Hmm, will disable other mods and try out...
Yeah, problem with Balkon's Weapon Mod, please, close the thread.
Posts by Equo
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i did, charge line is full. I tryed it with batpack and lappack later, but still no effect. Also mining laser ad both pack become empty after single right click. It only happens in survival game mode.
Oh, yes, it happened once: all tools bugged. Recharge again.
I haved this issue too. -
Hello. I'm getting a problem with the dispenser.
He should SHOOTING arrows, but he's just throwing it as normal item. This shit also happens with the snowballs.
How to fix it?Close this, problem solved.
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Normal font, please.
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IC2 Team can't help here. This is just Vanilla bug, game do not understand releasing the RMB.
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Also here is the important bug.
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Change to 1.106, dammit.
New ore will not generating in old chunks. -
Be cool if in next version of IC will be include simple stop while "Shift" is pressed as is in Ladder.
Да, было бы хорошо.
By the way, this is just a bug. -
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Apparently I CAN craft the overclocker, but I cannot see it in my menu with creative mode on.
You cannot see upgrades in the Creative mode, because they are useless in this mode. Try TooManyItems and find an upgrade.
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Nope. I have Vanillalauncher and i get this too
Code
Display More2012-09-30 11:59:28 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:28 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:29 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:29 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:30 [FINE] [ForgeModLoader] Set beekeeping mode for a world to NORMAL 2012-09-30 11:59:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:30 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:30 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:31 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:31 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:32 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:32 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:33 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:33 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:35 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:35 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:36 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:36 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:37 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:37 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:38 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:38 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:39 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:39 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:40 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:40 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:41 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:41 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:42 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:42 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:44 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:44 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:45 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:45 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:46 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:46 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:47 [INFO] [STDOUT] Starting Transfer 2012-09-30 11:59:47 [INFO] [STDOUT] Transfer Complete: 0ms 2012-09-30 11:59:47 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:47 [INFO] [STDOUT] Channel null in method 'stop' 2012-09-30 11:59:48 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL' 2012-09-30 11:59:48 [INFO] [STDOUT] Channel null in method 'stop'
Yeah, I'm using default launcher too, but error do not want to go away. I tried everything, but nothing helped. LWJGL update, another Forge, reinstall...
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Click one og the 5 transparent Stars in the bottom right of the Page.
Thanks, it works.
QuoteBetter let Helmet auto feed player food can from inventory. If no food can then feed by EU or not.
Yeah, better to feed player with food in inventory and drain 200 EU per Half-Hunger. -
This is why I will not use quantum armor.
Me too, this is freaking annoying. 5000 EU for a simple Half-Hunger?How to use the "Rating" button? Nothing happening if press the "star".
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Lol, there are smiles in the log.
Use [cоde]*your code here*[/cоde] to prevent this.
But, yes, cable under CF is bugged. -
First, this is INDUSTRIAL after all, why not just to take a little sip from soda bottle?..
Second, it will gain one Hunger and potion effects.
And third... just read the signature. Darn, I'm unlucky.Plus, previous topic have been thrown to the darkness and nobody have heard about it... You can throw this too, because nobody likes this. it.
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This reminds me that Industrial Food mod that I was working on till I get tire of getting errors, cuz my java knowledge is crap and I'm lazy.
Anyway, this.
Well, I'm added a craft recipes and some kind of... characteristics?
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ignore it -
LOL.
I thinked this is new texture.
Ahem... I have this issue too, thx for the report, we will make IC2 better. -
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then call a Blockevent with the Treetapdata, after that you need only mark the Boozebarrel with a graphical Update.
Ahem, I do not understand... Please, make just a screenshot. -
Hello again...
I have bug with the booze barrel: if I am using the treetap on barrel, texture of the treetap after re-entering the game dissapearing, but it still functional: I can fill my mugs and remove the (invisible) treetap. And I also have another bug: after filling the mug it's drinking automaticaly, but without animation.