Posts by GregoriusT

    With Subchunks I mean that a Chunk is 16x16xWorldheight, a subchunk is 16x16x16. The amount of Subchunks also indirectly influences Mob spawn rates, what makes Sky-Mob-Traps less efficient due to the Chunk the Skytrap is in is having more Subchunks at where the Mobs could spawn but fail (onthe lower grounds), because Mobs spawn on the lower areas and instantly despawn (instead of spawning inside the Trap) when the Player is on that height.

    That with the Item ID removal is not that bad. Properly coded Mods don't need Item IDs being set on startup (with "don't need", I mean that if it happens to come, they will just remove any ID Config and that is) and just use the IDs to compare two Items during the running Game as it will keep being ID based internally (at least for Blocks).

    Greg, what will happen with your matterfab? Will you remove it?

    I will remove it, but I will add a Multiblock Mass Fabricator, which will be named Matter Fabricator, because as of now you need 128 Massfabs per Fusion Reactor and its easy to guess, that this will cause much Lag compared to just one Multiblock (5x5x5 in case of the Matterfab, btw).

    Stuff needing pattern means you can't just make blaze rods if you haven't fed any to some of the new machines, right? Sort of like old EE2 system. If so then it's great :)

    Yes, you need to scan the Items before getting the Blueprint, and if there is no scannable Version of said Item (Iridium/Osmium), then there will be a Blueprint for it in Dungeon Chests or similar.

    As for prices, I'd say it HIGHLY depends on how easy it will be to get EU in the new IC2. I'd say figure out how much energy on average one can produce per chunk of materials with half-decent nuke setup (and other fuel sources if applicable) and go from there.

    This Discoussion is not only about the Amount of UUM, the Replicator needs UU-Matter AND Energy, so that for example a Diamond needs tons of EU to assemble it properly, but only very few UUM, due to just being Carbon.

    This Thread is about the UUM Price of Items compared to each other, and mostly not about absolute Values. In case you wonder what happens with the old UUM Item, it will be usable as Amplifier to create UUM Fluid with it.


    1 Blob of UUM = 1000 Liters of UUM = 10 Million EU = 1.6 Million EU + 33.33 Scrap = 1.6 Million EU + 266.66 Random Items


    This means every Item needs to have at least the cost of 4 Liters of UUM, otherwise it would be possible to feed it back into the Recyler for a pointless but illogical infinite Scrap Loop. Here are a few basic Values, note that not only the UUM costs EU, but also the Assembling of the UUM into regular Matter needs EU, what I list next to it. So here finally the Values we had in the old UUM System: