[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Today, after finally getting a distillation tower up and running, I finally realise how incredibly powerful it actually is.

    If I remember correctly, for 64EU/t every 16 ticks, 64 Oil => 64 Fuel + 64 Sulfuric Acid + 60 Methane + 16 Lubricant + 4 Glyceryl Trinitrate.

    Assuming 100% efficiency for all generators (which I use), and that my math is correct, the fuel output itself generates 512 EU/t. However, it's a better choice to react a quarter of it with glyceryl trinitrate to form nitro diesel, which generated 480 EU/t in addition to the leftover fuel with itself creates a respectable 384 EU/t for a total of 864 EU/t. Furthermore, the 60mB of methane distilled out generates 168.75 EU/t in a gas turbine, and while I currently void the lubricant and sulfuric acid, I believe the latter can be used for single-used batteries as well. That makes for a whopping 1032.75 EU/t, not even counting the sulfuric acid, all for just 64 EU/t and a decent oil supply (oh and the cost of producing nitro diesel).

    Even though this is all based on 100% efficiency, even at 80% it produces a more than decent energy supply. The tower's really a pain in the ass to build, what with tons and tons of stainless steel, but once it's up and running your oil supply just got a whole lot more lucrative. I'm powering a HV EBF, MV EBF, HV Multi-smelter, MV Vacuum Freezer, MV Implosion Compressor, and the MV Distillation Tower itself all off the products of that oil and I still generate a surplus of fuel and methane.

    It boggles me how good this machine is.

  • And compare that to the regular distilleries which are much less EU efficient. I think something like half the energy goes into distilling the fuel in an MV distillery and it does it at an unreasonably slow rate.

    Edited once, last by willis936: stupid autocorrect (October 24, 2015 at 7:35 PM).

  • It boggles me how good this machine is.

    Try my setup: Canning machines to produce enough to supply biomass to 3.333 Distillation Towers (that means 4, I´m using the 3.333 because that is the amount a pyrolyse oven would produce, but the oven is somehow buggy). The DTowers provide enough biogas to power 9.5 large tungstensteel turbines. Total energy gain is about 6291 EU/t and it only uses one bio chaff per 225 ticks :D :D :D

    Btw: Is the pyrolyse oven not working or am I to stupid to build it? If it is so, could somebody put a small guide how to build it on the wiki? ;(

  • Does anyone know will Replicators works in Processing Array? Where should i put data orb?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • No, replicators do not work in PA.

    Whyyyyyyyyyy?
    For uninterrupted production of Beryllium for Be+D reaction its 32 replicators needed.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • PSA

    Crash when updating to IC2 #789 when looking up advanced curcuit boards in NEI. using GT5u 5.09.09 crash report will be uploaded to gihub

    Confirmed.

    Effects IC2 Experimental 787+ due to the following addition: http://ic2api.player.to:8080/job/IC2_experimental/787/
    Added basic Fluid Canning Machine NEI Recipes. To be improved. (detail)


    Effects GT 5.08.32 and GT 5.09.09 equally.

    Here is the crash report with relevant stuff only: (looked up UU Matter Fabricator recipe, then Field Generator (IV) = crash, Circuit Boards = crash, doesnt matter -> anything that loads Integration crashes)

    Display Spoiler

    java.lang.NullPointerException: Updating screen events
    at ic2.neiIntegration.core.recipehandler.FluidCannerRecipeHandler.loadCraftingRecipes(FluidCannerRecipeHandler.java:140)
    at codechicken.nei.recipe.TemplateRecipeHandler.loadCraftingRecipes(TemplateRecipeHandler.java:331)
    at ic2.neiIntegration.core.recipehandler.FluidCannerRecipeHandler.loadCraftingRecipes(FluidCannerRecipeHandler.java:131)
    at codechicken.nei.recipe.TemplateRecipeHandler.getRecipeHandler(TemplateRecipeHandler.java:466)
    at codechicken.nei.recipe.GuiCraftingRecipe.openRecipeGui(GuiCraftingRecipe.java:20)
    at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:23)
    at codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:307)
    at codechicken.nei.recipe.GuiRecipe.func_73869_a(GuiRecipe.java:80)
    at net.minecraft.client.gui.inventory.GuiContainer.public_func_73869_a(GuiContainer.java)
    at codechicken.nei.guihook.GuiContainerManager.callKeyTyped(GuiContainerManager.java)
    at codechicken.nei.guihook.GuiContainerManager.keyTyped(GuiContainerManager.java:475)
    at codechicken.nei.guihook.GuiContainerManager.handleKeyboardInput(GuiContainerManager.java:465)
    at net.minecraft.client.gui.inventory.GuiContainer.func_146282_l(GuiContainer.java)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:276)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:310)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:394)
    at org.multimc.EntryPoint.listen(EntryPoint.java:170) at org.multimc.EntryPoint.main(EntryPoint.java:54)

  • No, replicators do not work in PA.

    Also, can someone try to build the pyro oven at coordinates +100/+100 and -100/-100 and +100/-100 and -100/+100? maybe the +/- calculation is wrong.

    At +100/+100, the oven accept some of the hatches and buses (except maintanence and the inputs, the muffler). At all other positions nothing happens. I hope you can fix that fast ;(

  • Confirmed.

    Effects IC2 Experimental 787+ due to the following addition: http://ic2api.player.to:8080/job/IC2_experimental/787/
    Added basic Fluid Canning Machine NEI Recipes. To be improved. (detail)


    Effects GT 5.08.32 and GT 5.09.09 equally.

    Here is the crash report with relevant stuff only: (looked up UU Matter Fabricator recipe, then Field Generator (IV) = crash, Circuit Boards = crash, doesnt matter -> anything that loads Integration crashes)

    Fixed in IC2-790


    At +100/+100, the oven accept some of the hatches and buses (except maintanence and the inputs, the muffler). At all other positions nothing happens. I hope you can fix that fast ;(

    Well, i guess this is the reason. Will try to fix it.

  • I was thinking that the super conductor could have variable loss (cooling cost) depending on the ambient temperature of the dimension. For example, IGalacticraftWorldProvider, provides methods to get a getThermalLevelModifier() for that dimension. For example, over-world is hot with a value of 1.0, moon has a neutral value of zero, Mars has a cold value of -1.0, and Asteroids has a really cold value of -1.5. I am not sure how you would calculate the different loss, perhaps,

    float loss = (getThermalLevelModifier() + 1.0) / 2; loss = loss >= 0 ? loss : 0;,

    so that earth will still have a loss of 1 eu/t, moon will have a loss of 0.5 eu/t, and mars, asteroids, anything colder than -1 would have 0 loss.

    Let me know what you think?

  • Updated to GT 5.09.10

    This version has huge changes in my dev enviroment, so a chance something is messed up.
    Also ShawnBuckly joined the project quite active.

    Update to Foresty 4.0 api.
    Improved Nuclear Control support. (ShawnBuckley)
    Huge code cleanups. (ShawnBuckley)
    Fixed Sulfurci Gas spelling. (ShawnBuckley)
    Some small performance improvements. (ShawnBuckley)
    Changed some crop textures. (from Marks)
    Fixed naquadah reverse processing exploid.
    Changed U235 processing to output U238 instead.
    Added more Hydricsulfide recipes.
    Fixed Pyrolyse Oven.