Glad to hear this got fixed, was just about to post that this was happening in single player for me as well.
Posts by Jivix
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I ran a short experiment trying out my fancy new pair of static boots. Figuring that since they were so extremely cheap, they must generate only a tiny amount over a lot of walking, I proposed a test to see how much power they would generate. With my empty bat-pack and empty drill I set off running around my island several times, running through my horizontal mineshaft, running up and down stairs, the like.
After about 10 minutes of this I stopped and placed some dirt blocks to drill. Now, you have to break the first block with 0 power before the drill gets a charge from the bat-pack. However, the drill didn't get enough power to break the next dirt block at regular speed! So 10 minutes of walking/sprinting/jumping didn't even get me 250EU. I was hoping for a little better that wastes arguably the most valuable slot in your armor (prevents fall damage, hayo!).
My question is, how is the power generation of static boots calculated, and how much power can I expect from them? Also, I would like to know how much power the solar helmet generates, since it seems to be MUCH less than a standard solar panel. Or maybe it just doesn't work underneath leaves, because I only use it when I'm outside hacking down trees.
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How about a vertical bed that you place on the wall sort of like on the space stations, except it has all sorts of fancy medical equipment in there to help aid your healing. Also, in the OP's recipe, wtf is the feather for? To tickle you back to health in your sleep? lol.
Perhaps you'd craft it with a bed, a circuit (of course), and an alloy plate for the fancy medical equipment.
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It would be nice to have the resin wood just so we can have floors be the same color and style as our staircases and half blocks. These new wood colors are playing havoc with my designs, because the staircases/half-steps only come in one color.
Also just FYI, resin-infused wood burns much hotter and more violently than standard wood. Now, chemically treated wood could potentially have reduced flammability, depending on the treatment. Maybe the resin would just have some natural chemical in it that makes the wood less inflammable?
I don't really agree with the CF-spray being that expensive... early-mid game you are getting your macerator/furnace/extractor/compressor so its about that time you expand your base or build a larger one, so CFspray fits right into that time frame. Having an even more primitive version that you could make your first house out of would be a neat way to increase your building options, though. Imo it definitely should not have any sort of blast resistance advantage over cobble, because you are using the spray for convenience and barely paying anything for it, at that.
I'd like to see some sort of resin infused sawdust that you can spray on your floor and make a tidy, uniform floor that can be painted. It wouldn't fill an entire block, just the top surface of your floor (similar to how you paint the CFwall).
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What would happen on SMP when two people in quantum armor shoot each other with MAIMERS? do they both die? or what?
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Copper Cable <- informative
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It's not likely a corrupted DL, it happened to me a few times. I think you need to remove your config files.
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Lightning rod suggestions have been turned down time and time again because they are too overpowered in the mere fact that they are set and forget, and do not have any limitations unlike the other generators here.
Solars - Only work during the day
Geo Gens - Have to have a constant supply of lava (lava is hard to find)
Nuclear - Have to babysit constantly
Generators - Need coal/burnable stuff
Wind Mills - Need to be up high to produce any sort of reliable EU, plus their chance to break randomly
Water Mills - Need to be fed water via buckets/cellsAlso, the "Press X to win" is essentially saying what I said above, "Set and forget"
How does only working during a thunderstorm count as not having a limitation? wtf? Solar panels work every single day, and provide clean and constant power. No, the real problem with lightning rods is that to be even relatively balanced, it would have to generate a huge amount of power for a lightning strike, and they don't scale well (for obvious reasons). The lightning rod is denied because it isn't useful, not because it isn't a cool idea.
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Ahhhhhh, that makes so much sense. Thanks!
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maybe an achievement is in order?
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Ok, so when I first posted this I was playing with IC2, Plasmacraft, and Twilight Forest. I found out that Plasmacraft screws up a whole lot of things in the game, including the dropping of saplings/apples when you are harvesting trees. I removed it to fix a variety of problems, and I started getting saplings and apples again.
