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4,081

Sunday, September 4th 2016, 4:48pm

Item Detector

Hi ppl,
does anybody can get a redstone signal from chest buffers or item detectors?

4,082

Monday, September 5th 2016, 9:59am

Hi ppl,
does anybody can get a redstone signal from chest buffers or item detectors?
Yep. Item detector on chest buffer emits signal while there are items inside buffer.
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

4,083

Friday, September 9th 2016, 5:57pm

Anybody that was testing that build of the new Materials system, here is a new build. It should fix a few bugs with the first one.

Again, this version is a work in progress so please backup your worlds.
Muramasa has attached the following file:

4,085

Sunday, September 18th 2016, 7:16am

Interesting research - http://futurism.com/physcists-are-close-…nge-everything/

It maybe possible that room temperature superconductor could be metallic form of hydrogen (when hydrogen is compressed hard enough). Just an idea for gregtech.

Blood Asp

Coal Miner

  • "Blood Asp" is male
  • "Blood Asp" started this thread

Posts: 1,401

Location: Germany

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4,086

Tuesday, September 27th 2016, 11:45pm

It has been a long time, but now is again:

Update Time!
This time even multiple releases at once:

GregTech 5.10.04

Spoiler Spoiler

GregTech 5 got ported to Minecraft 1.10.2! A huge thanks for that to Archengius aka. Dragon2488
Some first builds had been done without announcement, so we already reached version .04 and got rid of the biggest issues.
There are still some lighting issues and most machines/mechanics are untested, but as far as we know it is ready to play.
Also GT5.10.xx is currently dependend on JEI, so it has to be installed to work.

GregTech 5.09.23

Spoiler Spoiler

Major changes:
Rewritten oregen system (by Muramasa-)
The addon GalacticGreg got integrated and can now be removed from modpacks without any issue.
Oretypes for Galacticraft planetes stones got added.
Oretypes for Underground Biomes stones got added.

More heating Coils for Electric Blast Furnace (by OneEyeMaker)
Old heating Coils are now Depricated. They should automaticly update. If not, you can pick them up and shapeless craft them into the new Coil types.
LuV+ Materials now need higher tiers of heating coils.

Load speed optimations (by Bogdan-G, portet by Muramasa-)
Many small improvements. The slower load was before, the better the speedup. 5-30% less startup times have been measured.

Pollution
Now fully functional and activated. To get exact pollution value, use the Tricorder/Portable Scanner on any block to get pollution in the current chunk.
Can be disabled in config or limits for effects can be set.
Current effects, limits subjet to change:
Pollution > 750 000: Sometimes weak poison effect, gets stronger and more often as pollution rises.
Pollution > 1 000 000: Grass, Trees and plants start to die.
Pollution > 2 000 000: Rain becomes acid and slowly destroys stones.
Fuel burners and muffler hatches produce 10-100 pollution per second.
Every chunks pollution gets updates once per minute. Pollution goes down by 1% + 2000.
Neighbour chunks that have less than 80% pollution get 10% pollution moved over. Transfer minium 50000.
Planned: Smog, pollution production from other mod burners, better balancing, better multi dimension support.

Balancing/Bugfixes:
Update Capelist URL.
Correctly remove items from Assembly Line input hatches.
Fixed assemblyline not working in negative world coordinates.
Fluidfilter cover fix.
Wires used in some IV recipes changes.
Updated Achievements.
Made GT machines sounds adjustable with sliders.
Fixed Super Fuel Fuelvalue handling.
Made wires paintable.
Update Processing Array recipe on machine replacement.
Large Turbines now explode when producing more than the dynamohatch voltage tier.
Fixed localisation of Assembly Line constructions plans.
Fixed large turbine integer overflow.
Added Magneticraft compatibility. (GT ore processing gets loaded into Magneticraft multiblocks)
Return slabs on paper crafting.
Added Metal Subtags to Tungstencarbide and Vanadiumsteel.
Fixed dimensional teleporter.
Reduced teleporting costs for long and interdimensional distances.
Changed item pipes behavior. The one transfer per second now can be split into multiple targed inventorys.
Naquadah Gen Mark III now also returns used naquadah.
Added missing reactoria leaf recipes.
Changed Magnetite aurelia processing recipe.
Fixed wrong quintuple plate recipe.
Force only single maintainance hatch on Distillation Tower, rised min stainless steel casings by 10.

