It's designed for 1.7.2, so the API changes in 1.7.10 break stuff.
What he said^ ints to doubles now.
It's designed for 1.7.2, so the API changes in 1.7.10 break stuff.
What he said^ ints to doubles now.
not to sound demanding or all up in your face about it but anything getting added or anything cool in the hopefully upcoming version (pretty much can you give us a sneak peak at whats upcoming?) (you dont need to answer, if you want you can ignore this) (and yes i saw the other one for 1.7.10 sneak peak i believe?)
Lets hope due to lack of something we don't end up with Nuclear Control 3 by the end of the month
We are still working on 2.0.0a version. Done only the first point - Port to 1.7. That's why we don't use 2.0 in mod version. In 2.0 we will have new recipes, textures, sounds etc.
I cant wait for the mod When i can expect that this great mod can used a little bit stabel on 1.7.10?
not to sound demanding or all up in your face about it but anything getting added or anything cool in the hopefully upcoming version (pretty much can you give us a sneak peak at whats upcoming?) (you dont need to answer, if you want you can ignore this) (and yes i saw the other one for 1.7.10 sneak peak i believe?)
New recipes, hardcore gregtech recipes, new textures, new creative tab instead of the redstone/misc tabs, better mod support (with ore dictionary recipes :D), and the web upgrade might be removed or reimplemented. New sounds? I was thinking about trying to implement a machine to show where the nearest howler alarm is, since that block has been used for nothing but trolling :-p
Is 1.7.2.04 Still the lastest version?
Is 1.7.2.04 Still the lastest version?
Yep.
We are still working on 2.0.0a version. Done only the first point - Port to 1.7. That's why we don't use 2.0 in mod version. In 2.0 we will have new recipes, textures, sounds etc.
Hello, I'm a pretty good modder using Forge and Java. I could possibly help you with the port to 1.7 and implementing new features. Some examples of my work are: http://github.com/GustoCraft/gustocraft, http://github.com/RSQ/MineEdibles. I can do things ranging from using Events, implementing Custom Trees, custom dirts and grasses, projectiles, modelling, and more. If I could possibly help you guys out just send me a PM on the IC Forums. Thanks! -momnop
Hello, I'm a pretty good modder using Forge and Java. I could possibly help you with the port to 1.7 and implementing new features. Some examples of my work are: http://github.com/GustoCraft/gustocraft, http://github.com/RSQ/MineEdibles. I can do things ranging from using Events, implementing Custom Trees, custom dirts and grasses, projectiles, modelling, and more. If I could possibly help you guys out just send me a PM on the IC Forums. Thanks! -momnop
Lol. I think they got it covered.
Hello, I'm a pretty good modder using Forge and Java.
I'm not sure about your skills. I've opened the first file ItemGustoBase.java. You should not override registerIcons() because you are using the single texture.
You should use setTextureName(GustoItemInfo.TEXTURE_LOCATION + ":" + this.getUnlocalizedName().substring(5)).
Meh, I say we can take all the help we need. Not sure if we need the help though, it would be more helpful to update Gravitation Suite , mak3264 was working on it, but he's stopped because of laziness.
I'll try to update Gravitation Suite. I have a few free evenings
I'll try to update Gravitation Suite. I have a few free evenings
Hehe, what are you going to do when you run out of addons that aren't updated? :-p
There's loads of addons, just some much older than others I doubt a few evenings will clear the entire pending addons section.
Hehe, what are you going to do when you run out of addons that aren't updated? :-p
I will write a manual "How to write Forge mods for Minecraft in examples". I've already started writing it. This weekend I've finished the section "How to use Configuration File & Configuration GUI".
uh, so i tried adding new sounds. i saw that another guy had quite the similar problem so i followed what he did to fix it. but i'm still getting the same crash. i add the sound and when i place down the alarm, no sounds not even the defaults are in the list of alarms and if you try to click the selection area you crash.
i looked at my JSON file too see if something was wrong. i think there is not but if you wanna take a gander at it, il post it.
Thanks,
uh, so i tried adding new sounds. i saw that another guy had quite the similar problem so i followed what he did to fix it. but i'm still getting the same crash. i add the sound and when i place down the alarm, no sounds not even the defaults are in the list of alarms and if you try to click the selection area you crash.
i looked at my JSON file too see if something was wrong. i think there is not but if you wanna take a gander at it, il post it.
Thanks,
Those sound weird... but kinda cool at the same time.
Please provide your config file, there's some stuff you need to do in there to get it to work. Also keep in mind if you're using 1.7.10 minecraft or java 8 we can't support you.
Oh yeah, they are tornado sirens, i think it would definitely alert me real quick. About the issue, I have done the config settings but i will post it still. i'm not quite sure what you mean by 1.7.10 minecraft or java 8. I'm in 1.7.2 if that helps at all.
I'm sorry