I don't think leaves you place manually have a chance to drop apples. I've destroyed about a hundred in a treehouse project and I haven't even seen an extra sapling. Also, I think that even if they did drop saplings and apples it would be a much faster process to simply plant a huge forest and chainsaw it all down than to try and place every single leaf block you got... On another note, who really needs all those leaves anyways? Maybe it's going to be an easier way to get biomass for bio cells?
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Maybe change it so that if one person sleeps, it turns to day. That way anyone can change it to day, too bad for the people fighting monsters at night.
How about a "Quantum World Decelerator" that with a huge amount of power will slow down time XD. That would be so rad! Run up and slay skeletons, who are moving too slowly to even have time to turn to you!
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I don't say that is ridiculous amount... i simply say that a single player will take the risk and the effort to build such a thing only for the satisfaction to say "i build it", because he never use all that power alone... i can't imagine an use for fully impiegate this machine in single player, it's 10 times more dangerous than a casuc and give me so much power that i must craft 30 MFSUs only for take 1 DAY running... is too much...
and by the way i don't understand if your idea is to make it "first start and go forever" or ciclical, forcing u to shut off and restart like nuclear make...
Well, it wouldn't be fair to generate that much power forever. The idea would be to add risk to running such a machine. If it runs for too long it essentially "overheats" and there is no way you can fix it without turning it off. After charging for a day or to to open the rift, it would begin overheating over the course of a day (12 minutes). During this time it would be outputting roughly 17000 EU/t. This could be safely managed with a new, high-bandwidth cable and about 9-10 Extreme voltage transformers. I'd say use the cable already in the Rocket Science mod, the superconducting cable made of gold/carbonfiber/redstone. Heck, if you want to make a complicated, difficult to set up machine, you might as well require another reactor (fusion or nuclear) to start the rift generator.
It would be amusing to see routine safety inspections to each person's base on SMP. : )
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Holding down the mouse button to run forward isn't going to cause anymore strain then holding down the 'W' key to move forward.
Actually, it is. Mouse buttons exert a stronger force when held down, but (almost all) keyboards actually take less pressure to keep held down when they are fully depressed. Mechanical keys, for instance, have a pressure threshold that, once reached, activates the key and the mechanism drops most of the pressure. Not to mention that you can press a key with any finger and still be comfortable, but if you try to use a different finger on your mouse, it is likely to be uncomfortable, especially when you have to move the mouse around. I guess if you have a special mouse it may work better, but all the mice I've used have fairly high pressure to click (compared to keys). I'm just arguing my point based on what I've observed.
I think everyone should have freedom to set their keybinds to whatever they like, but I am just making a side point about ergonomics.
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So the main thrust of this decision is to encourage people to use reeds to start their crossbreeding? (I noticed you can't plant flowers anymore, and cocoa is sort of a difficult plant to start with).
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Shouldn't a very long reading still average it all out? and what are the negative readings, if windmills emit EU in bursts then I should still have either 0 or positive EU...
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Vanilla crops with growth 1 gain 1 resistance 1 are meant to drop vanilla seeds instead of a seedbag.
My nether wart has 1/1/1 and drops seedbags... Wait, so that means you can only start crossbreeding with plants other than wheat, melon and pumpkin??
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I have a similar problem on SMP in 1.90. I'll be breaking cables, then I'll suddenly be unable to walk through the block I just broke a cable at. Upon rejoining the server, I found the cable was never broken, and was still occupying the block (preventing me from walking through it). The odd part is when I (thought) I broke it, a cable piece dropped and was in my inventory. When I rejoined and broke the cable a 2nd time, I didn't receive a cable for it. I thought it was a bit confusing.
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Playing with one hand... interesting...
But all the only thing I hear when you say that (besides the dirty one) is that your hand will get really sore pressing down multiple buttons for long periods of time. It's a lot of strain on your hand as it is.
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Yeah, I'd like to at least be immune to fall damage wearing the jetpack instead of hovering for a minute and exploding violently upon landing softly in a field of fluffy marshmallows. It may not be the realism we want, but it will allow us to use them as they were intended while you guys sort out the problem.
Is there no way to detect a players' velocity on SMP? Or is it just hard to do? Is that even related to the problem you guys are having with jetpacks?