- Official Post
I once made something that reduced Lag massively in GT6
I overwrote the markDirty Function in my TileEntities to do nothing, this has caused the RAM usage to go down massively, not to mention that the Function is only used by Comparators and doesnt work properly anyways, so maybe you should add the following Code to the Base TileEntities
@Override public void markDirty() {/* Do not do the super Function */}