Tin or Soldering Alloy in form of rods or fine wires.
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Also so you're aware I've tried every single "oxygen" in nei and none of them are accepted by the ebf when GC is installed. Unless there's a config setting I'm unaware of or something I'm missing this is a compatibility issue (I guess on GC's side?). How does oil get handled so gracefully between all of the mods?
The issue seems to be from adding GC to an already generated world... I'll have to do some surgery.
GC was added to use galactigreg in the end. -
Hmm... Later on addition of GC might be the reason. No idea how forge handles it when the fluid suddenly comes from another mods on a allready existing map... Might be difficult to fix.
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Btw, while you're altering worldgen with 5.09, what about spawning asteroids by default with GT, not requiring galacticgreg? Or rather, even go as far as import all of it to GT5, should it not be that much of work.
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The end asteroids should be an easy copy&paste. Worldgen on galacticraft planets still needs the whitelist GC has. There GC can't distinguish GT5E, GT5 or GT6 so it would screw up all other GT versions.
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Hmm... Later on addition of GC might be the reason. No idea how forge handles it when the fluid suddenly comes from another mods on a allready existing map... Might be difficult to fix.
Yeah after looking at NBTEdit it doesn't seem like there's an intuitive way to just sub in the fluid. I'll probably just ditch GC + galactigreg.The forge files (level.dat and session.lock) would have to be deleted/regenerated (manually from an identical set of configs) but in SP testing this appears to ruin the world.
Aha in the level.dat file I can see a fluid list in NBTExplorer. Maybe I can see some differences between a new and old world in there.
FIXED IT
steps:
generate world in the desired environment
find level.dat > forge > defaultfluidlist in NBTExplorer
copy from newly generated world and paste into old world's level.datThere doesn't appear to be any adverse effects.
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Ohh, that should be remembered. That problem appeared allready before and now there is a fix.
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GT 5.08.27
*Large Turbine and Large Heat Exchanger overhaul by pyure.
*Fix Magic gen recipes missing without Thaumcraft.
*Bronze Dust and Advanced Circuit Achievements now use OreDict.
*Added 8 missing Metallurgy materials.
*Fixed VibrantAlloy into molten PhasedGold recipes.
*Fixed Batbuffer name in Nuclear Control.
*Added Tooltips for auto output gui buttons.
*Split used textures for items/blocks (Turbines/QChest/QTank/FusionComp).
*Fixed QChest visuals in NEI.
*Added NEI support for UUMatter recipes. -
LHE might be an overhaul. The Turbines were just fixes
Chloe, the turbines should no longer shut down when they run outta steam.
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Galacticraft machine don't seem to accept GT cables, but do accept power from GT batteries.
HV Battery Buffer > 2x Silver Cable > Oxygen Collector
Any solutions for using GT cables?
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enable rf output via config
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enable rf output via config
That enabled the GT cable to connect to the machine, but unfortunately it still doesn't accept the power
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Galacticraft uses universal electricity. That is a bit special. It should work to place a IC2 battery block next to the Oxygen collector and supply that with the GT cable.
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Check your unification config and look on GC section, set true to GC desh plates.
Thanks for that. Saw your reply after I noted my fix, internet is iffy here this weekend. Cheers. -
False tells you it it is not unificated ( <- Greg's word, we know that's not how grammar works but he insists) to that mod's version. However, if no entry is set to True, it assumes GregTech True.
Thanks for the explanation. -
Sooo....
I uploaded a early testversion of GT 5.09.00
The worldgen should be complete, but important progression steps are still missing, so it is meant for testing and not ready for playing.
Changelog:
GT5Uex changes:
5.09.00Massfabricator:
8xEU per UUM (still less than IC2 EU costs)
max 10 Amp input
higher tiers no longer less efficientTool Material changes:
Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3
Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3
Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3
Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4
TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4New Materials:
TungstenCarbide
VanadiumSteel
HSS-G
HSS-E
HSS-SMore complex Titanium and Tungsten production:
Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride
Lava/End Stone now produce Tungstate(but more)
Tungstate/Scheelite Electrolyzing now needs EV + HydrogenWorldgen:
Removed Pu oregen(and byproducts)
Added U235 to oregen instead
Added Oil Sands oregen
Added Asteroids to TheEnd (code from GalacticGreg)Made Single Use Batteries more useful:
Raised EU cap +50% to make them a alternative to produce EnergyIncrease Large Boiler Efficiency:
Bronze 2.0x 16.000->32.000 (Steam per Charcoal)
Steel 1.5x 24.000->36.000
Titanium 1.3x 32.000->41.600
TSteel 1.2x 40.000->48.000Generator efficiencies:
Turbine: 85,75,66
Generators: 95,90,85Disassembler:
Lowered runtime for higher tiers.Rubber changes:
Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil)
Raw Rubber vulcanization with Sulfur
Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber
ULV Cables can be isolated with paper, LV cables with wool+stringMisc changes:
Updated API Version to 5.09
Removed the old Rotors fully(the ones without texture)
Wood to Charcoal smelting disabled
EU->RF default enabled
IC2Cables default disabled
Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)Cover now protect against cables and pipes shocking or buring:
Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide())Changed and added Fluid pipes:
Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma
Added special Plasma Containment Pipe (nedodym + supercond)
Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)Added Gem, Reinforced and Metal Storage Blocks:
Metals: 124 types
Gems: 37 types
Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)
Work in progress:
Crops: Now needs Blocks below to grow to last stage.
22 new crops added. Missing Textures!!! Incomplete Drops.Charcoal pit: Build hill of logs with dirt above and bricks below, place control block above. Missing Fire animation/testing/crafting recipes/texture for contoller?
Seismic Prospector: Missing Oil Support/Needs Textures/Missing Data Processing/missing recipe
Oil Drilling Rig: No function yet/missing recipe
Advanced Miner II: Function incomplete/missing recipe
Pyrolyse Oven: No function yet/missing recipe
Oil Cracker: Multiblock still buggy/missing recipe
New ItemPipes with custom TickTime: Materials?
New FluidPipes: Acid resistance, plastic pipes for acids later on.
Oil processing: http://i.imgur.com/nv0L3u8.png
Plastics: Many recipe changes missing.About 20 more points on the to do list...
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nice testing time
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Crash report time :
[01:28:47] [Client thread/INFO] [STDOUT]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// Shall we play a game?Time: 8/17/15 1:28 AM
Description: There was a severe problem during mod loading that has caused the game to failcpw.mods.fml.common.LoaderException: java.lang.IllegalAccessError: The Enum 'Rotor_LV' has not been set to an Item at this time!
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:744)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394)
at org.multimc.EntryPoint.listen(EntryPoint.java:170)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
Caused by: java.lang.IllegalAccessError: The Enum 'Rotor_LV' has not been set to an Item at this time!
at gregtech.api.enums.ItemList.get(ItemList.java:703)
at ihl.IHLMod.loadGT5Recipes(IHLMod.java:1033)
at ihl.IHLMod.postInit(IHLMod.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
... 18 more -
Should be fixed now.
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So if anyone remembers the old Icecrete Roadway and how fast you can go on them, I just figured out how to go faster.
Lay down an Icecrete Roadway, then put on Quantumsuit Leggings, and Boots of the Comet.
I don't know exactly how fast you get going, but my rough test demonstrated speeds exceeding 100 blocks per second.