GregTech 5.09.24

Spoiler Spoiler

.24 directly after .23 even trough .23 took months? Well, this version has only one, but a huge change we prefer to keep seperate for now.
Muramasa- rewrote the whole Materials and Metaitem system. The changes were huge, so quite possible that some things are still broken.
The important points about the change.
We again can add more materials. Before it was limited by the maximum size of the materials enum.
Everyone can add and change materials. As addon or even in the config!
Materials now load dynamicly depending on the mods loaded. Less Materials = faster startup.
Players/Modpacks that use materials that are now disabled must reenable them in the config!
Unused Metaitems also got disabled for even faster startup times.
Same here, should they been used in the modpack, they have to be reenabled in the config! It is possible to enable the whole metaitem type or single metaitem/material combinations.
These changes again brought a huge improvement in startup time. Depending on prior performance 10-40%! So .24 compared to .22 improves in some cases to less than half the load time.
Currently do not use with TGregworks. This build would break all existing tools. We are working on an fix.

For all GT updates as always: Huge changes, so please safe your worlds before updating in case something went wrong.

Industrial Gigant [a GregTech and Rotarycraft Modpack]

Spoiler Spoiler

Now a bit advertisement for the Modpack i'm currently working on.

I have a WIP Modpack that combines GregTech and Rotarycraft progression. Rotarycraft changes approved by Reika.
I try to advoid the commonly used mods like Thermal Expansion, Ender IO or ExtraUtils.

In this modpack i try to make a few things different than other modpacks:

- No oregen. All ores must be traded ingame.
- Infinite Resource generation ways disabled ore limited. (No crops, limited bees, ect)
- No metals smelting in the furnace. That is all moved over to the Tinkers Construct Smeltery.
- Better Questing will guide trough the progression and reward Trading Licences needed to buy higher tiers of ores.
- GT and RoC recipes have been changed for combined progression(RoC changes accepted by Reika).
- Immersive Engineering and Magneticraft are added, but most of their machines recipes are removed. Their multiblocks replace some GT machines that have been disabled and their recipes got moved over.
- Drops from Hostile Monsters are disabled. So no monster farms, only friendly animals get harmed.
- Finite water everywhere besides Ocean and River biomes
- Optional Skyblock mode(WIP). From world with no ores to void world is only a small step.
- Nether and End have been disabled by default.

Also this is my first Modpack.

The main Thread for it on Feed The Beast can be found here.

Also GregTech5 is now on Curse.
Also you can join us on Discord if you want. The chat filled up nicely and most questions get answered quickly.

Look from time to time into my OneDrive, i often drop prebuilds in there.

This post has been edited 3 times, last edit by "Blood Asp" (Oct 7th 2016, 12:33pm)


4,087

Wednesday, September 28th 2016, 9:23am

Neighbour chunks that have less than 80 pollution get 10% pollution moved over. Transfer minium 50000.
After some testes, it seems like 5 000 not 50 000. What is real transfer minimum?

Upd
Seems i've got it. Pollution transfer between chunks starts working after pollution level in current chunk > 50 000, right?
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

Blood Asp

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4,088

Wednesday, September 28th 2016, 12:15pm

Yes, right. Maybe a bit incorretly described.

4,089

Wednesday, September 28th 2016, 12:42pm

And what is current pollution production rate of "burners" and "mufflers"?
10 times difference between min and max are a little difficult to calculate safe amount of "dirty" machines in each chunk :)
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

4,090

Saturday, October 1st 2016, 9:00am

in the latest build for 1.7.10 the tin plates are uncraftable. It is caused by a double entry in material component config for tin plates (after enabling the 'per item' setting), the first one being false and the second one being true. After deleting the false entry it works, another fix is by enabling the global setting for unused plates. Maybe a hotfix?

