Posts by GregoriusT

    Coal/Charcoal :Coal Dust: + Dirt/Sand (Whatever quantities works for game balance) -> Bauxite


    Bauxite + Electrolyzer -> Tin :Tin Ingot: (*Cough* Aluminum=Tin? Why Not, eh?)

    Arrrrrgh. WTF.
    Coal = Carbon, Sand = Silicon (mostly), Dirt = Dirt (what an equation..)


    Bauxite = Aluminium + a bit of Titanium and other impurities.


    Do you really want to make them equal!?! Seriously?

    Similar to recycler :Recycler: in functionality, but occassionally yields the small nuggets (tin, copper, iron, gold, uranium, etc x9 -> ingot) or more rarely, gemstones (diamond, emerald), from gravel/cobble (whatever works for game balance). Could yield in a similar way as scrapbox does. Perhaps, as "unwashed stone" item that could be "cleaned up" with a waterbucket to see what nugget you've recieved. Would give the "panning" feel to squeezing the tiny bits out of the mining dregs.

    Looks like, what my Industrial Grinder does.


    Get GregTech, it has those resources, but MUCH more realistic than your crafting Suggestions

    So I use the updated IWrenchable-Interface, and I was first thinking that its awesome, but then I always got this Error, when trying to remove one of my Machines with a Wrench in my Dev-Build 2.60a.


    ...
    java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.set(Unknown Source)
    at ic2.common.ItemToolWrench.onItemUseFirst(ItemToolWrench.java:119)
    at ir.a(ItemInWorldManager.java:386)
    ...


    Maybe this is happened to a few others, so please tell me how I cause that Problem (already removed all old IC²-APIs from the other Mods to be sure).


    Edit:

    Code
    @Override public boolean wrenchCanSetFacing(EntityPlayer aPlayer, int aSide) {if (mMetaTileEntity != null) return mFacing != aSide && mMetaTileEntity.isFacingValid(aSide); return false;}
    @Override public short getFacing() {return (short)mFacing;}
    @Override public void setFacing(short aFacing) {if (mMetaTileEntity != null && mMetaTileEntity.isFacingValid(aFacing)) mFacing = aFacing; mNeedsUpdate = true; onMachineBlockUpdate();}
    @Override public boolean wrenchCanRemove(EntityPlayer entityPlayer) {return true;}
    @Override public float getWrenchDropRate() {if (mMetaTileEntity != null && mMetaTileEntity.isSimpleMachine()) return 1.0F; return 0.8F;}
    @Override public ItemStack getWrenchDrop(EntityPlayer entityPlayer) {return new ItemStack(GT_Mod.instance.mBlocks[1].blockID, 1, mID);}

    Second Confirmation. That option "Animations=false" does not work very well. The animation continues... (it seems problematic when I start my world, the mod ignore the config)

    Animations=false just prevents Render Updates from unneccessary aminations from happening. If another Mod (IC²s Machines when turning ON/OFF for example) causes such updates, then its doing the same as without that Config.

    Btw, Greg, i saw on etho's channel that still lava makes a tungsten cell. Fixed?

    You know that FTB uses Version 2.03? Tungsten Ingots didnt even exist back then.

    Wrong way. Mod authors should see mod's popularity if they want. It's a good motivation to move forward.
    But http requests shouldn't be laggy and should have an option to disable. We should respect paranoia of some users :)

    That would kill my Online Capelist, and many other Mods features.

    Not in Forestry machines though.

    How many Forestry Machines do you really need? One overpowered Farmer of each kind, maybe a second Peat Bog, the few basic Machines, and thats it.

    What about a mode where it ignores compressed air cells? They are incredibly easy to make after all. If this is added it should also be on the electrolyzer.

    These Cells can even be emptied in a Shapeless Recipe. Also, if a Material has too many byproducts, then I skip the Air Cells first as they are currently almost useless.

    One obvious alternative: Halve the centrifuge outputs when Forestry is installed.

    Meh, I would have to change two Numbers for that. Imma dubbling da Input.

    Why do all want this OP-Cheap bronze?
    Mainly because bronze is highly used, in advanced alloys and forestry machines.

    Note, that you can use Brass (twice as much and very easy to get with the Zinc of the Nether) as Bronze-replacement in Adv-Alloy.

    Hi!
    Request: Please, Can you add ingame online autocheck warning for newer versions of the mod? like many other mods does (railcraft, forestry, NEI plugins, etc) ..
    thanks!.

    So that it Bugs you everyday about an update? :P

    Suggestion :
    Allow ALL centrifuge recipes which needs cells not necessarily require them. Then any cell byproducts wont be produced.
    This is good for people which doesnt want some cell byproducts. [For example Si and O2 cells are useless to me]

    Its not that hard to just put them into an Extractor to empty them. Also, did you know about Adv-Circuits being able to use Silicon Plates? I guess you now have a use for all that Silicon.

    Greg, do your centrifuges blow up bigger than other machines when given 128eu/t? I was upgrading from MFE -> MFSU and did the classic ic2 derp of forgetting my LV transformer. 3 of your centrifuges took out the greater part of my basement 8|

    Every Machine of GregTech explodes the exact same way. Explosion Size depends soley on the amount of EU from the Packet.

    Quick request... any chance you might be willing to make the Quantum Safes harder to break than a piece of dirt? Sucks when you have 7 million items in a chest, and suddenly, they no longer exsist. Maybe have it take as long as a piece of reinforced glass. Was thinking it might be nice to have it act like the personal safe and require a wrench and be empty, but depending on how much is in it, that could be difficult, lol.

    Tja, your problem is that you are not using the Mining Tools properly. Or do you always run around with Scissors in your Hands? I assume not.


    And why does everyone complain about the explosiveness/blockbreakability of my Machines? Are you all not able to use the Mouse properly, or to think before connecting the 1000000EU/p-Superconductor to the small electric Buffer? [/ridiculous example]

    Had one other question... is there any chance there might be a config added for the EU consumption of the Jackhamer? I was working on a display piece in one of my mystcraft worlds where I was mining everything away except for the ores so some o fthe newer players can see how ore generation looks and was totally excited when I saw this get added. Excitement was crushed a little when I learned that it only mines trash blocks, but takes so much more power per block than a regular diamond drill...

    The EU-Usage depends on the Jackhammer itself. The cheapest one is much better to use in regards of EU, than the Mining Drill.

    Hi,
    Why when I using the industrial centrifuge my FPS drop from 60 to 25-30? (and the animation change the velocity or the direction if you see it from different angles).

    There is a Config for Animations. Turn it OFF.
    I will fix that Graphical Update Lag somewhen in a second attempt. (First one were ending in infinite Lag)

    Already suggested and denied I think, like the electrolyzer, because you need them much earlier in the game.


    I want matterfabs to be CC peripherals so I can check the progress without having to walk up to it and risk accidentally left-clicking it.

    Accidently leftclicking leads to Destruction? What the hack are you using to click? The Admin-Banhammer-Tool aka Creative-Steve-Stump?

    Sonic Tron still not working only music discs in SMP

    Do you mean, that the Discs are not working, or that the rest is not working? I know the Discs can be a Problem sometimes.

    Poison effects and such in SMP show the animation once the effect is removed from the q helm still.

    Did you use a newly generated Config or an old one? I only override the QSuit, if the defaults are diffrent, than the vanilla-IC²-Suit.

    You can change recipes without modifying the other mod's code. You just look in the global recipe list, and remove any you don't like.

    Yes, I either specify the Output of a Recipe to be removed or the Input of the Grid to be removed.


    In Case of Block Breakers, I would disable that expensive Recipe per Default (so you have to enable the expensive Variant), as you normally need tons of them to get a Frame Quarry, and because it's more for "Extra Hard" Difficulty, as for my default "Complex" Difficulty.



