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IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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1

Monday, March 5th 2012, 5:47pm

[1.95+SMP]ExperiMint v4.0 - Farm while you farm.

ExperiMint is a high-level, slow-growing crop that produces experience orbs when harvested. As usual, the source code is included.

Spoiler Spoiler

Grows best in dark, cramped conditions far underground.

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In addition to its normal functions, the gain statistic also increases the amount of XP per orb.

Spoiler Spoiler

It's possible to increase the growth speed and XP per orb dramatically, but you'll have to figure that out yourself. Feel free to share... if you're feeling generous. :)


Installing:
Place ExperiMint_VERSION.zip in your mods/ folder. No need to start a new world, just restart Minecraft and crossbreed until you get it.

If you don't like the sprites, please, send me new ones! Also, if there's interest and appropriate sprites, I might add minor food items as the product of the plants.

Version history:
v1: Initial release
v2: Integrated sprite sheet.
v3.0 - Upgraded all of my CropCards:
  • Textures are now preloaded to reduce visual gitches.
  • CropIDs are explicitly set to 100+ to ensure future save compatibility. (THIS BREAKS OLD SAVES! You can fix your save, at least until something else steals the old IDs, if you change the IDs in config/DebugCrop.cfg. You'll have to experiment to find the IDs each crop was using; the old IDs were 16-19, with DebugCrop being the only constant at 16.)
  • Synchronized version numbers, at least for now.
  • Version number is now in the file name, so you'll be able to obtain copies of and see download counts for any version 3.0+.
  • Dropped the z from the file name, as I figured out how to ask ModLoader to load me after IC2.

v3.1: Actually creating the config file so it can be edited is probably slightly useful...
v3.2: Updated all my addons to IC2 v1.90. Also fixed my config file handling, again. Old settings are going to be lost, but since it wasn't managing to respect them anyway, that's not so bad.
v3.3: Updated all my addons to IC2 v1.95. Just a straight recompile on the new version.
v4.0: Added SMP support to all my addons.
FunnyMan3595 has attached the following files:

wasmic

Mad Scientist, but not as mad as Greg.

  • "wasmic" is male

Posts: 322

Location: Minecraftia, making a final stand against the spambots!

  • Send private message

2

Wednesday, March 14th 2012, 5:18pm

FIRST!
...said a coupl'a weeks after the mod was posted.
Really nice.
Age: 16. Favourite school subject: Physics/Chemistry.

The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.

I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

3

Wednesday, March 14th 2012, 8:59pm

Your cropcards are the best!... because you're the only one doing them :wacko: Anyways, keep the good work :thumbsup:

4

Thursday, March 15th 2012, 1:04am

Heh, thanks. It may be a race of one, but at least I'm in first place!

I just pushed a small update to all of my CropCards so that they actually generate the config file for you to edit. Editing it would have worked just fine before, but it wasn't actually creating a default one for you to modify.

5

Saturday, March 17th 2012, 4:31pm

epic, byt spawner bonus is overpowered
Unsafe.putObject(42,Unsafe.staticFieldOffset(42.getDeclaredFields()[42]),43);

6

Saturday, March 17th 2012, 4:34pm

Are you thinking of making this for multiplayer? I would love this on my bukkit server!

7

Saturday, March 17th 2012, 9:48pm

Amusingly enough, I've done pure-Bukkit mods, but I've no experience whatsoever in taking a singleplayer mod and adding compatibility. I'd like to, but it's not a near goal, because I just don't have the underlying knowledge yet.

8

Thursday, March 22nd 2012, 12:56am

If you want to know the secret growth formula...

Spoiler Spoiler

Spoiler Spoiler

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it involves mossy cobble or mob spawners.

9

Thursday, March 22nd 2012, 1:37am

Amusingly enough, I've done pure-Bukkit mods, but I've no experience whatsoever in taking a singleplayer mod and adding compatibility. I'd like to, but it's not a near goal, because I just don't have the underlying knowledge yet.


Look at the source code to my Strangleweed for SMP coding, it's almost identical. The main differences are config files don't need the minecraft directory(the server always loads config from current directory) and you don't need anything that is specifically client side(preloading textures, etc)

So long as you don't add entities, fancy gui's or complex systems, it should work mostly just by copying and pasting the code to server side. I'll make a tutorial for making an SMP Crop making using a more simple crop idea soon, hopefully we can get more CropCard's that way.

10

Saturday, May 5th 2012, 9:01pm

So is this SMP/Bukkit only?

11

Thursday, May 17th 2012, 2:21pm

Really nice addons mate :) you should make more simple stuff like this :D (well its not simple to make i guess but simple as addon)

12

Tuesday, May 22nd 2012, 2:10am

Actually, the CropCard addons are really simple. The annoying part is keeping them up to date. I may merge my CropCards later on and just enable individual pieces with config switches, just so there's only one mod to maintain.

drats666

Unregistered

13

Monday, June 18th 2012, 9:00am

needs to be updated.. ic is now 1.96 and throws out errors
" Minecraft has crashed!
----------------------

Minecraft has stopped running because it encountered a problem.




--- BEGIN ERROR REPORT eba36138 --------
Generated 6/18/12 3:55 AM

Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 295/PCIe/SSE2 version 3.3.0, NVIDIA Corporation

java.lang.NullPointerException
at ic2.api.CropCard.registerCrop(CropCard.java:423)
at mod_ExperiMint.load(mod_ExperiMint.java:35)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b24a121a ----------"

Hewlitt

Unregistered

14

Wednesday, October 17th 2012, 6:36pm

My modpack.

I know this thread has died down but is there any way I can use this in my modpack?

Thanks for your great work :)

15

Friday, January 4th 2013, 12:05pm

That's REALLY a good mod... But can you tell me how can i obtain this plant? thks! :thumbsup:

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