EDIT: Actually it doesn't work after deleting the entry, tin plates come back to life ONLY after enabling the global setting for unused plates. After deleting the entry it comes back after loading the game.

This post has been edited 1 times, last edit by "monokei" (Oct 1st 2016, 9:23am)


4,091

Sunday, October 2nd 2016, 3:36pm

in the latest build for 1.7.10 the tin plates are uncraftable. It is caused by a double entry in material component config for tin plates (after enabling the 'per item' setting), the first one being false and the second one being true. After deleting the false entry it works, another fix is by enabling the global setting for unused plates. Maybe a hotfix?

Seems like the code to detect the needed plates needs some update.

The first line does set the value per default to false (thats why it ends with _false=). Once a value is set, it cannot be changed later. So the second one, also set to true, is not able to change the value for tin plates, they stay disabled.

If you now take "B:plate_false=false" and change the line to "B:plate_false=true", this will enable tin plates for you.

EDIT: Actually it doesn't work after deleting the entry, tin plates come back to life ONLY after enabling the global setting for unused plates. After deleting the entry it comes back after loading the game.

You should never delete any entry from gregtech configs as they get re-generated. Just set them to the right value by only changing the part behind the =.

4,092

Sunday, October 2nd 2016, 5:30pm

Gregtech fluid regulator covers. How to use them? I tried to hook up them at both powered machines and pipes. Tried both negative and positive speed. Tried to put machine controller. Tried to connect pipes through regulator. Pipes arent connecting to each other through regulator like they would do with pump cover. They dont prevent fluid to go through them it seems. And they are not draining liquids from adjacent tanks.

4,093

Sunday, October 2nd 2016, 6:36pm

They are just buggy and not working.
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

4,094

Sunday, October 2nd 2016, 10:20pm

Still crashes with Fossils Archeology Revival on v5.09.24, but issue is closed - https://github.com/Blood-Asp/GT5-Unofficial/issues/642
I will have to create a new report or wait for a more stable version?

Blood Asp

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4,095

Sunday, October 2nd 2016, 10:57pm

Is it really still the same error? Because the reason for that should be fixed.

4,096

Sunday, October 2nd 2016, 11:37pm

Is it really still the same error? Because the reason for that should be fixed.
If I'm not mistake, then yes:

Spoiler Spoiler

Source code

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---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 10/3/16 1:32 AM
Description: Initializing game

java.lang.RuntimeException: The output ItemStack 1xtile.volcanicAsh@0 is the same as the recipe input RInputOreDict<9xdustAsh>.
	at ic2.core.BasicMachineRecipeManager.displayError(BasicMachineRecipeManager.java:306)
	at ic2.core.BasicMachineRecipeManager.addRecipe(BasicMachineRecipeManager.java:187)
	at ic2.core.BasicMachineRecipeManager.access$200(BasicMachineRecipeManager.java:36)
	at ic2.core.BasicMachineRecipeManager$1.put(BasicMachineRecipeManager.java:118)
	at ic2.core.BasicMachineRecipeManager$1.put(BasicMachineRecipeManager.java:79)
	at gregtech.api.util.GT_Utility.addSimpleIC2MachineRecipe(GT_Utility.java:866)
	at gregtech.api.util.GT_ModHandler.addCompressionRecipe(GT_ModHandler.java:752)
	at gregtech.loaders.oreprocessing.ProcessingDust.registerOre(ProcessingDust.java:52)
	at gregtech.api.enums.OrePrefixes.processOre(OrePrefixes.java:878)
	at gregtech.common.GT_Proxy.registerRecipes(GT_Proxy.java:211)
	at gregtech.common.GT_Proxy.activateOreDictHandler(GT_Proxy.java:1638)
	at gregtech.GT_Mod.onPostLoad(GT_Mod.java:526)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
	at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
	at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
	at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
	at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
	at net.minecraft.client.main.Main.main(SourceFile:148)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
	at ic2.core.BasicMachineRecipeManager.displayError(BasicMachineRecipeManager.java:306)
	at ic2.core.BasicMachineRecipeManager.addRecipe(BasicMachineRecipeManager.java:187)
	at ic2.core.BasicMachineRecipeManager.access$200(BasicMachineRecipeManager.java:36)
	at ic2.core.BasicMachineRecipeManager$1.put(BasicMachineRecipeManager.java:118)
	at ic2.core.BasicMachineRecipeManager$1.put(BasicMachineRecipeManager.java:79)
	at gregtech.api.util.GT_Utility.addSimpleIC2MachineRecipe(GT_Utility.java:866)
	at gregtech.api.util.GT_ModHandler.addCompressionRecipe(GT_ModHandler.java:752)
	at gregtech.loaders.oreprocessing.ProcessingDust.registerOre(ProcessingDust.java:52)
	at gregtech.api.enums.OrePrefixes.processOre(OrePrefixes.java:878)
	at gregtech.common.GT_Proxy.registerRecipes(GT_Proxy.java:211)
	at gregtech.common.GT_Proxy.activateOreDictHandler(GT_Proxy.java:1638)
	at gregtech.GT_Mod.onPostLoad(GT_Mod.java:526)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
	at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
	at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
	at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
	at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
	at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

