However, I could not burn it in a generator
That's strange... I had no problems with burning it. By the way, could you use other dusts than the IC1-superfuel-dusts? At the moment I can't test it.
However, I could not burn it in a generator
That's strange... I had no problems with burning it. By the way, could you use other dusts than the IC1-superfuel-dusts? At the moment I can't test it.
Did you ever wonder what happened to the "secret" superfuel from IC? Well, I did. Developers of IC² already mentioned "adulterated fuel". Alblaka stated that you could put other things than Fuelcells into Fuelcans with the canning machine. Well, I did some experiments to find out more about it. To not ruin your fun about finding out things about superfuel, I'll put the stuff I found out in spoilers.
First, the most important ingredients in superfuel are Redstone Dust, Glowstone Dust, and of course Biofuel Cells and Coalfuel Cells.
I tried several fuel recipes. The first one I tried was of course the IC superfuel recipe( =Nothing; =Gunpowder; =Glowstone Dust; =Redstone Dust):
So I combined 2 coalfuel cells , 2 piles of gunpowder , 1 pile of redstone and 1 pile of glowstonde dust. This gave me 51680 EU in a generator.
Then, I wanted to create something out of only dust. I found out you can't begin filling a fuel can with dust. After that, I made several experiments using only 1 fuelcell and 5 pieces of dust/powder. As we all know,a coalfuel cell is worth
12 740 EU and a biofuel cell is worth 4340 EU. Using this knowledge, I found out that gunpowder is worth 11 152 EU if 5 piles of gunpowder are used with a coalfuel cell, but it's only worth 3798 EU if 5 are used with a biofuel cell. One pile of glowstone dust is worth 6908 EU when using 5 piles of it with a coalfuel cell, but only 2350 EU when used with a biofuel cell. Redstone is worth 3788 EU when 5 piles are used with a coalfuel cell, but only 1288 EU when used with a biofuel cell. The difference between coal superfuel and bio superfuel awakened my interest. After a few more experiments, I found out that a pile of redstone with 5 coalfuel cells is worth 2540 EU, with 5 biofuel cells 860 EU. A pile of glowstone dust with 5 coalfuel cells is worth 3820 EU, with 5 biofuel cells it's worth 1300 EU. A pile of gunpowder with 5 coalfuel cells is worth 5090 EU, with 5 biofuel cells 1730 EU. So the kind of other ingredients, the quantity of other ingredients and the quantity of the ingredient seem to influence how many EU the ingredient is worth. Please tell me if you find out a good fuel mixture!
Please excuse the extensive use of emoticons, most likely I will reduce the amount of them later.
Please excuse and tell me any mistakes you find here, I will correct them. Please tell me if this was posted already, I didn't find something like this by searching.
Thanks for reading!
I use the following design:
=Plant 1
=Crossbreeding Cropsticks
=Plant 2
=Any Block
=Water
I really love this IC² language Pack. Thank you I don't now.
Thanks for the positive feedback!
By the way, what does "Hi-Joe" mean?
It's my version of Alblaka's HAYO.
Name:
Make it possible to change GUI-block's names that are diyplayed in the GUI
Description:
Currently you cannot change the name of a block that is displayed in the GUI of this block, for example if you rename the BatBox to for example Unmobile Energy Storation Block it will still display BatBox in the BatBox's GUI. So I suggest the
possibility to change the names displayed in the GUIs in the IC2.lang file. I do not suggest that the name of the block which is displayed in the tooltip is used in the GUI, but I suggest adding new lines to the .lang file where you can enter another name, so for example it won't display Unmobile Energy Storation Block but UESB if you change the name displayed in the GUI to UESB.
Recipe:
Version 1.1 for IC² 1.64 added!
For Cocoa, I have it planted in a regular forest biome, next to a desert biome, right next to water.
I placed it in a plains biome right next to a desert. Seems to have something to do with deserts.
Display MoreI would calculate the used energy on a simple basis:
(Growth + 1 ) * (Gain + 1 ) * (Resist + 1) * Tier * 100
In Extrem this would be 32 * 32 * 32 * 15 * 100 = almost 50 Million EU.
Regular Wheat would be 2 * 2 * 2 * 1 * 100 = 800 EU
Would be cool if the time used would increase too (Maybe "(1 + Growth + Gain + Resist) * Tier").
Do you mean extracting the DNA or duplicating the lifeform?