    Kane Hart: 16.666.666 EU per UUM with Default (as seen in the Config), and you can only use it with Scrap (same amounts as regular Massfabricator, so 33,33 Scrap per UUM).

    the op still have the version 253a can you fix it :)

    Look at the Title of the correspondend Spoiler. this Version is for Server Owners, who dont make Modpacks.

    [Suggestion]: Lead Battery Block
    As you've already said you will implement uses for lead, maybe containing Lead Battery, I've thought it could be interesting adding Lead Battery Blocks acting more like electrolyzer ... but able to deals with LIQUID. What would you think about a Liquid made out of Lead having 2 forms: charged and discharged.

    Ahem, look at the Recipes for RE-Batteries and make a Batbox of them => Same Effect, but less cool.

    Off-Suggestion: When will suggestion about almost-randomly-generated-world-using-wormhole be allowed ? ^^

    Why not?

    I don't know why but the Electric Crafting table doesn't take energy from the red side.

    Could it be a Problem for you, that it's the output Facing? I added it so you can place Autocrafting Tables inline. If you dont want it, then there is the upper Mode Button in the GUI.

    Can you add analog of Logistics Pipes Supplier Pipe (like Item Unloader from Railcraft in stock mode)?

    Do you mean something like a RP-Regulator? If yes, then its planned to be added as soon as I start making the advanced Automation (even Teleportation supplyance of Resources, which could make Logistics Pipes 90% useless).


    Do you really think I add a Bronze Recipe out of Ingots? I just decrease the amount of Bronze from the Forestry Recipe.


    V2.55a:
    fixed Isotope Cells in ComputerCube
    Added Thermal Expansion Support for some Machines (btw. Did you know that TE has a Config to let the Pulveriser/InductionSmelter cost additional 2 Diamonds?)
    Added Oredict Unification for the Autocrafting Table
    Made Forestrys Bronze Recipe create 2 Ingots instead of 4 (+Config as GregTech-Internal exploits via Centrifuge are fixed in that regard)
    Fixed Bucket Recipes of Metallurgy making it possible to create IronConverters for Ingots, which are not only inside the Mod itself.
    Adjusted Modloading order of GregTech a bit, to be sure it loads after the most important Mods.

    I totally agree with that. When I want to make a platinum block, it makes the metallurgy one and then when I convert it back I get the metallurgy platinum.

    That was my Inspiration. And the Fact that my Packager Mode does strange things with Metallurgys Brick Recipes (Converting it back? Nah I will give you that Ingot instead :cursing: ), what was messing with my Autocrafting Factory.


    I think I still have to nerf the Forestry Bronze (Sorry Sengir, but I have an anti-exploit-policy and you weren't the first one, who added Bronze), as I'm apparently not the only one, who causes exploits with that. I will just decrease the Ingots you get from that, to 2 instead of 4, and not directly remove that Recipe (but this Time I add a Config).

    I think that infinite water fix is for those who want it because it's @ separate download, he even encouraged using aqueous accumulator(to the grinder), which equivalent to near-infinite water..

    Its for those, who wanna Pump an Ocean empty. :D


    Currently, I'm coding an OreDictionary-Unificator into my Autocrafting Table. It will convert Dusts, Ingots and Gems, which are added by other Mods, into their IC²/GregTech Counterpart (If there is one!), that Way you dont have to store 3 Diffrent Ingots of Silver, and you can use Logistics Pipes with one single Type of Ingot, or store your Stuff in one single Barrel instead of 3.


    It has a seperate OreDictionary-Unificator-Mode to convert all the incoming Stuff, but it also uses this ability, when you normally autocraft things in it. If you, for example, use the Forestry Bronze Recipe in it, then you will receive instead of the regular 4 ingots of Forestry-Bronze, the unificated 4 Ingots of IC²-Bronze, what is pretty much the same as Forestry Bronze, but much better stackable, because of unification.


    And yes, I'm well aware, that there is an OreLexicon Mod, but it massively tends to random exploits and is not automatable.