[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • you find about 1000-4000 blocks of ore in once place.

    ... and if you dig them via Adv Miner II then you receive about 7000 - 8000 ingots of metal.
    and if you also work on crops breeding then that quantity could be additional multiplied by 4 :)

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • in such a case must have the applied energistics to be used to store, chests will not help.

    ofc. Can't imagine modpack with GT without AE.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • BloodAsp I had to make a new account to post this and don't know how to use GitHub yet to send you this. I've been getting a weird crash on .25 that hasn't popped up on the other versions before. This in on mod load on worlds that have been working fine for days and directly lists GT5 at the top. As well as further down in the log. I posted the full log to pastebin.


    FTB Infinity Evolved Single player locally hosted 2 players, I've disabled quite a few mods and added a few and it's been running great for several days other than the occasional stupid crash. Let me know if you need more info.


    http://pastebin.com/84fsTQk1


    # J 11498 C2 gregtech.api.util.GT_OreDictUnificator.setStackArray(Z[Lnet/minecraft/item/ItemStack;)[Lnet/minecraft/item/ItemStack; (36 bytes) @ 0x0000000004c4f9ba [0x0000000004c4f940+0x7a]


    Compilation events (10 events):
    Event: 59.541 Thread 0x0000000028c1c800 13593 3 crazypants.enderio.gui.TooltipHandlerBurnTime::shouldHandleItem (23 bytes)
    Event: 59.542 Thread 0x0000000028c1c800 nmethod 13593 0x000000000423f1d0 code [0x000000000423f380, 0x000000000423f828]
    Event: 59.542 Thread 0x0000000028c1c800 13594 3 gregtech.common.GT_Proxy::getBurnTime (1137 bytes)
    Event: 59.545 Thread 0x0000000028c1c800 nmethod 13594 0x000000000511f3d0 code [0x000000000511fe80, 0x0000000005124d88]
    Event: 59.545 Thread 0x0000000028c1c800 13595 3 ic2.core.IC2::getBurnTime (103 bytes)
    Event: 59.546 Thread 0x0000000028c1c800 nmethod 13595 0x0000000005127550 code [0x00000000051277c0, 0x0000000005128c78]
    Event: 59.549 Thread 0x0000000028c14000 nmethod 13586 0x000000000512dc90 code [0x000000000512dec0, 0x000000000512fc58]
    Event: 59.557 Thread 0x0000000028c12000 nmethod 13509 0x0000000005136410 code [0x00000000051367c0, 0x0000000005139ac8]
    Event: 59.570 Thread 0x0000000028c1c800 13597 3 java.util.HashMap$TreeNode::treeify (221 bytes)
    Event: 59.571 Thread 0x0000000028c1c800 nmethod 13597 0x000000000512ca50 code [0x000000000512cc60, 0x000000000512d808]

  • Should I update my .24 to .25 now or should I use .26pre?

  • Greetings miners,

    currently have some issues in 5.10.05. One is on github that all ores looks the same (minor but important).
    Second one is when i mine any ore, all others turn black and mined ore doesnt drop.
    Can anyone confirm this behavior?

    Thanks

  • Question: If everything is chunk loaded, can I build the GT multiblock stuffs over the chunk boundary?

    Railcraft anchors are know to do it just right so it does not cause part of the multi-block to load or unload in a breaking manner. You'd prefer admin anchors to be safe though, and always avoid crossing chunk boundaries to be totally safe. Do not try this with Chickenchunk or FTBMod.

  • Railcraft anchors are know to do it just right so it does not cause part of the multi-block to load or unload in a breaking manner. You'd prefer admin anchors to be safe though, and always avoid crossing chunk boundaries to be totally safe. Do not try this with Chickenchunk or FTBMod.

    Thank you! I was about to it with the Chickenchunk! I'm relocating the base and hole IV setup could go for poof MinecraftChicken!