Ok, new update.
Add transdimesional item teleporter, that can teleport items between dimensions (nether->overworld->end->nether and so on).
Add some gregtech metallurgic chemistry.
So you have a 60% chance to get a full pile of osmium and iridium by processing 81 purified chalcopyrite or pentlandite ore.
Because of lack of additional output slots in chemical reactor, i cannot add gaseous nitrogen dioxide output in sulfide oxygenation reaction, so enjoy your acid rains.
[IC2 Exp][1.7.10] IHL Tools & Machines
-
-
Very cool. Greg, where are you to implement this on native GT?
Also, that "tesseract" i hope it consumes a fair amount of power.
-
Also, that "tesseract" i hope it consumes a fair amount of power.
It is configurable, but it consumes 12 000 eu per full stack by default. For example, that means it consume 6 000 eu for 8 pentlandite ore (with max stack of 16) or for 32 coal. Its really unprofitable to teleport coal or any items on relatively small distances.Edit: Whoopsie, i little bit screwed up with the theory of probability. Actual value of chance to get full pile of osmium from 81 purified ore is 0.6^9=0.01 or 1%. Using two times more ore will result with: (1-(1-0.6)^2)^9=0.21 or 21%. Using four times more ore will result with: (1-(1-0.6)^4)^9=0.79 or 79%. Kinda grindy, huh? I wonder, where i should use all this sulfuric acid...
Also i changed algorithm of extended water physics, it is a much faster now. -
Hi everyone!
I've been browsing these forums frequently and recently got into modding minecraft but didn't actually register on this forum until today. I figured the mod author would like to see the errors I got when trying to load my existing world with the newest release:
[21:17:12] [Server thread/INFO] [fml.ModTracker]: This world was saved with mod ihl version 0.508 and it is now at version 0.509, things may not work well
[21:17:12] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[21:17:12] [Server thread/INFO] [FML]: Found a missing id from the world ihl:blockFluidRubberTreeSap
[21:17:12] [Server thread/INFO] [FML]: Found a missing id from the world ihl:ic2cell_fluidRubberTreeSap
[21:17:12] [Server thread/INFO] [FML]: Found a missing id from the world ihl:blockFluidRubberTreeSap
[21:17:12] [Server thread/ERROR] [FML]: There are unidentified mappings in this world - we are going to attempt to process anyway
[21:17:12] [Server thread/ERROR] [FML]: Unidentified block: ihl:blockFluidRubberTreeSap, id 669
[21:17:12] [Server thread/ERROR] [FML]: Unidentified item: ihl:ic2cell_fluidRubberTreeSap, id 4750
[21:17:12] [Server thread/ERROR] [FML]: Unidentified item: ihl:blockFluidRubberTreeSap, id 669
[21:17:15] [Server thread/INFO] [FML]: Applying holder lookups
[21:17:15] [Server thread/INFO] [FML]: Holder lookups applied
[21:17:15] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STARTING and forced into state SERVER_STOPPED. Errors may have been discarded.
[21:17:18] [Client thread/INFO]: Stopping!IHL 508 does not do this for me at all. hope this helps!
-
Ignore it. I mean, basically forge server ask if you want to load saved world with missing blocks and delete a data about them by typing "/fml confirm".
-
I'll go ahead and retry with the newest version then thanks! so the rubber fluid stuff is no longer important then?
-
I just change a way those blocks and items are registered, so their names are changed. Everything are still in their places.
-
I found a Bug with your Hand Pump.
A larger variant of the Universal Fluid Cell (IFluidContainerItem) with a capacity of more than 1000 is not getting filled by it even though it would be possible in theory.
-
Roger that. There is a larger variant of universal fluid cell? I missed that.
-
Well there will be for sure, lol.
just make sure to unstack the Cell before trying to fill it partially (or always do 16/64 Fluid Blocks at once until there is no Fluid left).
Edit: And also try to always fill partially filled Cells before empty ones and once they are 100% full, stack them with the other full Cells.
Edit2: Also if you dont do that already, check the 4 Armor Slots for valid Fluid Containers too.
-
Greg, this sounds more like a suggestion. Anyway - work is done (0.510). Theoretically "big" cells, that implements "IFluidContainerItem" interface will be filled, but i have no idea, how to check this.
PS: Ah, don't try to use handpump on oil or something more than water or lava, especially advanced one. -
it was a suggestion for the implementation, in order to make it work properly right from the beginning, so I dont have to report more Issues.
Why not on other Fluids? There is even an Interface in Forge for making and draining Fluid Blocks properly.
Also, does your clearing algorithm involve Glass Panes? Because when I used the Advanced Handpump on an Ocean (smaller Water Bodies are fine however) I got fake Glass Pane Blocks, which disappeared upon Chunk reload.
Oh and GregTech now has Large Fluid Cells, which can be used for testing.
-
Also, does your clearing algorithm involve Glass Panes? Because when I used the Advanced Handpump on an Ocean (smaller Water Bodies are fine however) I got fake Glass Pane Blocks, which disappeared upon Chunk reload.
Its... just... wow, absolutely unpredictable result. Couldn't repeat that. Its suppose to change water blocks to "fake water flow blocks", that are not produce new water sources if codechickencore finite water is off. If CCC finite water are on, its just replace blocks to blocks with metadata 1. No block integer id's or something relative used.Oh and GregTech now has Large Fluid Cells, which can be used for testing.
Yep, steel and tugstensteel cells work fine with hanpump, although i must change advanced hanpump code, because i forgot to count not just empty cells, but a volume they may contain.
(some coding)
So, 0.511.
(some testing)
Much better. -
Found a bug with recipes: By reacting pentalandite with nitric acid you get a sulfate?
And rubber tree sap fluid don't have a texture
Also IMO this is way tooo easy to get osmium and other rare metals, could you make the chance of getting these tiny dusts configurable? -
Found a bug with recipes: By reacting pentalandite with nitric acid you get a sulfate?
http://en.wikipedia.org/wiki/N…Reactions_with_non-metals
And rubber tree sap fluid don't have a texture
Yep, this is bug. Thank you for notification.
Also IMO this is way tooo easy to get osmium and other rare metals, could you make the chance of getting these tiny dusts configurable?
81 purified sulfide ores with complex chemical reactions to gain 1% chance to get osmium and iridium dusts is not grindy enough for you? Man, you are hardcore. I suggest you to try out this first. And ok, i will add config options.EDIT: Here it is - version 0.512 (attached at first page).
-
http://en.wikipedia.org/wiki/N…Reactions_with_non-metals
Yep, this is bug. Thank you for notification.
81 purified sulfide ores with complex chemical reactions to gain 1% chance to get osmium and iridium dusts is not grindy enough for you? Man, you are hardcore. I suggest you to try out this first. And ok, i will add config options.EDIT: Here it is - version 0.512 (attached at first page).
Umm nitric acid is HNO3, but sulfate is SO42-\
You should have nitrate as output -
Umm nitric acid is HNO3, but sulfate is SO42-\
You should have nitrate as output
There is no second fluid output for NO2 in GT chemical reactor. I have to work with what we have. BTW russian wikipedia is much richer with chemistry, than english one. -
OMG, must learn Russian to pass chemistry better. What has the world come to?!
-
OMG, must learn Russian to pass chemistry better. What has the world come to?!
Relax, it always was like that since educational reforms of USSR. Too bad we loose our advantage very fast. -
Since i can not craft electric furnace due to greg, is there another way to craft electric evaporator?