Small notice- the build of 2.2.0a does not have any April Fools tricks in it. No explosions, troll faces, chickens falling from the sky, or poop capes. I promise.
I say, I wonder what day of the year it must be...
Small notice- the build of 2.2.0a does not have any April Fools tricks in it. No explosions, troll faces, chickens falling from the sky, or poop capes. I promise.
I say, I wonder what day of the year it must be...
Java 5 and below.
Java 8 and above.
Wait this means i can only use the super old Java 4?
No, Java 6 or 7.
Average counter isn't working for me. Some screenies...
Orientation of the average counter is correct, though I've tried it every possible way with same result. (Still "conducts" in every orientation - intentional?)
Also, a bug: when swapping a counter sensor location card for an energy sensor location card in the industrial information panel GUI, the energy sensor location card turns into another counter sensor location card (you're left with two counter sensor location cards, and no energy sensor location cards).
IC2x 2.2.691
NC2 2.2.0a-Yolo
Good news everyone - https://twitter.com/FireBall1725/status/583371735812186112
Wait this means i can only use the super old Java 4?
No, that's what's in the unsupported thingies sections
Going to look into the recent issues, there appears to be more of them I though.
Another bug report (sorry)...
Redstone modes of the range trigger seem backwards to me. In "positive pulse" mode, the range trigger outputs a redstone signal when the target is OUTSIDE the set range (below bottom setting or above top setting). In "negative pulse" mode, the range trigger outputs a redstone signal when the target is INSIDE the set range (below top setting and above bottom setting).
Display MoreAverage counter isn't working for me. Some screenies...
Orientation of the average counter is correct, though I've tried it every possible way with same result. (Still "conducts" in every orientation - intentional?)
Also, a bug: when swapping a counter sensor location card for an energy sensor location card in the industrial information panel GUI, the energy sensor location card turns into another counter sensor location card (you're left with two counter sensor location cards, and no energy sensor location cards).
IC2x 2.2.691
NC2 2.2.0a-Yolo
I just want to confirm my suspicion, is this in a pack with an RF mod like BuildCraft, Thermal Expansion or EnderIO?
Double Post
I just want to confirm my suspicion, is this in a pack with an RF mod like BuildCraft, Thermal Expansion or EnderIO?
Yes to all three.
Yes to all three.
This is a bug, and has been marked as such. Follow this: https://github.com/xbony2/Nuclear-Control/issues/66. I should fix it this weekend.
Display MoreHi there!
Just in case this is not already a known issue: It appears that the Remote Thermal Monitor does not get any more EU energy after the chunk it resides in has been unloaded/loaded. Although i first noticed this on a multiplayer server, I am able to reliably reproduce this problem in single player: Place the monitor next to the output of a filled BatBox. The monitor's energy bar fills up and stays at 100%. Then teleport to distant coordinates so that the monitor's chunk will be unloaded. After teleporting back to the monitor, its energy bar diminishes until empty and stays empty, even when reconnected or removed/placed again.
This appears to happen with both current versions: Version 2.1.2a and Version 2.2.0a-Yolo. The IC2 version I'm using is industrialcraft-2-2.2.688-experimental, MC is 1.7.10.
I'm using a heavily modded client, so I don't rule out that the problem might be caused by mod interference or by using an incompatible IC2 version (?).
Cheers,
Gwani
I was unable to replicate this issue. I found that the monitor was slightly glitchy with energy, but no energy was missing or going down in an unnatural way. Try using IC2 706, that's the version I'm using.
Hi. I am making huge overhaul to my InfiTech modpack and I am in process of messing with NC2 recipes. i have unfortunately stumbled upon interesting issue.
I have Big Reactors instaled and I see you have added a Remote RF Reactor Kit and Reactor Monitor. I wanted to change the recipe but minetweaker is telling me that the item doesnt exist. I triple checked I am using correct name.
Is there something you can do about it? Thank you
Weird. It's probably because BR stuff is registered in the postInit phase
Did you see Dire's video today xbony?
Not yet I might of left on the poop capes 6 days too long though.
Edit: I like how he doesn't know.
Oh well, I'm sure he'll have had fun trying to work out which of the 160 ish Forgecraft mods adds poo capes. Doubt Nuclear Control would ever flag up as being a culprit.
I'm still waiting for boni to get pranked on Forgecraft for it.