why are lightning rods so bad?!

  • just why? why do people talk about that stupid quote?!

    BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • 1. make an addon
    2. prove us all wrong
    3. ???
    4. profit

    true balance is impossible in video games the best one can hope for is to make it really hard to guess which of 2 choices are better.
    and remember kids "NEVER UNDERESTIMATE THE POWER OF JOKES!"

  • ok ive calmed down a bit, but how is it stupid? and what do you mean "press x to win"?

    BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • ok ive calmed down a bit, but how is it stupid? and what do you mean "press x to win"?

    Lightning rod suggestions have been turned down time and time again because they are too overpowered in the mere fact that they are set and forget, and do not have any limitations unlike the other generators here.


    Solars - Only work during the day
    Geo Gens - Have to have a constant supply of lava (lava is hard to find)
    Nuclear - Have to babysit constantly
    Generators - Need coal/burnable stuff
    Wind Mills - Need to be up high to produce any sort of reliable EU, plus their chance to break randomly
    Water Mills - Need to be fed water via buckets/cells


    Also, the "Press X to win" is essentially saying what I said above, "Set and forget"

  • How does only working during a thunderstorm count as not having a limitation? wtf? Solar panels work every single day, and provide clean and constant power. No, the real problem with lightning rods is that to be even relatively balanced, it would have to generate a huge amount of power for a lightning strike, and they don't scale well (for obvious reasons). The lightning rod is denied because it isn't useful, not because it isn't a cool idea.

  • The lightning rod suggestion its ACTUALLY rejected because:


    1. Lightning Storms happens once a year.
    2. Lightning Strikes have a random nature, they attack random spots at random times.
    3. Even if the Lightning rod where to "Attract" the Lightning strikes, its range would not be major than 5 block per side. (Or something along those lines, at best they would cover the entire chunk they are placed in)


    Tell me, how many fudging lightning strikes have you seen in your entire minecraft experience? Specially lightning strikes happening nearby.


    In the end, Lightning rod its a stupid idea.

  • How does only working during a thunderstorm count as not having a limitation? wtf? Solar panels work every single day, and provide clean and constant power. No, the real problem with lightning rods is that to be even relatively balanced, it would have to generate a huge amount of power for a lightning strike, and they don't scale well (for obvious reasons). The lightning rod is denied because it isn't useful, not because it isn't a cool idea.

    Herp derp. And of course, in my haste, I overlook the obvious. Thanks for pointing that out.

  • so basically they are either overpowered or totally useless hence why we don't use anything like them in real life as a common power source.
    1. make an addon
    2. prove us all wrong
    3. ???
    4. profit

    true balance is impossible in video games the best one can hope for is to make it really hard to guess which of 2 choices are better.
    and remember kids "NEVER UNDERESTIMATE THE POWER OF JOKES!"

  • so basically they are either overpowered or totally useless hence why we don't use anything like them in real life as a common power source.
    1. make an addon
    2. prove us all wrong
    3. ???
    4. profit

    Even if someone made a lightning rod addon that somehow actually worked and was neither completely useless nor overpowered (good luck), doesn't mean that the chances of seeing lightning rods in IC2 base mod would go up at all.


    But, just because they're useless and pointless, doesn't mean that every time someone makes a bad suggestion completely unrelated to lightning rods, it should be shot down with "oh, and don't suggest lightning rods either." That happens rather a lot and is pretty foolish.

  • thats because its usually the persons first post and they just made repeat suggestion so if they are not smart enough to run a search for their idea its only a matter of time before the think of lightning rods

    true balance is impossible in video games the best one can hope for is to make it really hard to guess which of 2 choices are better.
    and remember kids "NEVER UNDERESTIMATE THE POWER OF JOKES!"

  • just implement damn lighting rod generator that will BURN every machine due 100000000 EU production and everyone will be happy. (at least before anyone will notice this, since chance for lighting to strike rod extremely slim this may take weaks or more)

    • Official Post

    hence why we don't use anything like them in real life as a common power source.

    It's already a planned Powersource for some Energycompanys, and the Blueprints for a Lightningrod are already there, but it costs way too much, to build such a Lightningrod IRL just for a few hundredthousand € per Lightningstrike that hits it. So its actually only for Science.

  • just implement damn lighting rod generator that will BURN every machine due 100000000 EU production and everyone will be happy. (at least before anyone will notice this, since chance for lighting to strike rod extremely slim this may take weaks or more)

    Except that this wastes a block ID to do something completely asinine.