You are not logged in.

IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

1

Tuesday, June 4th 2013, 6:38pm

[Addon 2.0] ElectricRails 0.03e

License:
This addon is provided 'as is' without any warranty. Author of this addon is not responsible for any harm that can occur from using of this addon, you use it at you own risk.

Description:
Adds two versions of electric rails: with wooden and stone railbeds. Both of them:
  • Consume 1 EU/t to boost cart;
  • When powered, harm mobs and players that walking across them;
  • Have "internal accumulator" of 20 EU;
  • Have same electric loss rate as uninsulated HV cable (1 EU/block);
  • Have same maximum throughput voltage as uninsulated HV cable (2048 EU);
  • Rails with stone railbed allows to move 25% faster.
Crafting recipes depends on whether there is RailCraft installed or not:

With RailCraft

Electric Rail:
1x Standard Rail;
1x HV cable (uninsulated);



Electric Track:
6x Electric Rail;
1x Wooden Railbed;



OR

1x Track;
1x HV cable (uninsulated);



Advanced Electric Track:
6x Electric Rail;
1x Stone Railbed;



Without RailCraft

There is no "Electric Rail" item for vanilla, it is made only for RailCraft compatibility.

Electric Track:
1x Rail;
1x HV cable (uninsulated);



Advanced Electric Track:
6x Refined Iron;
3x Stone Slab;




Example on how to power them:

^ You may use any full 1m solid blocks as well, Transformers and BatBoxes will work too, just make sure you face them at right direction.

Statement for modpacks: you are free to include this addon into modpacks.

Dropbox mirror (includes previous versions)
LostCoder has attached the following files:

This post has been edited 3 times, last edit by "LostCoder" (Jan 26th 2014, 7:06am)


SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

  • "SpwnX" is male
  • Brazil

Posts: 8,359

Location: Nowhere to be found, unless I know you

  • Send private message

2

Tuesday, June 4th 2013, 6:44pm

Now you should add Electric minecarts that consumes the energy from the rail network and travels faster than RC hi-speed rails, maybe twice as fast than it?
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

GregoriusT

inactive IC² Dev but still active GT Dev

  • "GregoriusT" is male
  • Germany

Posts: 11,190

Location: Wherever I want to be (most of the time)

  • Send private message

3

Tuesday, June 4th 2013, 6:45pm

+50% faster than HS should be enough, but only when HS Rails are used as component.
I don't say, your "insert whatever here" is bad, I'm only showing possibilities for making it better.

GregTech Website

Patreon really helps me out, so if you consider funding the development of GT, so I might be able to do it full time, why not?

GregTech 6, the Main Thread, Bug Reports go here too.

I'm also reachable on #gt-dev on irc.esper.net, if you don't want to make a Forum account to contact me, for example. ;)
(I'm there almost every day, but only when I'm at my own computer, and yes you can drop bugs there too)

SirusKing

Nuclear Demolitionist

Posts: 3,585

Location: Selling IndustrialWow: You'll be saying Wow everytime you use this mod!

  • Send private message

4

Tuesday, June 4th 2013, 7:43pm

Electric Suspended rail, same as Stonebed Electric, but can be placed 5 blocks from a previous Track (As apposed to RC's 2.)
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

  • "SpwnX" is male
  • Brazil

Posts: 8,359

Location: Nowhere to be found, unless I know you

  • Send private message

5

Tuesday, June 4th 2013, 7:57pm

Energy loss on electric rails should be reduced for balance reasons.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Industrial Miner

Supreme Cyborg with Gau-8 Avenger

  • "Industrial Miner" is male

Posts: 192

Location: Cyborg Industries

  • Send private message

6

Tuesday, June 4th 2013, 8:06pm

This is electricity! Come on guys, this is IC2. We could call these rails Maglev Rails when used with the electric carts.

Be honest, none of the carts have wheels that are moving, let alone that there are no visible wheels at all.
Cyborg Industries


Quintine

Iron Miner

  • "Quintine" is male
  • Australia

Posts: 767

Location: My Own Personal Hell

  • Send private message

7

Wednesday, June 5th 2013, 12:47am

I quite like the 1 EU/block consumption, will probably need a config for other people to tune it back. 2047 Blocks is a decent distance to run before a Substation.
If you do add a "train" try adding something like railcrafts locomotive, but an electric version. perhaps a little faster (The routing functionality of RC's locomotive may be tough, im not sure)

PS. This is awesome.

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

  • "SpwnX" is male
  • Brazil

Posts: 8,359

Location: Nowhere to be found, unless I know you

  • Send private message

8

Wednesday, June 5th 2013, 12:55am

I quite like the 1 EU/block consumption, will probably need a config for other people to tune it back. 2047 Blocks is a decent distance to run before a Substation.
If you do add a "train" try adding something like railcrafts locomotive, but an electric version. perhaps a little faster (The routing functionality of RC's locomotive may be tough, im not sure)

PS. This is awesome.
It is not 1 EU/block consumption, but LOSS, aka if you have a 1000 long rail, only 1048 EU of 2048 will reach at the last rail, wasting tons of energy.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

Quintine

Iron Miner

  • "Quintine" is male
  • Australia

Posts: 767

Location: My Own Personal Hell

  • Send private message

9

Wednesday, June 5th 2013, 5:24am

Yeah, just like cables, that seems fine to me. A huge amount of burst power is required to boost a cart a long long way away.
requiring power stations every 1500 or so blocks to keep the track powered further down the line.

