[WIP|1.7.10] FastCraft 1.25 (Note: All Posts of new Members need to be approved first, so if you press the submit button but no new post appears here, it is in the folder of posts to be approved first, and Player will receive them a few hours later)

  • CCC only does translation of method and field names+accesses, just like SpecialSource in the Forge build. It can't properly handle reflection and bytecode manipulating code unless this code is already capable of running in-dev without changes, which isn't the case with FC.

  • Hello, I will be including your mod in a modpack I am working on named "Afraid of the Dark" intended for the FTB launcher. Its meant to be a somewhat difficult pack, set entirely at night. I will include the proper requirements. Thank you for your work!

  • Hello there,


    I've got a more technical question. We are building a new modpack at the momen. When we connect to our server, we get somtimes a timeout. Is there any way to monitor / measure, what happens during the login procedure?


    Thanks for some hints


    Michael (aka BakermanLP)

  • Hello Player.


    We want to include your mod in our private FtB modpack "Rolling Thunder", that focuses on technology and machines. We will of course follow the requirements.


    Thanks for the great mod and keep up the great work.

  • BakermanLP: I've updated the trigger feature to allow capturing logins, see version 1.50 and "/sampler trigger login". It'll capture every login, but the first number in the filename has the spike length in ms, so you should eventually see a problematic one. I'd like to have a look at the nps file if you manage to obtain a sample for a long pause.


    Fabisch: Since your wording implies a question, go ahead, no need to ask :)

  • BakermanLP: I've updated the trigger feature to allow capturing logins, see version 1.50 and "/sampler trigger login". It'll capture every login, but the first number in the filename has the spike length in ms, so you should eventually see a problematic one. I'd like to have a look at the nps file if you manage to obtain a sample for a long pause.


    I've tried the new sampler version. Here are my results:
    - Server timing after client has started: 673 ms ( File: http://projectret.de/files/login-673-23191181704.nps )
    - Server timing at next login: 23ms ( File: http://projectret.de/files/login-23-23191583546.nps )


    Client (via log messages);
    - Client timing after client has started: 08:33:10 to 08:33:56 = 46 sec
    - Client timing at next login: 08:40:03 to 08:40:22 = 19 sec


    My results so far:
    - Server timing doesn't seem to be a problem
    - Client timing seems to be a problem, but this isn't mesureable in any way, or?


    Additional information:
    - Modpack: https://github.com/BakermanLP/ProjectRETv8
    - Forge 1492


    Logfiles (Client):
    - First login after clean restart of client: http://pastebin.com/wLra7LWE
    - Client Log next login (no client restart): http://pastebin.com/H52WY6n6

  • BakermanLP: I thought it was a server side issue, but apparently not.. Try build 51, it has the clientside login trigger implemented as well. To enable it you'll have to join a sp world first to run "/csampler trigger login"


    SvEgiiVEteR: That's just an informative warning. I'll have to check with xcompwiz if there's a potential issue and make the warning more selective. It's not active for release builds anyway.

  • Player, I'd first like to thank you for creating this mod. It' allows my friends son to play with us on a pc that is close to 10 years old. I'm in the processes of getting my submission for together to make a private modpack on FTB called Epoch Technologies to make it easier for my few family and friends that play together to get the appropriate mods. Thank you for allowing the inclusion of your mod in the private FTB modpack. It is greatly appreciated!

  • Hey!
    First of all, thank you for all your amazing work.
    Second, I'll be using fastcraft on an FTB pack named "Ultimate Questpack"
    All the requirements will be met.

  • Squid rendering seems to be messed up in >= ctest15.
    Squids spawned in water either render nothing at all or render just their shadow, while squids spawned on land (via spawn egg) render fine.
    ctest14 and older doesn't exhibit this problem.

  • Just a notification, that I'll be using fastcraft 1.21 in my public modpack "Hypothermia" on the FTB-Launcher. :)

  • SvEgiiVEteR: That's just an informative warning. I'll have to check with xcompwiz if there's a potential issue and make the warning more selective. It's not active for release builds anyway.

    As OpenComputers also do some tricks to improve it's own performance there are similar off-thread invocation warnings for every component method call. Could you please check this too. And add an option to supress such warnings.