I've made what really should be a working SPAmatron. It makes the components for the solar panels, cables and frames from uu matter, uses tubestuff crafting tables to put it all together, and feeds into a regulator (which only activates when there are 2 frames, a cable, and a solar in it, thus meaning that when more are produced of one item than needed, production will jam until more are required so we don't end up with too many of them, a solution which works backwards throughout the entire design. A set of deployers places them in the world in a chain, with a frame motor moving it back. For some weird reason the deployers seem to insist in deploying one below them for me, so if that doesn't happen for other people, a little rearrangement will be needed (to be precise, a jacketed cable had a choice of two positions connecting to the frame motor, and which one should be used depends on whether the deployers are behaving or not). It has a digger on the end, which moves left and right and used to move forward and back too, but for some reason stopped working when I increased the frame limit (or what I assume was the frame limit) from 1000 to 10000. I changed the frame limit to try and solve the other issue, that the the whole machine refuses to move when combined together. I've previously divided the machine into three parts, and can (or could) move each part separately fine with temporary frame motors, so there shouldn't be any issue there. As I say, I multiplied the frame limit by 10, so I'm not sure what the issue is.
I've been using version 1.8 of the enderpack (a fairly well known modpack for a server, which has permission from the mod owners) as I was in a rush to get started and don't have a personal mod install at the moment, plus it allows other people easy use. The only changes I made were to the nei config (to allow cheat mode) and to change the setting on frame linksize from 1000 to 10000 (and I also tried changing it to 100, in case Eloraam was doing something strange with division . Neither worked.
I'm uploading my save here (with a lever and sign for testing purposes. When the lever by the sign is pulled the machine should be advancing, but isn't). As I'm fairly new to rp2, there may be something I'm missing. I'd be grateful, having put a ton of work into this, if someone more experienced could check it over and tell me why it isn't working.
Thanks
pi4t