Are you seriously dropping out stone dust as Items?!?!?!?!?!?!?!
It's as if you have a fluid pipe that can transfer 250 L/t, and a machine that makes 1000L every 10 ticks. That's an average of only 100 L/t, and so you watch its internal buffer fill to 1000L, then drain out into the pipe over the next 4 ticks, go empty, then refill 6 ticks later. Only every once in a while, the pipe just stops working, and once that happens, it only takes the machine a few second to hit its max capacity of 16,000L and shut down. Certainly you can see why I would be incredulous if your advice in this situation were "you just need a bigger pipe".
Yeah but Machines do not SPAM the Item movement request towards the Pipe. That would be laggy as fuck, so usually Machines just try to emit Items when they produce something, which is the reason they push out at a different rate than the Item Pipes handle, though typically they also get notified of whenever the Pipe sent something due to adjacent Inventory Update Mechanics, and therefore also emit Items whenever the Item Pipe has just freed up a Buffer Slot.
Also averages dont matter unless you put something that actually averages the Outputs (which you obviously dont). If this was an electric cable then it would have been fried long ago with that irregular "Voltage".
By the way, tracks are hand harvestable, but a pickaxe is faster ( even a stone one is instant ). My MV mining drill refuses to harvest them though.
Wait what? Lemme check something... What are you talking about? You know that GT6 Tools cant even touch the things they cant harvest unlike Vanilla Tools, and nothing in the vanilla Rail Code says "better harvest with pickaxe", except for the vanilla Pickaxe itself which has a hardcoded special case for vanilla Rails. Drills are not supposed to harvest Rails, Crowbars are, which is a Railcraft-ism and therefore vanilla Rules do not apply.
You seem to be saying that each tick the pipe can only carry 2 items, and so if the machine tries to output 3, then 1 stays behind, and over time, the machine will eventually fill up as each tick it gets 1 more item stuck in it than it had before, and once it fills up completely, it will stop outputting for 1 minute. Am I misunderstanding that?
Pretty much the way you said it.
I'm saying that it does not build up slowly over time, but at some completely random point it stops forever. Not just for 1 minute, and not when it happens to have 3 items to output and can only send 2. I have watched it produce 3, send 2, have 1 extra, then a second later that 1 gets sent, and the machine is back to being empty. It will do this for some time before it suddenly stops even though it still only has 1-3 items in it.
This is exactly how, in my last world, I used the roasting oven to refine tetra with its 3 outputs ( every time, not chance based like the centrifuge ), except it never got stuck. And that was with a narrower pipe. So why now, is a 2x pipe not sufficient for a machine that most of the time, only produces 1 output?
The thing is there is a chance it could do up to 6 items at once, and then it might get stuck. Item Pipes can only send stacks every 20 ticks, and depending on the speed your machine works and the Recipe itself, it's outputting around every 16 ticks (because most Recipes have that duration). You now see the other mismatch here? The Item Pipes are generally slower than the Machine due to this!
Again, why are you so much against just increasing the bandwidth on the Pipe? You clearly need it.
And then after around 1200 ticks it will try to output again, or at least it should. But if your Issue is really as you describe then yes OFCOURSE IT GETS STUCK, use bigger pipes damnit.
Its not supposed to be a deadlock, its just that 3 are in and then once three are in only 2 are sent so 1 is in and then you get 2 more from the machine and again 3 are in, and this increases over time until it gets stuck.
Stupid aluminum brass pipe keeps getting clogged. It's taking the output of two sluice juice centrifuges and has a filter on the side to dump the tiny stone dust, and a filter to the chest for everything else, yet pipe keeps just deciding it won't accept anything and the items back up in the sluice with nothing coming out of either side of the pipe:
And no, I don't mean the pipe isn't keeping up. It works fine for a while, then just stops dead.
well whats the pipes bandwidth, and how many items can the sluice output at maximum load? seems like 2 numbers are mismatching there in your setup. There is a reason big pipes exist, use them instead of complaining.
Yes mention of asteroids should appear in the config like this once you visit the Asteroids and ONLY once you visit them:
As for that Worldgen Crash Issue, are you secretly using some world pregeneration mod of the sorts?
Welp, I guess I have to give up on that one unless you give me something workable and especially reproducible...
Uh that class not found error from micdoodlecore, i'm pretty sure that's not supposed to happen (especially since its GT5U Compat). maybe downgrade micdoodlecore to match the one i listed which was 501?
6.05.41???????? Are you kidding me? That Version is years old!!! Why are you trying such an old and broken Version where Asteroids did not even have support at all?!
Alone the fact that WAIT A SECOND, why does your worldgen config have uppercase characters in its name even though i said i had mine regenerate from nothing? Any Config in recent GT6s that is generated from nothing has pure lowercase Filenames, maybe you should delete the entire "gregtech" Config Folder and let it regenerate.
Because there is a Cable behind it, the emitter just makes it pretend there is redstone but if you connect the thing to a cable then the cable signal has priority and this wont work.
Config was freshly regenerated from nothing.
The List of Mods is as follows:
file:///data/Minecraft/Packs/GT6LITE/mods/Carpenter's Blocks v220.127.116.11 - MC 1.7.10.jar
file:///data/Minecraft/Packs/GT6LITE/mods/Pam's HarvestCraft 1.7.10Lb.jar
Hrrm, then i dont really know what is wrong... It works fine for me so i cant even replicate it...
Yeah the GalaxySpace Planets dont have actual Ores because their Rock Types dont have Ore Blocks assigned.
But I asked for Asteroids not the GalaxySpace Planets. I hoped GalaxySpace might be the reason the Asteroids work for me.
Edit: also check o nthe lower levels, the upper levels might not have any ores in asteroids.
Could you install that horribly broken Mod GalaxySpace? I wonder if it will work then. I'm also pretty sure you could just ignore that Mod regarding progression, so that might be a solution.
Why can't obsidian plates be extruded?
Because Lava isn't extrudable. I can decide that on a Material per Material basis, and this is intended. Not like much things need Obsidian Plates apart from that Ender Garbage Bin.
meta: 0, 1, 2
Asteroid Generation Altitude:
Maximum - 240
Below 70-75 is rare. Most are generated at altitudes from 100 to 220.
Sizes of asteroids in diameter are approximately 20 to 50 blocks.
Gah, so that isn't the Issue either... I'm loading up GC 501 now to see.
Okay GC 501 definitely generates GT6 Ores in Asteroids so maybe a downgrade can help...
hrrrm what is the block that most stone asteroids are made of, block id and metadata might be helpful
Wahts the Biome Named that the Asteroids are in? Is it named Asteroids or Space?