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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Legamir

Stone Miner

  • "Legamir" is male
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Posts: 105

Location: Bodensee

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21

Saturday, June 23rd 2012, 5:08pm

Ok, i don't have any clue about the IC² code :)

I just tested this on my server and after adding 140:1 to the config file, my miner found lots more of ruby, sapphire, tungsten, emerald (and nikolite) even on spots that were mined and finished before.
Maybe there is something wrong with my server that i had to add this to the config?

I tested it more further.

My server setup:
Minecraft 1.2.5
IC² 1.95b
Redpower 2.0pr5b2 (Tin and Copper Ore disabled, because i also use Forestry)
Minecraft Forge 3.2.3.108

With the miners config @ default it will only mine the RedPower Ores when they are in it's way to his target. I.E. it's digging down and there is a ruby block directly below the miner, or when there is some Nikolite between the borehead and some iron ore the miner is going for.
But if there is some RP stuff around the borehead without any other "known" ore behind it, the miner won't touch it then.

When i add the RP id (140:1) to the config, the miner starts to search also for the RP Gems, Tungsten Ore and Nikolite.


You say it's in the code and forge got it's oredictionary, for some reason it is then not working on my server by default.

This post has been edited 1 times, last edit by "Legamir" (Jun 23rd 2012, 7:25pm)


22

Sunday, June 24th 2012, 12:13am

We did implement that, yes

However RP2 doesn't publish all of its stuff in the ore dictionary yet, so you'll still have to add block ID 140 to the miner grab list.

Legamir

Stone Miner

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Posts: 105

Location: Bodensee

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23

Sunday, June 24th 2012, 2:28am

Thank you Player for clarifying this :)

GregoriusT

inactive IC² Dev but still active GT Dev

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24

Sunday, June 24th 2012, 6:45am

We did implement that, yes

However RP2 doesn't publish all of its stuff in the ore dictionary yet, so you'll still have to add block ID 140 to the miner grab list.
With "we" you actually mean yourself, or? Alblaka didn't even know about that.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

25

Tuesday, June 26th 2012, 8:50am

We did implement that, yes

However RP2 doesn't publish all of its stuff in the ore dictionary yet, so you'll still have to add block ID 140 to the miner grab list.
With "we" you actually mean yourself, or? Alblaka didn't even know about that.


In a project as large as IC you don't know of everything somebody else does, unless you honestly bother to read every single changenote... assuming those are containing everything, as well :P
Greetz,
Alblaka

26

Wednesday, October 24th 2012, 6:55pm

I know this is an old thread, and I apologize for resurrecting it, but it seems to be the most applicable to my issue.

I'm trying to add marble to miner's valuable resources. However when I add the id and value: 2316:2 to the list, it starts mining stone instead. Am I doing something wrong? I've already added 140 for the redpower mods but it still doesn't grab marble.

Thanks in advance.

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