[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Hello, ive got an issue with processing array not correctly working with macerators.
    i think, its the problem for all recipes with some chance of output. So, ive got some ore melted, and i have ghost results in my output bus. i think, this problem appears because some of macerators got succeed on some extra dust chance and some macerators are not.
    Problem is critical, because slots are taken and nothing in them really. so when, say, 15\16 slots are busy with ghost dusts, we have wasted byproducts, only regular "crushed ore" would appear.
    Players can manually drop out ghost dusts, but it works for some really little time, as for my processing, this slot appears busy with ghost dusts within a 5 minutes.
    Could you check out output of processing arrays please?


    upd. Checked array with just one macerator - same problem... so its not bcuz of some macerators have %result and some are not. Wondering, whats the real reason...

    Edited once, last by k911mipt: checked single result (September 28, 2015 at 7:17 PM).

  • Hello, ive got an issue with processing array not correctly working with macerators.
    i think, its the problem for all recipes with some chance of output. So, ive got some ore melted, and i have ghost results in my output bus. i think, this problem appears because some of macerators got succeed on some extra dust chance and some macerators are not.
    Problem is critical, because slots are taken and nothing in them really. so when, say, 15\16 slots are busy with ghost dusts, we have wasted byproducts, only regular "crushed ore" would appear.
    Players can manually drop out ghost dusts, but it works for some really little time, as for my processing, this slot appears busy with ghost dusts within a 5 minutes.
    Could you check out output of processing arrays please?


    upd. Checked array with just one macerator - same problem... so its not bcuz of some macerators have %result and some are not. Wondering, whats the real reason...

    Again a combination i did not think of while programming... Will take a look at it.

    глянь сюда, я переехал на другой проект со своим сервером.
    vk.com/deepcraftru
    Как и раньше мы можем связаться в скайпе.

    Why is it allways the russians that need to be special?

  • i think, its the problem for all recipes with some chance of output. So, ive got some ore melted, and i have ghost results in my output bus.

    Confirm same problem with Array with centrifuges processing rare earth.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • MT script for NaK 60K coolant cells if using IC2 build 780


    recipes.addShaped(<gregtech:gt.60k_NaK_Coolantcell>, [[<ore:plateTin>, <ore:dustSodium>, <ore:plateTin>], [<ore:dustPotassium>, <IC2:reactorCoolantSimple:1>, <ore:dustPotassium>], [<ore:plateTin>, <ore:dustSodium>, <ore:plateTin>]]);

  • Soo, finally an update again: GT 5.09.03

    Rised rubber processing troughput.
    Added alternative circuit recipe.
    Rised lignite burn value 3x.
    Added recipe for "normal" fuel.

    Charcoal Pit does now work.
    Seismic Procspector does work (including Analyzing, Printing and Book Assembling.
    Oil Driling Rig does now work. (But not completed)

    I hope to finish all about the oil processing in the next 2-3 Days, after that i will start with all the bugreports that have queued up.

  • Awesome. I am very excited about the oil processing and very much like how it's being done. :3

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Awesome. I am very excited about the oil processing and very much like how it's being done. :3

    As I am about to switch from Oil→Fuel→TurboDiesel generatiors to fully wiring/transforming my 32768 EUt Naquadah Generator Mark III.
    I'd add Nq+ whas supposed to generate in The End asteroid GalactiGreg but never happened to generation bug.
    So I source Nq+ from Naquadah Bees (forestry) 40 Alveraries wth longest life, faster production, cave dwelling, nocturnal/diurnal, humidity and temperature normal queens, so everything is underground:

  • Quote

    The turbine is rounding up to the next integer anyways. So 2mb/t is what it needs. Such low flow rates are really bad anyways because of stuff like this.


    Im not sure how to understand this. Will the outputed energy also increase by about 30%? Turbines are allready extremly complicated (e.g. with a nuclear reactor and its fluctuating power output), that makes it even worse. It seems that im forced to use the single block plasma generators, since its impossible to calculate with those large ones...

    Quote

    i think, its the problem for all recipes with some chance of output. So, ive got some ore melted, and i have ghost results in my output bus. i think, this problem appears because some of macerators got succeed on some extra dust chance and some macerators are not.
    Problem is critical, because slots are taken and nothing in them really. so when, say, 15\16 slots are busy with ghost dusts, we have wasted byproducts, only regular "crushed ore" would appear.
    Players can manually drop out ghost dusts, but it works for some really little time, as for my processing, this slot appears busy with ghost dusts within a 5 minutes.
    Could you check out output of processing arrays please?


    upd. Checked array with just one macerator - same problem... so its not bcuz of some macerators have %result and some are not. Wondering, whats the real reason...

    So this would also affect the centrifuging of lava? Im currently building a large selfpowered lava centrifgure array (LHE+Steamturbines+40 MV centrifuges) and that would make it impossible to use...

  • The turbines are so complex because they are so much more efficient. Up to 2x output compared to single block. They are bigger and need more materials, but even ignoring all stuff like flowrate, about 50% efficiency bonus should still be possible. So it is up to everyone to decide to go simple or efficient. Just to be better because it was more expensive is something i do not like too much.

    I did not jet look at the issue, but when i understand the report correctly, the centrifuge might have the problem also.