blast furnace does not want to take oxygen. how to solve this problem?

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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blast furnace does not want to take oxygen. how to solve this problem?
Опиши подробнее что плавишь и состав печи, ну и скрин закинь.
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Blood, pls, add GT-nuclear-power!
Using coolant and etc -
blast furnace does not want to take oxygen. how to solve this problem?
Have you added any mods like galacticraft recently? If so open up level.dat in nbtexplorer and delete the fluid list. It will properly regenerate on next boot.Also on nuclear energy: what is wrong with the LHE and turbines?
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Quoted from "natzgul89"
blast furnace does not want to take oxygen. how to solve this problem?Have you added any mods like galacticraft recently? If so open up level.dat in nbtexplorer and delete the fluid list. It will properly regenerate on next boot.
thank you help. deleted and level.dat_old and everything worked
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Опиши подробнее что плавишь и состав печи, ну и скрин закинь.
я как бы не первый раз греговские машины делаю. и знаю что когда чтото не так. то надо искать проблему. а скрины тут не помогут. как структура сформируется. так перестает работать. -
я как бы не первый раз греговские машины делаю. и знаю что когда чтото не так. то надо искать проблему. а скрины тут не помогут. как структура сформируется. так перестает работать.Ну кто знает, насколько хорошо человек осведомлён в том или ином вопросе, поэтому и стоит начинать с простого, так как проблема бывает до неприличия проста в решении.
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Ну кто знает, насколько хорошо человек осведомлён в том или ином вопросе, поэтому и стоит начинать с простого, так как проблема бывает до неприличия проста в решении.
ну как бы тебе сказать. я уже год назад выложил перевод на 5й грег. можно было и посмотреть мои сообщения. -
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Could we please stick to english?
Your request was accepted, for about 4 days.
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We use Sonic Ether's Shaders and unfortunately, the required GLSL Shaders don't work above Forge 1448. According to your post, multiplayer will break with those versions. I was trying to run Gregtech 5 Unofficial. Is there anything I can do besides giving up the shaders or no?
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Your request was accepted, for about 4 days.
Sadly it seems so...
We use Sonic Ether's Shaders and unfortunately, the required GLSL Shaders don't work above Forge 1448. According to your post, multiplayer will break with those versions. I was trying to run Gregtech 5 Unofficial. Is there anything I can do besides giving up the shaders or no?
You can try forge 1424 or older. But Forge 1448, GT and multiplayer does not work and there is no way around it.
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OK, I will try it. I have to make sure my other mods can go that low with forge.
You can try forge 1424 or older. But Forge 1448, GT and multiplayer does not work and there is no way around it.
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Well, I tried forge 1424 and the server had a few errors, is this an issue or is this normal? (note I did install Industrialcraft first successfully.) Server and client did connect though so I am hoping that's just normal errors in IC2 after adding Gregtech.
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Big Update!
GT5.08.31
Fixed spelling issues.
Fixed some achievements not working.
Moved Reactor fuel recipes into GT canner.
Biomass distillation recipe.
Processing array running with not enough fluid for 1 recipe.
Soldering iron issue with only one lot left.
Renamed aluminium achievement because of an conflict. Needs to be unlocked again.
Added missing PFAA material.
Fixed TypeFilter crashing with certain items.
Made NEI Button in Fusion GUI work.
Fixed some autogenerated recipes missing empty cells.
Added GT Coolant cells to VacFre recipes.5.09.09
All 5.08.31 fixes.
GT bees mutation fix.
Hot pipes damage.
Palladium, Iridium and Osmium now need EBF and VacFre to smelt.
Fixed oil dill/adv miner II not working in some combinations.
Fixed seismic scan output "null" fluid.
Changed IC2 rotor recipe.
Changed Carbon fiber recipe to use a catalyst.
Fixed Carbon dioxide electolyze recipe.
Added oil compatibility recipes.
Added chemical dye recipes.
changed string/wool/carpet machine recipes.
Added Pyrolyse Oven.
Fixed glowheat.
Added recipes for Nylon and Epoxid.
Added syntetic fiber recipe.
Added that oildrill/advmII now also use mining pipes from input hatch/bus.
Changed that gt Teleporter does interdimensional teleport with plasma in case no dragon egg is available.
Added Microwave energy transmitter.Well, I tried forge 1424 and the server had a few errors, is this an issue or is this normal? (note I did install Industrialcraft first successfully.) Server and client did connect though so I am hoping that's just normal errors in IC2 after adding Gregtech.
With the broken Forge versions, it is impossible to join the server, so that what you have there is unrelated. It seems to be correctly handled, so no problem.
And now it is time to go sleep for me... It's 4:20AM in germany...
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Great! Thank you! Thanks for the update too!
*** Had to revert back to .30. GT5.08.31 would cause server to crash on loadup. These were the last lines in the log before the CTD.
[22:56:25] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[22:56:25] [Server thread/INFO] [FML/]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded. -
How does the microwave transmitter work?
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New crash on .31
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What about charcoal pit not using oredict? Has it been fixed?
Edit: No, it has not. Reopened the issue on github.How to use the pyrolyse oven?
I've completed the structure, fixed all issues, attached energy (32V), loaded a stack of wood in the input hatch, and nothing happened.
Edit: Attached a MV battery + energy hatch. Some 13k EU goes into the oven, but nothing is processed.
The same situation with HV energy.
Edit2: Never mind, found recipes in NEI. Turned out it needs integrated circuits in the controller slot. -
New crash on .31
I report same crash.
Forge 1481. Single.
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Fixed and reuploaded... I should not code at 4AM. Forgot one single number...
The next real update (non bugfix) will likely take some time. 2-3 weeks i guess. The next step is porting the GTExtras modular armor into GT5exp and since i wrote that armor half a year ago i will likely rewrite most of it before porting.
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