[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • yeah, i tried the fuel from refinery, and it didn't do anything. I couldn't even find out how to remove from the buildcraft refinery. Then went creative mode and gave myself fuel, then oil, then fuel bucket, oil bucket, then fuel cell and diesel cell... none of them worked when placed in the basic diesel generator... so there's obviously something i'm doing wrong with it, but i can't figure out what... everything i've put in, liquid contents of generator still read 0


    It's been a while since I've actually used GT diesel generators (I'm currently using a biogas setup involving a pumpkin farm with crop harvester, pyrolyse oven, distillation tower, and Railcraft steel tank until I get a fusion reactor built), but if you could attach some screenshots, I might be able to see what you're doing wrong.

  • the fuel and diesel will or should still work just fine in a diesel generator. I believe your issue maybe the association of the fluid, it should default to GT fluid diesel from even the refinery. also the BC fluid pipes should work unless your in a weird pack that blocks them, GT doesn't afaik. use a pump as a cover on a fluid pipe(GT) and it will extract from any tank including the BC refinery.

    you, if memory servers, can make fuel(diesel) with GT distilleries but you need to make the sulfur versions then run them threw a chemical reactor to de-sulfurize it.

    personally I would stick with steam at this point, you can make a lot of power with steam but that is just me.

    hope this helps

  • The problem i'm having with BC pipes is that the item pipes are fine, but liquid pipes interfere with Optifine (which is the only mod i could find that does actual clear water). I haven't tried a pump cover on GT pipes to pull fuel, so i may have to try that. The main reason i don't want steam is that i have far more uses for coal and a LOT oil in my world apparently. That and i was able to find the resources to go straight from steam to diesel generator to start electric age, so i figured it would be worthwhile to save the resources and skip turbines since i was able to.

  • you, if memory servers, can make fuel(diesel) with GT distilleries but you need to make the sulfur versions then run them threw a chemical reactor to de-sulfurize it.


    With GT 5.09, there's one extra step: put 5 light fuel cells and 1 heavy fuel cell in a mixer to get 6 diesel cells. However, it's kind of a waste to do that, since light fuel actually has a higher fuel value than diesel, and you get more output when using light fuel instead of diesel to make nitro diesel.

    personally I would stick with steam at this point, you can make a lot of power with steam but that is just me.


    Steam is okay for getting started, but once you have a lot of machines, the low energy density makes it seem impractical - by my calculations, to feed a single LV steam turbine, you need to transfer more than 1520 L/s. With biogas, I only need about 24 L/s per LV gas turbine.

  • I'd recommend using light fuel as a direct energy source. For heavy fuel, if energy permits build an oil cracking unit and then run the cracked heavy fuel through another distillation tower. I believe you get more products in return.

    Edit: sorry and even better use for light fuel is to react it with glyceryl trinitrate to get nitro diesel. If I remember correctly nitro diesel produces twice as much energy as light fuel.

  • May I ask, how do I remove a fusion reactor recipe using Minetweaker scripts? I tried this but apparently it doesn't work.

    mods.gregtech.FusionReactor.recipes.remove(<liquid:plasma.oxygen>);

    Despite what http://minetweaker3.powerofbytes.com/wiki/Mods:GregTech_Support says about being able to remove recipes, I looked at the GTTweaker source on GitHub, and none of the machine handlers I checked actually had a remove method. Possibly because the GT5u api provides a way to add recipes, but not a way to remove them.

    IIRC, for some machines, it's possible to disable recipes by setting their times to 0 in GregTech/recipes.cfg. Unfortunately, I don't find any entries in that file for the fusion reactor recipes. I thought perhaps that adding a Minetweaker recipe for oxygen plasma with 0 time would remove or disable it, but no luck.

  • While we are still on the topic of MT Scripts, i have another problem.
    I want to add a recipe for rubber plates out of rubber bars in the Plate bender.

    My command is:

    mods.gregtech.PlateBender.addRecipe(<gregtech:gt.metaitem.01:11880>, <gregtech:gt.metaitem.01:17880>, 5, 32);

    It loads perfectly but doesent show up in NEI or actually works. I suspect that is because an integrated circuit is needed. so i changed the command to:

    mods.gregtech.PlateBender.addRecipe(<gregtech:gt.metaitem.01:11880>, <gregtech:gt.metaitem.01:17880>, <gregtech:gt.integrated_circuit:24> * 0, 5, 32);

    or

    mods.gregtech.PlateBender.addRecipe(<gregtech:gt.metaitem.01:11880>, [<gregtech:gt.metaitem.01:17880>, <gregtech:gt.integrated_circuit:24> * 0], 5, 32);


