Is there turbine repair or salvaging mechanics?
[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
-
-
So if anyone remembers the old Icecrete Roadway and how fast you can go on them, I just figured out how to go faster.
Lay down an Icecrete Roadway, then put on Quantumsuit Leggings, and Boots of the Comet.
I don't know exactly how fast you get going, but my rough test demonstrated speeds exceeding 100 blocks per second.
The icecrete roadway doesnt seem to have a speed limit since it accelerates endlessly, the difference is how fast you do (and how fast your computer can handle chunk loading).
If you want Instant acceleration, I recommend IHL fans overclocked to a decent bit. It will consume obnoxious amounts of EU though.
-
Sooo....
I uploaded a early testversion of GT 5.09.00
The worldgen should be complete, but important progression steps are still missing, so it is meant for testing and not ready for playing.
Changelog:
GT5Uex changes:
5.09.00Massfabricator:
8xEU per UUM (still less than IC2 EU costs)
max 10 Amp input
higher tiers no longer less efficientTool Material changes:
Titanium: 8.0, 2560, 3 - > 7.0, 1600, 3
Tungsten: 8.0, 5120, 3 -> 7.0, 2560, 3
Iridium: 6.0, 5120, 4 -> 6.0, 2560, 3
Osmiridium: 8.0, 3000, 4 -> 7.0, 1600, 4
TungstenSteel: 10, 5120, 4 -> 8.0, 2560, 4New Materials:
TungstenCarbide
VanadiumSteel
HSS-G
HSS-E
HSS-SMore complex Titanium and Tungsten production:
Bauxite/Ilmenite + C -> Iron / Rutile + 2C + 2Cl -> Titaniumtetrachloride + 2MG -> Ti / Magnesiumchloride
Lava/End Stone now produce Tungstate(but more)
Tungstate/Scheelite Electrolyzing now needs EV + HydrogenWorldgen:
Removed Pu oregen(and byproducts)
Added U235 to oregen instead
Added Oil Sands oregen
Added Asteroids to TheEnd (code from GalacticGreg)Made Single Use Batteries more useful:
Raised EU cap +50% to make them a alternative to produce EnergyIncrease Large Boiler Efficiency:
Bronze 2.0x 16.000->32.000 (Steam per Charcoal)
Steel 1.5x 24.000->36.000
Titanium 1.3x 32.000->41.600
TSteel 1.2x 40.000->48.000Generator efficiencies:
Turbine: 85,75,66
Generators: 95,90,85Disassembler:
Lowered runtime for higher tiers.Rubber changes:
Sticky Resin produces Raw Rubber and no more Plastic(Plastic now comes from Oil)
Raw Rubber vulcanization with Sulfur
Removed Rubber Cable crafting, now needs Fluid Solidifier + Fluid Rubber
ULV Cables can be isolated with paper, LV cables with wool+stringMisc changes:
Updated API Version to 5.09
Removed the old Rotors fully(the ones without texture)
Wood to Charcoal smelting disabled
EU->RF default enabled
IC2Cables default disabled
Sugarcane into paper or sugar now needs mortar to craft(can be disabled under harder recipes)Cover now protect against cables and pipes shocking or buring:
Currently all covers. Need to limit to non conductive covers.(MetaPipeEntity.isCoverOnSide())Changed and added Fluid pipes:
Reduced TS Pipe Temp resist 12500K -> 7500K, can no longer transfer Plasma
Added special Plasma Containment Pipe (nedodym + supercond)
Added High Pressure Pipes(More throughput than TS Pipes but need pumps to craft)Added Gem, Reinforced and Metal Storage Blocks:
Metals: 124 types
Gems: 37 types
Reinforced: TS Reinforced Stone, IrReinforced Stone, Ir TS Reinf Stone, Plascrete Block, more...GT bees: Mostly copy from BR modpack (http://www.beyondrealitypack.com/bees-flow/). Can be disabled per config so there is nothing double)
Work in progress:
Crops: Now needs Blocks below to grow to last stage.
22 new crops added. Missing Textures!!! Incomplete Drops.Charcoal pit: Build hill of logs with dirt above and bricks below, place control block above. Missing Fire animation/testing/crafting recipes/texture for contoller?
Seismic Prospector: Missing Oil Support/Needs Textures/Missing Data Processing/missing recipe
Oil Drilling Rig: No function yet/missing recipe
Advanced Miner II: Function incomplete/missing recipe
Pyrolyse Oven: No function yet/missing recipe
Oil Cracker: Multiblock still buggy/missing recipe
New ItemPipes with custom TickTime: Materials?
New FluidPipes: Acid resistance, plastic pipes for acids later on.
Oil processing: http://i.imgur.com/nv0L3u8.png
Plastics: Many recipe changes missing.About 20 more points on the to do list...
Bloody, according to changelog oil is there only in a "sand" form. Do you have any plans to add liquid oil?
-
The Oil Drill will pump oil from "below" bedrock. The only way to find it will be prospecting.
The Oil Sands are only there to supply oil before prospecting and pumping is reached.
-
Proposed crafting recipe for Charcoal pit controller:
where:
B - brick block
I - iron plate
F - furnace
The texture can be made of several layers.
Top is the top grass texture (but a bit darker).
Bottom is the bottom brick texture (but a bit darker).
Top/bottom 3 pixels on sides resemble grass/brick textures correspondently, but are darker too.
The rest is copied from IC2 Iron Furnace.
Also, the animation can only be limited to the controller block.
----
To say I'm waiting for a stable 5.09 is to say nothing... You've got a really yummy changelog there. Great job Bloody -
Oh man, 5.09 got me all hyped!
