[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • So, i made a several tests with different amount of plasma injected in LPG per tick. Turbine remain the same - tungstensteel (30000eu/t, 140%)
    the best results i've got with 14mB/t of plasma injected - 322-325mil EU from 64 helium plasma cells with 80,1 kEU/t (at peak).
    overall efficency with some power loss and time to turbine spin up is about 127%.


    Blood Asp, i still think 80,1 kEU/t (and appropriate fuel consumption) is too much for the turbine with 30000 EU/t optimal plasma flow and something is broken in .27 version...


    and can someone explain how the math works? i mean how can i calculate optimal plasma flow (in mB/t) for different turbine. thanks.

    Edited once, last by zer0id (September 3, 2015 at 5:52 PM).

  • The startup energy is instantly removed from the internal storage. Then the working EU/t are also taken from the internal storage. Once the internal storage drops to 0 the reactor stops working and must fill up to the start energy again before restarting.


    So basically if it ever shuts down you just lost a ton of energy.


  • So basically if it ever shuts down you just lost a ton of energy.

    Exactly!

    So, i made a several tests with different amount of plasma injected in LPG per tick. Turbine remain the same - tungstensteel (30000eu/t, 140%)
    the best results i've got with 14mB/t of plasma injected - 322-325mil EU from 64 helium plasma cells with 80,1 kEU/t (at peak).
    overall efficency with some power loss and time to turbine spin up is about 127%.

    Blood Asp, i still think 80,1 kEU/t (and appropriate fuel consumption) is too much for the turbine with 30000 EU/t optimal plasma flow and something is broken in .27 version...

    Seems like it output exactly 2x the EU/t it should. Maybe simply a wrong multiplicator.

    The 325mio EU when it is 358mio EU without any losses seems about right.

  • So, a question and a Bug report:
    About the Advanced Pump, how do I recover mining pipe? I tried deactivating the pump and using a lever, but not worked. It shouldn't pull the pipes back?
    I tried breaking the mining pipe block too, but it keep regenerating and droping infinite mining pipes. A very old bug, If I remember well...

  • Steam consumption: basic steam turbine - 238 mB/tic, advanced steam turbine - 1042 mB/tic, turbo steam turbine - 1924 mB/tic. Using formula steam flow = energy output*2/efficiency it must be next: basic 32*2/0,85= 75 mB/tic, advanced 128*2/0,75=341 mB/tic, turbo 512*2/0,66= 1551 mB/tic. So, you really broke something, because in 5.08.26 steam flow was in accordance with formula.

    I coded the last changes to the turbine, so if you're using the latest version and there's a problem, I did it.


    So, Pyure, would you fix this bug in the next update?


    For charcoal: First in Steam age: Charcoal Pile. Can not be automated. Stack a hill of logs on top of a layer of bricks, but dirt on top and on the sides. Place the Igniter block on top and rightclick it. After about 5-10min, depending on the size, the logs turn into brittle charcoal blocks that can be crafted into charcoal items.

    Can you give more detailed explanation about this method or better yet, draw this? what size it should be?


  • So, Pyure, would you fix this bug in the next update?


    Can you give more detailed explanation about this method or better yet, draw this? what size it should be?

    Pyure changed the large steam turbines. That math of the small turbines is my part. And there was not update since you reported it to the experimental version.

    So, a question and a Bug report:
    About the Advanced Pump, how do I recover mining pipe? I tried deactivating the pump and using a lever, but not worked. It shouldn't pull the pipes back?
    I tried breaking the mining pipe block too, but it keep regenerating and droping infinite mining pipes. A very old bug, If I remember well...

    I directly ported the code from GT4. Did it have such a function back then?

  • I don't remember the pump itself, but the miner had, when was deactivated, it pulled the pipes back, would be nice to have this feature.
    it's not great deal though, we can just "mine" the pipes. Only problem is the exploit with the last pipe block.
    If you try to mine the last block first, with the pump active, it keeps generating another one for free, giving infinite pipes.

  • Update GT to version 5.08.28

    *Fixed some typos.
    *Fixed packager not accepting some items by automation.
    *Needs maintainance cover now also emits rs singnal to opposide side were a wireless transmitter(in) on the same block can send it.
    *Large Turbine also accepts MRF steam (by DeckerCHAN).
    *Fixed a worldgen issue changing probability.
    *Added additional worldgen logging with debug config enabled.
    *Changed code to compile also with IDEA.
    *Changed soldering iron behavior with not enough energy.
    *Changed large plasma gen output.
    *Added oreHeeEndium processing.
    *Added more shards in Magic Energy Converter.
    *Added thaumcraft liquid essentia as fuel to Magic Energy Absorber.
    *Added turbines disassemble(possible once they have taken damage).
    *Lowered disassembler runtime as in .09.
    *Fixed issue with lock upgrade.
    *Fixed fusion reactor not stopping without energy.
    *Fixed pump spawning infinite mining pipes.


  • Awesome update!

    There's something I've been curious about for a while: are tools meant to be able to have materials reclaimed or when they break do they just break? I've been able to put them in a disassembler but nothing comes out. Can materials be reclaimed in an arc furnace?

  • GT Tools that reach 0 durability get destroyed and leave nothing behind. So to recycle them, you must leave some dura. The Arc furnace does not work on tools.

    The tooltip of the disassembler tells how high the change for every crafting part is to be returned. Usually IV is a waste of energy, MV or HV a good average.
    The disassembler should only accept items that have the NBT tag "GT.CraftingComponents". Others will be ignored. In some cases there seems to be issues with adding the tag. To be sure, if you have minetweaker installed, type "/mt hand" to look at the NBT tags. If there is the right tag, disassembling should work. How much the disassembler returns only depends on it's tier. The damage of the tool has no influence on the outcome.

  • Please advise me: how to disable possibility of placing of IC2 Advanced Re-battery (128V) and Energy crystals (512V) into Greg's battery buffers? Their recipes are much easier than Greg's own batteries, but I want the players to use them instead of IC2-batteries. And is there any analog of Lapotron crystal (2048V) in Gregtech?

  • Please advise me: how to disable possibility of placing of IC2 Advanced Re-battery (128V) and Energy crystals (512V) into Greg's battery buffers? Their recipes are much easier than Greg's own batteries, but I want the players to use them instead of IC2-batteries. And is there any analog of Lapotron crystal (2048V) in Gregtech?

    Disabling them in Battery buffers is not possible. Adding that code wise is also not simple...

    Removing the crafting recipes is also not that simple. They are used in other recipe and that means they are needed.

    But, are they really more simple? The AdvRE might be simple, but it is only 1/4 of the capacity of an lithium MV battery.
    The energy crystal is also a bit smaller than the GT version and in this case even a lot more expensive.

  • I feel like I'm going crazy trying to figure out these Redstone transmitters and receivers. I can't get any signal through even when trying best case scenarios (Redstone torch right under "in", "out" directly driving a lamp). Right clicking with a specific stack sets the frequency to a unique number. Screwdriver seems to change the increment/decrement behaviour on its own over time. These things are necessary to prevent LHE explosions but there's something I'm just not getting.