    Both fail to load. Iam sure it is (as usual) a minor thing, but I cant seem to figure it out with my usualk google-fu.
    Iam also having difficulties with getting the recipe for Lazurite plates in the compressor to work. The following command loads without a hith but doesent work:

    mods.ic2.Compressor.addRecipe(<gregtech:gt.metaitem.01:2524>, <gregtech:gt.metaitem.01:17524>);


    thanks very much in advance ;)

  • Those look backwards - output comes first, so it looks like you're trying to bend rubber sheets into rubber bars (and a bender recipe for what you describe is unnecessary btw, since you can already use an LV extruder to convert rubber bars into rubber sheets) and compress lazurite plates into lazurite dust. Also, looking at the GitHub code for GTTweaker, adding recipes to the plate bender might be broken, since it only lists one IIngredient input parameter (see https://github.com/GTNewHorizons/…Bender.java#L31 - and while we're at it, configuration 1 would be more logical than configuration 24).

  • Okay.. that whole thing was an utter trainwreck... You were absolutely right the recipe is backwards... and now I can bend plates into bars -.-
    My motivation behind this is that I wanted to make rubber rings for Pumps in an Extruder. Sadly the Extruder only takes Rubber Bars as an input for that.
    My incredbly elegant fix for that was to only produce rubber bars in my AE system and then change the recipe for plates.

    I could just have changed the extruder recipe or probably more sensible, just add another extruder into the autocrafting system.


    Concerning the Lazurite, the Modpack Iam playing with (Beyond Reality) doesent have a recipe for Lazurite plates out of dust. Instead it requires the making of blocks which the nneed to be cut into plates.

    And another thing poped up, AE2 doesent like the Gregtech electric motors (LV,MV etc.). When is use them in recipes thorugh NEI shift-clicking they dont get put into the crafting grid and when i use them in autocrafting the recipe doesent get recognized as valid. Any thoughts on that?

  • Okay.. that whole thing was an utter trainwreck... You were absolutely right the recipe is backwards... and now I can bend plates into bars -.-
    My motivation behind this is that I wanted to make rubber rings for Pumps in an Extruder. Sadly the Extruder only takes Rubber Bars as an input for that.
    My incredbly elegant fix for that was to only produce rubber bars in my AE system and then change the recipe for plates.


    The extruder can also use rubber pulp as input for rubber rings, unless your modpack has disabled that.

    I could just have changed the extruder recipe or probably more sensible, just add another extruder into the autocrafting system.


    The need for additional extruders, plate benders, assemblers, etc. with different molds/shapes/configuration circuits is part of why I'm not using AE2 autocrafting.

    Concerning the Lazurite, the Modpack Iam playing with (Beyond Reality) doesent have a recipe for Lazurite plates out of dust. Instead it requires the making of blocks which the nneed to be cut into plates.


    That actually seems to be default - lapis can be compressed from dust into plates, but I'm not using a pre-configured modpack, and lazurite has to be compressed from gem form into blocks and put into a cutting machine to get plates, so adding a Minetweaker recipe for compressing the dust is reasonable.

    And another thing poped up, AE2 doesent like the Gregtech electric motors (LV,MV etc.). When is use them in recipes thorugh NEI shift-clicking they dont get put into the crafting grid and when i use them in autocrafting the recipe doesent get recognized as valid. Any thoughts on that?


    I don't think that's AE2's fault. I've run into the same issue using a vanilla crafting table, and the AE2 crafting terminal actually does better with GregTech metatools, though last I knew (which was admittedly several months ago at least) GT electric motors worked in AE2 autocrafting recipes. Once you put enough GT motors, pistons, pumps, or whatever into the crafting grid to craft what you need, AE2 can pull more of them from storage to craft more when you shift+click or right-click the target item.

  • Quoted from "Cocolumbo"
    Okay.. that whole thing was an utter trainwreck... You were absolutely right the recipe is backwards... and now I can bend plates into bars -.-
    My motivation behind this is that I wanted to make rubber rings for Pumps in an Extruder. Sadly the Extruder only takes Rubber Bars as an input for that.
    My incredbly elegant fix for that was to only produce rubber bars in my AE system and then change the recipe for plates.


    The extruder can also use rubber pulp as input for rubber rings, unless your modpack has disabled that.


    Iam aware of that, but that would require dedicating a Extruder just for plates. And since the bending machine already does that and i already have Extruders for Rods, Bolt, Gears etc. I wanted to cheat a little.


    Quoted from "Cocolumbo"
    I could just have changed the extruder recipe or probably more sensible, just add another extruder into the autocrafting system.