Bloody, I think once you mentioned the disassembler being practically useless (my words), because it required an absurd amount of energy to disassemble an electric tool. There are any plans to change this?
Edit:
***
Disassembler:
Lowered runtime for higher tiers.
***Ops, just read it.
Thanks for that! -
Bloody, what do you think about meteoric steel/iron? It's good for early game tools, but currently there is no way to obtain it, though in past it was one of the first metals, that was found and used by man.
Would you be able to add it in world and perhaps add some use of it in tech? Small problem is, AE2 meteors require 3-tier pickaxe (which is not really close to early game) and they should be a perfect thing to obtain it. -
Massfabricator:
8xEU per UUM (still less than IC2 EU costs)
max 10 Amp input
higher tiers no longer less efficientThe "Higher tiers no longer less efficient" thing, is only for the Massfabricator?
Other machines will continue being less efficient? -
The "Higher tiers no longer less efficient" thing, is only for the Massfabricator?
Other machines will continue being less efficient?Yes, that's likely it, according it's writter in Mass Fabricator tab.
I also suggested next idea for generators - make possible to low output of generators to acquire power efficiency. For that I came up with three possibilities.
First way: MV steam turbine with basic efficiency of 75% is able to output 32 eu/t with the same efficiency as LV one, but with 4 Amps (so in fact it's 4 LV steam turbines, just more compact and requires different material to craft - cheaper in some sense). This is sort of how Greg would've done it. A "fair" way.
Second way: MV steam turbine with basic efficiency of 75% will go up 95% if it's output mode is set to LV.
Third way (almost simmilar to second one): All steam turbines have by default the same efficiency of let's say 85%, but
for example, if you set MV steam turbine to output LV voltage, it's efficiency will growo up to 95%.
Numbers are obviously not precise there. I should mention, that 1-block turbines should never be more efficient than large ones. -
[shameless_advertising]
For those who used to play with my resource pack when GT5 was still in development by Greg himself, I updated it with GT5U/GT5E support and reworked a lot of stuff along the way. You can find it here, as always : [16x][WIP] Minimalist Technology v0.7 (GT6/GT5E)
[/shameless_advertising]
-
Yes, that's likely it, according it's writter in Mass Fabricator tab.
Well, I kinda knew, I was hoping he would consider making all machines more efficient .
But, must be a good reason (balance maybe?) to not do it... -
[shameless_advertising]
For those who used to play with my resource pack when GT5 was still in development by Greg himself, I updated it with GT5U/GT5E support and reworked a lot of stuff along the way. You can find it here, as always : [16x][WIP] Minimalist Technology v0.7 (GT6/GT5E)
[/shameless_advertising]
Those should be <shameless_advertising> </shameless_advertising> tags, not link brackets. -
Those should be tags, not link brackets.The forum uses brackets for it's post syntax though.
-
Bloody, what do you think about meteoric steel/iron? It's good for early game tools, but currently there is no way to obtain it, though in past it was one of the first metals, that was found and used by man.
Would you be able to add it in world and perhaps add some use of it in tech? Small problem is, AE2 meteors require 3-tier pickaxe (which is not really close to early game) and they should be a perfect thing to obtain it.Meteoric Iron/Steel is reserved by GalactiCraft. Also the realistic amounf of meteors that make it to earth... 10h searching for enough materials to craft a pickaxe?
Just imagine the small ores to be meteor left behinds.Yes, that's likely it, according it's writter in Mass Fabricator tab.
I also suggested next idea for generators - make possible to low output of generators to acquire power efficiency. For that I came up with three possibilities.
First way: MV steam turbine with basic efficiency of 75% is able to output 32 eu/t with the same efficiency as LV one, but with 4 Amps (so in fact it's 4 LV steam turbines, just more compact and requires different material to craft - cheaper in some sense). This is sort of how Greg would've done it. A "fair" way.
Second way: MV steam turbine with basic efficiency of 75% will go up 95% if it's output mode is set to LV.
Third way (almost simmilar to second one): All steam turbines have by default the same efficiency of let's say 85%, but
for example, if you set MV steam turbine to output LV voltage, it's efficiency will growo up to 95%.
Numbers are obviously not precise there. I should mention, that 1-block turbines should never be more efficient than large ones.Jep, no efficiency loss on highter tiers is only for mass fabs. Before, higher tiers were useless there. For other machines it at last makes sense to use higher tiers. Sometimes trough higher tier recipes, sometimes to have a lower amount of machines, when the energy const is only a small part of the whole. So there it allways depents on the user to use higher or lower tier machines.
To rise the efficiency later on, i plan to add research later. But that is months in the future.
-
TYPO: "Electric Problems" achievement flavor text: "Loose a Machine due to Overvoltage" should read "Lose a machine due to overvoltage".
One o' them pet-peeves of mine.
Also:
"Batterys" should be "Batteries". -
To rise the efficiency later on, i plan to add research later. But that is months in the future.
Amazing Blood, nice work.
-
Bug: The achivement for washed ores doesn't seem to work. I got piles of washed ore and nadda.
-
So you did throw it on the ground and picked it up again?
Also make sure you really unlocked the prior acievement. Allready happened a few times.Next would be, you have the GT items? No unification changes? I detect oredict, but you never know what might fail.
-
So, the wiki says that the magic energy converter accepts fire essentia, but I can't make the thing works.Tried Jar, phial, crystallized... (creative mode)
It really works? How? -
No idea why it does say that. It only accepts the Shards, for example Fire Shards. There is even an NEI list of the items it really does accept.