Blaster

CUO and Head Designer of Blaster Adventure Terain Generation inc.

  • "Blaster" is male
  • Australia

Posts: 994

Location: Never in the same place for long (gotta love analysis sometimes)

  • Send private message

10

Wednesday, June 5th 2013, 5:56am

Could you add a "third rail" block, like what is used in the New York and similar rail system, that has a slightly worse loss then the tracks but it means that you don't have to rip up your current tracks?


Mediaholics: http://mediaholicreviews.blogspot.com.au/

Thank you to all who are working on updating the Wiki

Blaster Analysis and Reviews inc. Part of
Blaster Adventure Terrain Gen .inc

Quintine

Iron Miner

  • "Quintine" is male
  • Australia

Posts: 767

Location: My Own Personal Hell

  • Send private message

11

Wednesday, June 5th 2013, 7:59am

A third rail block that had a VDroop of 3EU/b would be quite handy, would allow electrification of already setup rail systems, (Up to 2 tracks) and be a bit more expensive than proper dedicated E-Rail

12

Wednesday, June 5th 2013, 12:33pm

Now you should add Electric minecarts that consumes the energy from the rail network and travels faster than RC hi-speed rails, maybe twice as fast than it?
+50% faster than HS should be enough, but only when HS Rails are used as component.
Energy loss on electric rails should be reduced for balance reasons.
Agreed.

This is electricity! Come on guys, this is IC2. We could call these rails Maglev Rails when used with the electric carts.

Be honest, none of the carts have wheels that are moving, let alone that there are no visible wheels at all.
Well, I don't have legend on how this rails works, I thought of something like railgun effect, but it probably should permanently cook passenger. :) But Maglev rails is definitely more interesting and it uses copper coils instead of directly contact to train. I need to think about it.

I quite like the 1 EU/block consumption, will probably need a config for other people to tune it back. 2047 Blocks is a decent distance to run before a Substation.
If you do add a "train" try adding something like railcrafts locomotive, but an electric version. perhaps a little faster (The routing functionality of RC's locomotive may be tough, im not sure)

PS. This is awesome.
It is not 1 EU/block consumption, but LOSS, aka if you have a 1000 long rail, only 1048 EU of 2048 will reach at the last rail, wasting tons of energy.
IC2 internals actually processes cable part before machine part, so it actually consumes up to 21 EU per packet, e.g. it takes 1 EU (cable part) before give packet to rails itself (machine part).
There is also way to stripe electric rails with standard and feed each part of electric from fiber cable, so you need a lot of fiber cable but it will be more economic about EU. Uhm need to upload screenshot.
There is also trick: if cart is not empty and it reaches certain speed, then it will not loose speed and potentially may travel for infinite distance. So you may put about 64 electric rails and then place usual for whatever distance you need. I took boost code from minecraft powered rails so same trick is true for them too.

13

Wednesday, June 5th 2013, 1:35pm

Could you add a "third rail" block, like what is used in the New York and similar rail system, that has a slightly worse loss then the tracks but it means that you don't have to rip up your current tracks?
A third rail block that had a VDroop of 3EU/b would be quite handy, would allow electrification of already setup rail systems, (Up to 2 tracks) and be a bit more expensive than proper dedicated E-Rail
You know what? I may rip electric rails and replace it with those 3rd rail blocks, it will be automatically compatible with all rails that are based on minecraft rails, besides it allow to decide what cable to place under it to power them.

And I probably may use the same technique to make Maglev rails... really interesting concept, but I need to think about it.

SirusKing

Nuclear Demolitionist

Posts: 3,585

Location: Selling IndustrialWow: You'll be saying Wow everytime you use this mod!

  • Send private message

14

Wednesday, June 5th 2013, 3:04pm

Monorails? ;D
Twice as fast as normal rails (Could be Maglev, as a fair few Monorails now are), looses 2EU per block and can be placed without something underneath them. (need to be expensive for that tho, also have a Collision box :p) If you hit something when travelling on it though, you and the minecart explodes.
GT Textures: 281/ ∞ (0.0%) Complete. Screw this.
Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014
Greatest thing on the internet.

