Hi Pyro,
I'm kinda new to texture packs, does this cover vanilla blocks, as well?
If no, can you recommend one that would fit well with your pack?
Great work, btw, thanks for sharing with us.
Hi Pyro,
I'm kinda new to texture packs, does this cover vanilla blocks, as well?
If no, can you recommend one that would fit well with your pack?
Great work, btw, thanks for sharing with us.
Hi Pyro,
I'm kinda new to texture packs, does this cover vanilla blocks, as well?
If no, can you recommend one that would fit well with your pack?
Great work, btw, thanks for sharing with us.
It only covers GT stuff, and works pretty well with vanilla textures.
My MC resource packs are covering GUI stuff mostly, and I have a WIP resource pack that changes some vanilla items, not yet released.
I also have a resource pack for IC2 stuff but there's lots of content missing for now.
Sure. In the resource pack, go to assets/textures/blocks/materialicons, and for each folder remove the ore.png and oreSmall.png files. That should be enough.
Thanks, that works.
The dense plate, you mean ?
Yep.
Yep.
That's the bigger plate, next to the x5 one, with variation depending on the material.
I thought it was that, but a "x9" would be more consistent, no?
I thought it was that, but a "x9" would be more consistent, no?
Well, even if you use 9 ingots to make it, it's still a "dense plate" and not a numbered amount of plates assembled together like the double plates or triple plates suggests. That's why I kept the idea of a "big plate" instead of a "x9".
9x Plates are indeed different from Dense Plates. Dense Plates are compressed while 9x Plates would be welded together (I know it is Plate Bender for now but that is for later)
9x Plates are indeed different from Dense Plates. Dense Plates are compressed while 9x Plates would be welded together (I know it is Plate Bender for now but that is for later)
In world welding? Yum.
So we will finally get the soldering iron?
So we will finally get the soldering iron?
Soldering is for electronics, it isn't a welder.
Just a matter of scale aye?
And temperature.
And the process of soldering is different. You use a conductive metal as a solder, and heat it up.
So, I will probably update this resource pack for GT6.
I didn't have much time and motivation to do much lately, but I will ensure that every tweak I wanted to make is done, so that I can release a final version for GT5.
Aaand the update is here !
v1.24 :
- Buzzsaw fix (pixels were coming out of the tool overlay, and not round enough for my taste)
- Ugly multiplates fix (because yup they were ugly)
- Wine and Cider fix (they didn't look like wine and cider, blame Greg for using numbers instead of names in his texture files)
- Solar panel block textures
- New dense plates
- GT credits
PGTAT v1.25 is now available in the original post, now fully compatible with GT6 (and still compatible with GT5) !
The only thing new is an attempted improvement of my ore textures, and crate overlay changes in inventory.
I wanted to do a tweak on crates so that a little frame on them displayed a small icon representing the material inside, but since the overlay is disabled by default, I gave up on the idea.
PGTAT v1.25 is now available in the original post, now fully compatible with GT6 (and still compatible with GT5) !
The only thing new is an attempted improvement of my ore textures, and crate overlay changes in inventory.
I wanted to do a tweak on crates so that a little frame on them displayed a small icon representing the material inside, but since the overlay is disabled by default, I gave up on the idea.
Much nicer ores
So, folks, I just noticed GT6 is taking another direction in terms of machinery and stuff, which will require a rework of my resource pack somehow.
So, the download link for PGTAT v1.24 is now back up, as the last version for GT5.
And I'll clean v1.25 and add the missing stuff (Chisel, chests, burning boxes) for v2.
Here's a preview for PGT6AT, for those who don't follow me on Twitter. (Ugh, the more I type this acronym, the more I want to rename my resource pack.)