versions of the Enet Interfaces within a single Block). I didn't see any changes in the Network API, just additions. I would recommend you to get rid of any usage of Refined Iron, that Material is going to be replaces by regular Iron and Iron Plates.
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If you just need the Enet API, then the Interfaces should be stable (it is possible to implement both Versions of the Enet Interfaces within a single Block). I didn't see any changes in the Network API, just additions. I would recommend you to get rid of any usage of Refined Iron, that Material is going to be replaces by regular Iron and Iron Plates.
I use Enet, Network and Reactor API.
Tried the new API, but seems I should wait a bit.
IEnergyNet.getTotalEnergyEmitted doesn't give me proper values (EU-reader is broken as well). -
All Energy which your Block emits gets drawn by one step in the drawEnergy Function of the Enet Interface. So you can just use that to determine the Amount. The new Reactor API conflicts with the old Enet API due to an Interface being named the same, but as long as you dont have a own Version of Nuclear Reactor it shouldnt be a Problem.
You should at least try to adjust to the experimental Builds. The Interfaces are somewhat stable.
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All Energy which your Block emits gets drawn by one step in the drawEnergy Function of the Enet Interface. So you can just use that to determine the Amount. The new Reactor API conflicts with the old Enet API due to an Interface being named the same, but as long as you dont have a own Version of Nuclear Reactor it shouldnt be a Problem.
You should at least try to adjust to the experimental Builds. The Interfaces are somewhat stable.
Counters are implemented as IEnergyConductor. So they don't explicitly emit energy.
Recator API has getOutput renamed to getReactorEnergyOutput. I don't want juggle with method detection, so I'll have separate builds for old and new API.
If you want a version without log spam, take it for old ic2 api or for experimental ic2 api -
i just installed nuclear control and get an error.
immibis.cfg 'redlogic.lampcubeon' is already used by 'tile.blockthermalmonitor' (id4090) fix and relaunch minecraft
how do i fix this
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It's an ID conflict. Open up nuclear control config file and change the ID of the block that it complains about.
Once you get the game running search through the log for "conflict" messages to see if there are any item IDs that also conflict and fix them the same way. Item ID conflicts don'd cause a crash, they just have one thing override another so you'll be missing stuff in game.
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ok it worked thanks mikecicle
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Getting an ingame update notice for Nuclear Control to update to version 1.6.2 while the server is still running 1.5.2 is a bit annoying. Most mods with such a notice come with a config option to disable ingame messages and just print them to the console. Would it be possible for you to include such a feature? (Maybe even for the old 1.5.2 builds?)
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Getting an ingame update notice for Nuclear Control to update to version 1.6.2 while the server is still running 1.5.2 is a bit annoying. Most mods with such a notice come with a config option to disable ingame messages and just print them to the console. Would it be possible for you to include such a feature? (Maybe even for the old 1.5.2 builds?)
modstats.cfg, set ForCurrentMinecraftVersion=true -
modstats.cfg, set ForCurrentMinecraftVersion=true
Thx -
Here is the localization file of zh_CN for NC,I will keep updating this.
Pls see attachments. -
Hello shedar,
i tried it before(successfully!) and i will try it again, any news on my most favorite ic2 addon? I think you mentioned some possible "future features" and i would love to see more ic2-energy related toys. Anyway big thanks for letting this beautiful addon live another MC release. peace