Sinnaj63

Retired Shitposter|Globalist Conspiracy

  • "Sinnaj63" is male
  • Afghanistan Albania Algeria American Samoa Andorra Angola Anguilla Antigua and Barbuda Argentina Armenia Aruba Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia, Plurinational State of Bosnia and Herzegovina Botswana Bouvet Island Brazil British Indian Ocean Territory Brunei Darussalam Bulgaria Burkina Faso Burundi Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Chad Chile China Christmas Island Cocos (Keeling) Islands Colombia Comoros Congo Congo, the Democratic Republic of the Cook Islands Costa Rica Croatia Cuba Cyprus Czech Republic Côte d'Ivoire Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Falkland Islands (Malvinas) Faroe Islands Fiji Finland France French Guiana French Polynesia French Southern Territories Gabon Gambia Georgia Germany Ghana Gibraltar Greece Greenland Grenada Guadeloupe Guam Guatemala Guinea Guinea-Bissau Guyana Haiti Heard Island and McDonald Islands Holy See (Vatican City State) Honduras Hong Kong Hungary Iceland India Indonesia Iran, Islamic Republic of Iraq Ireland Israel Italy Jamaica Japan Jordan Kazakhstan Kenya Kiribati Korea, Democratic People's Republic of Korea, Republic of Kuwait Kyrgyzstan Lao People's Democratic Republic Latvia Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macao Macedonia, the former Yugoslav Republic of Madagascar Malawi Malaysia Maldives Mali Malta Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia, Federated States of Moldova, Republic of Monaco Mongolia Montenegro Montserrat Morocco Mozambique Myanmar Namibia Nauru Nepal Netherlands Netherlands Antilles New Caledonia New Zealand Nicaragua Niger Nigeria Niue Norfolk Island Northern Mariana Islands Norway Oman Pakistan Palau Palestinian Territory, Occupied Panama Papua New Guinea Paraguay Peru Philippines Pitcairn Poland Portugal Puerto Rico Qatar Romania Russian Federation Rwanda Réunion Saint Helena Saint Kitts and Nevis Saint Lucia Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa San Marino Sao Tome and Principe Saudi Arabia Senegal Serbia Seychelles Sierra Leone Singapore Slovakia Slovenia Solomon Islands Somalia South Africa South Georgia and the South Sandwich Islands Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Swaziland Sweden Switzerland Syrian Arab Republic Taiwan, Province of China Tajikistan Tanzania, United Republic of Thailand Timor-Leste Togo Tokelau Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Tuvalu Uganda Ukraine United Arab Emirates United Kingdom United States United States Minor Outlying Islands Uruguay Uzbekistan Vanuatu Venezuela, Bolivarian Republic of Viet Nam Virgin Islands, British Virgin Islands, U.S. Wallis and Futuna Western Sahara Yemen Zambia Zimbabwe Åland Islands
  • Send private message

15

Wednesday, June 5th 2013, 3:47pm

Awesome AddOn! I really like the (old) idea of electric rails, and here they are done in a very nice way.

16

Wednesday, June 5th 2013, 4:03pm

ic 340 dont work + 341

Sodiet

Tree Cutter

  • "Sodiet" is male

Posts: 2

Location: Russia

  • Send private message

17

Wednesday, June 5th 2013, 6:23pm

Good idea! Waiting for new version. :)

Industrial Craft 2 1.115.341-lf and Forge 7.8.0.716 - mod works.

MatLaPatate

Diamond Miner

  • "MatLaPatate" is male

Posts: 2,387

Location: Carrières sur Seine, France.

  • Send private message

18

Wednesday, June 5th 2013, 8:08pm

Monorails? ;D
Then place an Ocelot in a cart on this Monorail and ... MONORAIL CAT!

BTW, I like the addon, without even having it tested. Just because that's something I always wished.

Soon with Molten Salt Reactors, right ? :D
NERF THA FUSION REACTOR!

SpwnX

IC² Creative Content Inventor, GT Public Relations Manager and your lovely forum moderator

  • "SpwnX" is male
  • Brazil

Posts: 8,359

Location: Nowhere to be found, unless I know you

  • Send private message

19

Wednesday, June 5th 2013, 10:43pm

How about making the planned Mag-lev rails require some fancy looking electromagnets?

Setup :
ElectroMagnet Rails ElectroMagnet
cables ElectroMagnet cables

Electric Rails would be 150% HS rail speed and Mag-Lev 300%.

Keeping Mag-Lev Rails would require 0.1 EU/t per Electromagnet (0,3 EU/t per rail), energy is NOT conducted by electromagnets, you must run wires across the entire railway.
If Electromagnets runs out of energy while someone is traveling at them with speeds higher than Electric Rails, it will cause the Mag-lev Cart to hit violently the ground , for 45 damage (22,5 hearts)
Mag-Lev Rails can only make curves at the same speed at Electric Rails or it will fail to hold the cart and it will hit the electromagnets, dealing damage.
We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

nicol bolas planeswalker

Planeswalking elder dragon

Posts: 109

Location: Alara

  • Send private message

20

Thursday, June 6th 2013, 10:17pm

This is a really good idea that has potential.

I kind of wish the recipe was more complicated though.

Counter:

Hits today: 19,549 | Hits yesterday: 29,849 | Hits record: 152,331 | Hits total: 65,282,913