[IC2 Exp][1.7.10][WIP] EnetBridge 1.7

  • EU <-> RF 3:25 (approx. generator vs steam dynamo with charcoal)
    EU <-> FZ Charge 1:1 (based on smelting energy use, not final)

    Actually it is EU <-> RF 4.0 (selset by Thermal Expansion), and factorysation is not what you think.
    the ratio between EU <-> FZ charge is 10,3 FZ charge are 1 EU. (that is a long number which i calculated down a little bit: 10,285714285714285714285714285714)


    the ratio is based on the first mod that supportet FZ energy and that is Powerconverters... (If i am wrong with the first then correct me).

  • The EU <-> RF ratio of 1:4 is crap, it makes RF way too powerful when back converting to EU. 1:100 makes more sense with the cost of your average RF generator, and how much power a big reactor can throw out.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • The EU <-> RF ratio of 1:4 is crap, it makes RF way too powerful when back converting to EU. 1:100 makes more sense with the cost of your average RF generator, and how much power a big reactor can throw out.

    I'd say the problem relies within Big Reactor's powerfulness in that case.

  • Actually the issue is also within TE itself. From the numbers Thermal Expension pretty much put itself up twice as powerful as BC. If I remember correcthy the TE dynamos produce twice as much energy as BC engines with the 1:10 MJ:RF ratio or likewise with IC2 generators using traditional MJ:EU ratios.


    If you disagree, you can always change the config as you wish.

  • I'm getting some strange results with this. For example I have a phytogenic isolator which the EU reader show to be taking about 700 Eu/t (on a task that's meant to take 7200RF over 25 seconds)


    Similar large numbers on some other things, including forestry fermenters (all are connected with gold IC2 wire)

  • Is this mod still being worked on?



    This is being spammed into my server's console, constantly.... makes my log file grow terribly large that I have to keep deleting it. I have no idea whats causing it or how to figure out what it is.



    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.
    11.07 08:05:50 [Server] Server thread/WARN [enetbridge]: RF delegate init error: null.