If you want to see weed, here is some (field was only made for weed, crossing it doesn't really work)(The grass block in the middle was originally farmland, right to it there nwas some reed):
It crashed when I wanted to test what happens when you don't have enough space for the stuff in your hotbar, so I put 8 fully charged batteries into the toolbox, three cropsticks into the hotbar and opened the toolbox. Minecraft crashed and I didn't get the changelog. When I restarted minecraft, the batteries were in my inventory and the toolbox had the something-is-inside-sprite. When I opened it with empty hotbar, Minecraft crashed with this crashlog ( ] is because of Smilies):
Mods loaded: 15
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.1.0
mod_BuildCraftCore 3.1.2
mod_BuildCraftBuilders 3.1.2
mod_BuildCraftEnergy 3.1.2
mod_BuildCraftFactory 3.1.2
mod_BuildCraftTransport 3.1.2
mod_BuildCraftSilicon 3.1.2
mod_IC2 v1.64
mod_PigbearLaser Laser 1.1
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerWiring 2.0pr4d
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 4308f318 --------
Generated 25.01.12 20:41
Minecraft: Minecraft 1.1
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3400 Series version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
java.lang.ArrayIndexOutOfBoundsException: 8
at ic2.common.ItemToolbox.unpack(ItemToolbox.java:151)
at ic2.common.ItemToolbox.a(ItemToolbox.java:81)
at yq.a(SourceFile:98]
at js.a(PlayerController.java:54)
at net.minecraft.client.Minecraft.c(SourceFile:1239)
at net.minecraft.client.Minecraft.k(SourceFile:1545)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 311c81ab ----------
EDIT: Just tried it with new toolbox, empty hotbar and 8 fully charged RE-Batteries. I put the Batteries into the toolbox. That worked. I took them out, same crashlog. After restarting, the batteries were in my hotbar and in the toolbox.
Hello employee of Apertura Agricultures.
You were choosen to test a prototype of our D-783 Lifeform Duplication Unit.Using it, you will never run out of cropseeds. Ever. You could only run out of Crop Seed Utility Bags, but you know where you can order more. Order more now. We don't have much FAP. Well, to use the D-783, you first need a "Cropnalyzer Block" CR-QuadrupleZ. We do not have any prototypes left for you, so build one yourself by using the following blueprint( =Cropnalyzer):
This machine is a pretty complex one, but if you could assemble it without using any indutrial machinery, you should be able to understand it. Basically it works like your normal handheld CR-TripleZ, except you can power it using the Energy Transfer Cables sold by the Industrial Craft Machine Corp. if you don't use higher currents than 32 EU/t. But the main addition is the ability to extract the DNA of crops and save it on Terraformer Blueprints. Quote from main IC² information storation unit:
Quote from WikiA single TFBP is capable of saving whole programs, DNA structures AND your account information!
It is definitly NOT possible to extract DNA from animal products using the CR-QuadrupleZ. You don't need more cell material than one filled Crop Seed Utility Bag to extract enough DNA to use the D-783. The process of extracting DNA requires very much energy, up to 50.000 EU in extreme cases, which seem to be extremely common.
The actual process of duplicating lifeforms requires the creation of matter and even more complex tasks. Because you seem not to be capable of doing this with a simple wooden workbench, here is the blueprint of the D-783 Lifeform Duplication Unit, which can be created using a wooden workbench. ( =Nothing; =Mass fabricator)
It is unknown why a chainsaw is used in the blueprint as you can't duplicate animals which would be killed by the chainsaw so it would output animal products. This is not possible. Don't even try it. To use the D-783, insert a DNA-TFBP and very much energy and wait for it finishing the duplication process. The data does not get deleted from the DNA-TFBP. The output is a Crop Seed Utility Bag filled with the cropseeds you got the DNA from.
As this is only a prototype, there is a chance of an error which could result in creation of wrong lifeforms, explosions and the contamination of a large area with deadly neurotoxin... Forget the last one. Now.
Don't forget to call 0800-YOU-WILL-77-DIE. This order has nothing to do with the fact that our storage of FAP is low.
Goodbye, Employee.
Good News, Employee. Our scientists discovered how to combine the D-783 and the CRQuadrupleZ. Just use the following blueprint and forget the other ones( =Cr-TripleZ; =Mass Fabricator):
Goodbye, Employee.
Well then, how about |P C P| where one P is plant you want to copy and second P is plant of same kind (but with different GGR). Would this work ? I didn't test much so far.
I use this setup:
PC
CP
Works and you get 2 duplicated plants. And if one isn't the right plant, you still have the other one.
You can create cocoa by planting cocoa beans, so it's a basic plant. New Discovered plant:
Stickreed; Tier IV; Cropnalyzer says it was discovered by raa1337; Tags: Reed, Resin; drops resin; looks like reed with orange dots when fully grown, looks like normal reed earlier
You can plant the (at least) following basic crops:
I tried to plant the following crops but it was not possible:
Actually that output makes a noticeable loss - if I'm right - one Tritium cell produces ~1 280 000 of power >> 4 Tritium cells would make ~5,1 energy >>> 5 u-matter >>> 48 clay >>> 2,4 Tritium cells
So basically,even after modifications,it's not enough power and I didn't count cost,time,etc.
I don't think you are supposed to create tritium via UUM.
Yeah, you took the Chernobyl-2 from the nuclear tutorial on the wiki, right?
Nope, from here.
Thanks for this. Adds a little fun to all the names, even if they are a bit long. Personally I love this little addition to my usual IC2 worlds.
Thanks! Be sure to check out the reactor's name for more fun.
By the way, uploaded 1.0! Less fallout and more industrial names! HAYO!
I downloaded the pack, and the names are cool, but some are so long that they go off my screen.
Did you try to change the GUI scale (Options->Video Settings)?
Version 0.90 now out! No Vanilla IC² names left!
The new Autominer is great! Just used one on my test world. But I have one question: Why does it output flame particles if it has an ion drive?