-- Initialization --
Details:
Stacktrace:
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
	at net.minecraft.client.main.Main.main(SourceFile:148)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
	Minecraft Version: 1.7.10
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 1.8.0_101, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 709335584 bytes (676 MB) / 1060372480 bytes (1011 MB) up to 8576565248 bytes (8179 MB)
	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1G -Xmx8G -XX:+UseConcMarkSweepGC -XX:-UseAdaptiveSizePolicy -Xmn128M
	AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 7 mods loaded, 7 mods active
	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
	UCHIJ	mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
	UCHIJ	FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) 
	UCHIJ	Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) 
	UCHIJ	llibrary{1.5.1} [LLibrary] (LLibrary v1.5.1.jar) 
	UCHIJ	fossil{7.3.2} [Fossils and Archeology Revival] (FossilsArcheologyRevival v7.3.2.jar) 
	UCHIJ	IC2{2.2.825-experimental} [IndustrialCraft 2] (IC2 IndustrialCraft-2 v2.2.825-experimental.jar) 
	UCHIE	gregtech{MC1710} [GregTech] (gregtech_1.7.10-5.09.24.jar) 
	GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 372.70' Renderer: 'GeForce GTX 770/PCIe/SSE2'
	Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
	LWJGL: 2.9.1
	OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.70, NVIDIA Corporation
	GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

	Is Modded: Definitely; Client brand changed to 'fml,forge'
	Type: Client (map_client.txt)
	Resource Packs: [Minecraft 1.7+ Rus by Raptor.zip]
	Current Language: Русский (Россия)
	Profiler Position: N/A (disabled)
	Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
	Anisotropic Filtering: Off (1)

Blood Asp

Coal Miner

  • "Blood Asp" is male
  • "Blood Asp" started this thread

Posts: 1,401

Location: Germany

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4,097

Sunday, October 2nd 2016, 11:48pm

You might try it with this. Can't test that mod in my dev enviroment, so more or less blind trying. That mod does some strange oredict registrigations that GT can not handle.

This post has been edited 1 times, last edit by "Blood Asp" (Oct 3rd 2016, 2:40pm)


4,098

Monday, October 3rd 2016, 12:01am

You might try it with this. Can't test that mod in my dev enviroment, so more or less blind trying. That mod does some strange oredict registrigations that GT can not handle.
Thanks for fast answer, but it still not works.

GregoriusT

inactive IC² Dev but still active GT Dev

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4,099

Monday, October 3rd 2016, 6:12am

This error clearly looks like some of your optimizing friends killed a safety Function that I added to prevent that exact Crash from happening. There is a reason why I automatically delete matching Recipes before adding my own ones. :P
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

4,100

Monday, October 3rd 2016, 11:35am

I like hardcore but why is this changed: only one wire from ingot in wiremill?

I've tried to make red alloy wire and from whole stack of redstone I have only 16 wires.

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