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This post has been edited 11 times, last edit by "Snyke" (Dec 26th 2012, 1:44pm)
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Yeah that's the way they did it in IC2's TileEntityBlock so I got that from there. No need to store it I think.Nice to see someone else attempting to untangle that. Using a different approach, too. A Vector for networked fields, eh? I dont see an Eventlistener - does it properly update state in SMP? I keep wondering how much of that is actually needed.
It's more that people who ran servers had a choice of no Advanced Machines, or AS's version. The other port done for Advanced Machines to 1.71 was SSP only and like I always say, don't have time to play with myself.Thanks for bringing the originals back. Maybe this will stop the complaints. I personally liked both versions and will keep to the new edition because I like the new modules. I *love* how AS and Snyke cooperate and don't fight. Yet the users complained about the AS version despite not having to use it.