[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Hey guys.
    I've reached the point where I'm going to need titanium to keep advancing, but I was wondering if there are other ways to get titanium. By following NEI recipe to make ONE titanium ingot:

    Electrolyze 39 Bauxite dust => React Rutile dust + Carbon + Chlorine => Blast Titaniumtetrachloride + Magnesium dust => One titanium ingot.

    Is that the only way?

  • Hey guys.
    I've reached the point where I'm going to need titanium to keep advancing, but I was wondering if there are other ways to get titanium. By following NEI recipe to make ONE titanium ingot:

    Electrolyze 39 Bauxite dust => React Rutile dust + Carbon + Chlorine => Blast Titaniumtetrachloride + Magnesium dust => One titanium ingot.

    Is that the only way?


    Technically, there are a couple of other ways to get rutile dust: pulverizing and centrifuging washed bauxite/ilmenite dust (about 1 rutile dust per 10 washed ore when pulverizing, 1 per 9 (because tiny dust) when centrifuging, which is still better than 2 per 39), or blast-furnacing ilmenite dust with carbon dust (4 tiny rutile dust per ilmenite dust). The rest is pretty much fixed, unless you add custom ores to WorldGeneration.cfg to get titanium ore, which would probably throw off the balance of the mod.

    Other mods may add additional ways to get titanium, e.g. Mariculture has its own version of impure titanium that gets ore-dictionaried as rutile (and can be processed with magnesium in a vat to get titanium), and it looks like Galacticraft Mars has titanium shards.


  • Technically, there are a couple of other ways to get rutile dust: pulverizing and centrifuging washed bauxite/ilmenite dust (about 1 rutile dust per 10 washed ore when pulverizing, 1 per 9 (because tiny dust) when centrifuging, which is still better than 2 per 39), or blast-furnacing ilmenite dust with carbon dust (4 tiny rutile dust per ilmenite dust). The rest is pretty much fixed, unless you add custom ores to WorldGeneration.cfg to get titanium ore, which would probably throw off the balance of the mod.

    Other mods may add additional ways to get titanium, e.g. Mariculture has its own version of impure titanium that gets ore-dictionaried as rutile (and can be processed with magnesium in a vat to get titanium), and it looks like Galacticraft Mars has titanium shards.

    Thanks a lot of the answer. I didn't know about the washed ore route, which is a lot better than electrolyzing 39 dusts.
    Well, time to go mining for a while :D

  • Hi. I try to get Rutile from ilmenite + carbon in EBF (NEI say that 1700K is needed) with cupronickel coils setup wich can produce 1800K. But nothing happen with EBF when ingredients are in input hatch. WTF? GT5U *.19 (last version)
    EDIT: energy hatch tier must be 3 and upper)))

  • Hi. I try to get Rutile from ilmenite + carbon in EBF (NEI say that 1700K is needed) with cupronickel coils setup wich can produce 1800K. But nothing happen with EBF when ingredients are in input hatch. WTF? GT5U *.19 (last version)
    EDIT: input hatch tier must be 3 and upper)))

    I have all LV hatches and buses on mine, HV energy hatch and nichrome coils, but that is for doing tungsten and titanium both.

  • Hai,

    I'm using FTB Resurrection and GT5U on my private server. Now I came across the problem that I can't craft the Railcraft Solid & Liquid fueled fireboxes. The boilers itself are craftable.

    I've checked both the configs of RC and GT, but I can't seem to figure what disables the recipe. Does anyone knows where I could enable it? I want to use the RC boilers as my basic, maintenance free source of energy. I intend to use GT boilers later on.

  • Hai,

    I'm using FTB Resurrection and GT5U on my private server. Now I came across the problem that I can't craft the Railcraft Solid & Liquid fueled fireboxes. The boilers itself are craftable.

    I've checked both the configs of RC and GT, but I can't seem to figure what disables the recipe. Does anyone knows where I could enable it? I want to use the RC boilers as my basic, maintenance free source of energy. I intend to use GT boilers later on.

    What exact builds of GT and RC are you using? If one of them is significantly older than the other, that could cause issues like that.

  • Hello, I have a probleme with the crafting automation of applied energistics and gregtech tools,a
    hammer sound is played continuously during the preparation of the craft and the preparation is very long when gregtech tools are used
    and sometimes the game crash with this error:


    java.util.ConcurrentModificationException

    at com.google.common.collect.HashBiMap$Itr.checkForConcurrentModification(HashBiMap.java:339)

    at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:345)

    at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:212)

    at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:179)

    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2013)

    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)

    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)

    at net.minecraft.client.main.Main.main(SourceFile:148)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    at java.lang.reflect.Method.invoke(Method.java:483)

    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    someone have the same problem than me or have an idea to fix this problem ?
    I use Applied energistics rv2 stable build 10 and gregtech 5.08.33

    Edited once, last by PikPik (March 2, 2016 at 7:19 PM).

  • RC is is quit out of date try updating that. Resurrection is an old pack that is not being updated by FTB so I would go through it and update all the mods since you updated GT.

    I tried it. I updated Railcraft, after which I've got crashes from Chisel 2. After a quick googling, I figured Chisel would need an update too.

    So I did - after that EE3 caused crashes. Another google turned out that the most recent version of EE3 would fix it.

    Done that too, et voila, MC starts again - well, as far as telling me that my forge is outdated. After I tried to update forge, I literally messed everything up. x_x

    EDIT: Managed to somehow get it all running when I downloaded MultiMC, Important Resurrection into that and let it update forge. However, I have no clue how to update it on the server. x_x

    Edited once, last by Malazag (March 3, 2016 at 6:08 AM).

  • Using an entire new pack would mean I'd have to give up on my current map, which allready has quite some stuff in. But thanks for the offer, though. I'll try around and see if I can get that new forge onto the server somehow.