    The need for additional extruders, plate benders, assemblers, etc. with different molds/shapes/configuration circuits is part of why I'm not using AE2 autocrafting.


    What do you use instead? Or are you so hardcore that you do it all manually?


    Quoted from "Cocolumbo"
    And another thing poped up, AE2 doesent like the Gregtech electric motors (LV,MV etc.). When is use them in recipes thorugh NEI shift-clicking they dont get put into the crafting grid and when i use them in autocrafting the recipe doesent get recognized as valid. Any thoughts on that?


    I don't think that's AE2's fault. I've run into the same issue using a vanilla crafting table, and the AE2 crafting terminal actually does better with GregTech metatools, though last I knew (which was admittedly several months ago at least) GT electric motors worked in AE2 autocrafting recipes. Once you put enough GT motors, pistons, pumps, or whatever into the crafting grid to craft what you need, AE2 can pull more of them from storage to craft more when you shift+click or right-click the target item.


    I got it to work, the molecular assemblers dont seem to have a problem with the metaitems.

  • Iam aware of that, but that would require dedicating a Extruder just for plates. And since the bending machine already does that and i already have Extruders for Rods, Bolt, Gears etc. I wanted to cheat a little.


    It's not much of a cheat, but iirc in GT 5.09 about the only thing you need rubber sheets instead of bars for is conveyor modules. Also note that's fairly cheap to do it with a fluid extractor and solidifier, and for some metals like lead and battery alloy, I think an MV fluid extractor and solidifier might actually take less time and EU to make plates than using an LV plate bender.

    What do you use instead? Or are you so hardcore that you do it all manually?


    Do hoppers and (adjustable) chests count as doing it manually? I haven't really figured out whether that's more or less hardcore than taking the time to set up all the cables, controllers, buses, crafting cpus, etc. needed for an autocrafting setup. Then there's the issue of keeping them powered.

  • Yeah conveyor modules were what I was going for. In the end I settled with a Extractor/Solidifier setup for sheets and plates.
    Now that you said it, Iam playing with the idea of using the solidifer for all plates and removing the bender..
    But for now its fine and I cant be bothered to change the system.


    I know what you mean. Setting everything up can be quite annoying. But I like to think about how to make the whole thing as compact and efficient as possible (without loosing my sanity).
    And there is something satisfying to requsting a stack of Energy Flow circuits and watching the system work...

    The next bottleneck is sticky resin... I haven yet figured out how to automate extracting the resin from the trees.. There is a liquid called "rubber tree sap" but I cant figure out how to get it..

  • Hi! I am new to GregTech and want to ask how do I get a diamond?
    When I found a diamond ore I cant mine it.... Then I found a small diamond ore and only a dust came out so please help.

    Hey there, great to see a new face :)

    I assume you found a Graphite vein with a few Diamond Ores arround Y=12. You probably cant mine the ore because it requires a better tool than you currently have.
    Diamond Ore requires a pick with mining level of 3 or higher. That is no easy feat and requires some machinery. You can find a list of the materials and their mining levels here:
    http://ftb.gamepedia.com/Pickaxe_%28GregTech%29#Level_3

    On first glance I would recommend a Cobalt Or a Gem Pick to mine your diamonds.


    The "Small Ore" you found is something different. Small ores always drop dusts or crushed ores. Which means that unless you have a few relatively high tier machines, you wont get diamonds out of them.
    But you shouldnt need diamonds that early anyways. Focus on finding Tin and Copper to make Bronze, you'll need A LOT of bronze to get your steel production going. Which you will need for your first machines.

    Feel free to ask if something is unclear. Gregtech can be pretty overwhelming at first.

  • Thanks soo much!!! :D

  • small ores can drop gems, and crushed ore can be sifted to try and get gems from it.


    You are right, I forgot the Chiped, flawless etc. Versions of the gems.
    But since he doesent have access to a lvl 3 Pick, he probably doesent have a Sifter. And even if he could build one, there are better ways to spend early resources.

  • The next bottleneck is sticky resin... I haven yet figured out how to automate extracting the resin from the trees.. There is a liquid called "rubber tree sap" but I cant figure out how to get it..


    If your modpack has Forestry, you can build a multifarm and add a circuit board configured with rubberised electron tubes, it will automatically tap the trees for you as they refill. You have to plant the rubber trees manually, but you can pack them tightly and clear the leaves to get more saplings. Alternatively, you can breed the stickreed crop and use a crop harvester. The rubber tree sap liquid is from IHL Tools and Machines, involving a leather sack to collect it, and fairly simple to automate, as explained in the IHL wiki here: http://minecraft.gamepedia.com/Mods/IHL_Tools…oduction_branch