[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I've brought this up before. A worthy solution would be to have coil tiering for the Pyrolyse Oven, with Cupronickel coils allowing for ordinary wood to charcoal smelting, Kanthal for the charcoal recipes that use Nitrogen and Nichrome for the wood to heavy oil recipe. For now, I simulate that by producing Cupronickel coils then deleting them and cheating in Kanthal ones to use.

    Or just an early game charcoal burning pile. Single use charcoal burners are made form dirt and wood, permanent ones are made of ceramic. The idea of needing electric machines to use bronze age tech is silly.

    Railcraft fills the gap of course, but there's no real reason why it should have to.

  • Or just an early game charcoal burning pile. Single use charcoal burners are made form dirt and wood, permanent ones are made of ceramic. The idea of needing electric machines to use bronze age tech is silly.

    Railcraft fills the gap of course, but there's no real reason why it should have to.


    The idea behind me adding the pyro oven was that too many were spamming huge amounts of RC coke ovens. Like 200+ of them. At the same time i did not want to replace them from the beginning, so it is more like: Start with <50 RC coke ovens, then upgrade to pyro oven.
    In steam age there is no automation, so using the manual charcoal pile is the way to go.

    Bug or very weird decision, burning cactus now produces lapis dust?


    I remember this from a year ago. As long i'm not mistaken, the reason was some other mod adding strange oredict tags, so autogenerated recipes broke. Maybe magic crops ore some mod like that.

  • There seems to be something wrong with the 128 volt Regulator.

    I've got a couple of them, one feeding a chest buffer connected to a centrifuge, one connected directly to an 128 volt electrolizer.

    Both of them have multiple stacks that are over the set stack requirements, and won't move them. They just sit there, doing nothing. Both are enabled and are properly connected to power. The destinations in both cases are empty. No item pipes are involved.

    For example, the centrifuge regulator has a stack of 64 redstone (minimum set to 10) and 64 cinnibar (minimum set to 2) and nothing's moving.

    They have sometimes worked in the past, but neither one has moved anything for at least 10 minutes.

    EDIT: Figured it out. The default "slot 0" configuration in the third grid of the UI was preventing anything from moving. When I changed them to slot 4, everything started moving.

    This actually touches on something I've noticed before, which is that many machines have input slots that start at 4, including the chest buffer it appears, and this is not at all intuitive. Nor is "0" a good default if almost everything requires 4.

  • I notice that I've accumulated some arsenic from processing cobaltite, and that it has no use at present. Perhaps it could be used in recipes that call for Grin Powder (weed-EX, potion of harming) or to make battery alloy (since that's an actual use in the real world.

    There's also gallium arsenide, which is a semiconductor. I'm not sure where it would fit in the chain of electronics. NAND chips are the obvious one, but gallium arsenide would be a lot harder to obtain than the usual red alloy / plastic source.

  • I'm having problems prospecting for oil with a Seismic Prospector, and I'm wondering if I don't understand something, or oil is just much, much rarer than the wiki says.

    I've prospected 36 sites, each 96 squares from each other, since I understand oil depends on the local 6x6 chunk.

    All of them are returning 0. They'll say "light oil," "heavy oil, or "natural gas," but it's always 0L. I thought that was only supposed to happen 28% of the time? The FTB wiki claims I should see 25 usable sites, and roughly 4 of them should be returning 300+ L. Is it the prospector? Or is there really no oil in the world?

    I haven't built an oil rig yet to test whether the prospector is lying to me.

  • I'm having problems prospecting for oil with a Seismic Prospector, and I'm wondering if I don't understand something, or oil is just much, much rarer than the wiki says.

    I've prospected 36 sites, each 96 squares from each other, since I understand oil depends on the local 6x6 chunk.

    All of them are returning 0. They'll say "light oil," "heavy oil, or "natural gas," but it's always 0L. I thought that was only supposed to happen 28% of the time? The FTB wiki claims I should see 25 usable sites, and roughly 4 of them should be returning 300+ L. Is it the prospector? Or is there really no oil in the world?

    I haven't built an oil rig yet to test whether the prospector is lying to me.

    Known (closed) bug: https://github.com/Blood-Asp/GT5-Unofficial/issues/787

    Remind me which build of GT you're using? I imagine only .28pre includes the fix.

  • I'm running 5.09.25. It looks like it was fixed in 5.09.27. I've been holding off updating because of the chlorine issue which is only fixed in .28pre, but I guess I'll bite the bullet on grabbing a pre-release build.

    EDIT: .28pre crashes on load.

  • Yeah, I did. Sorry, I didn't know that was a branch. Pre2 crashes as well, but .28pre works. I did get a warning about a missing block, crated tin ingots, but since I hadn't actually crated any tin that didn't seem like an issue.

    EDIT: Prospected 9 sites with .28pre installed, and got decent results. A couple of zeros, a handful of 10-20's, and one site yielding 212 L of heavy oil. I don't know how long that lasts yet, but that's obviously the place to start.

  • Why is there a completely undocumented change to black wool instead of rubber? You're forcing the absolute worst and buggyist part of the vanilla game down people's throats to achieve basic electric machines without even disclosing this?

    Is there any way to undo this without recoding every single wire recipe in minetweaker?

    Edited once, last by Requia (January 25, 2017 at 7:05 AM).

  • yielding 212 L of heavy oil. I don't know how long that lasts

    It contains totally 22419 B of Oil (in each chunk) and need 19.6 days (real days) to pump (from one chunk).

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • After re-reading the wiki page, I worked out that, if the mechanics work as listed, it's (initial rate)^2 / 2 buckets of liquid in a deposit (or 1000x that if you express it in liters). Drilling a decent deposit is hugely more effective than mining oilsand. Which is how it should be, given that it's also considerably more effort.

  • Why is there a completely undocumented change to black wool instead of rubber? You're forcing the absolute worst and buggyist part of the vanilla game down people's throats to achieve basic electric machines without even disclosing this?

    Is there any way to undo this without recoding every single wire recipe in minetweaker?


    Undocumented? What are you talking about? It's in the changelog for 5.09.00:

    Quote

    ULV Cables can be isolated with paper, LV cables with wool+string


    I think somebody wrote a Minetweaker script a while back to allow making LV cables with liquid rubber in the assembler. If you can find that, it might save you some time from writing one yourself. Admittedly, that wouldn't save you from needing wool for cables until you'd built the assembler (and a few support machines to provide it with liquid rubber). Perhaps Gus's paper idea would work better for you. Alternatively, if farming sheep bothers you so much, you could adjust the settings for Sheep Ore from Fun Ores and get wool that way.


    If you're talking about insulated tin cables, I always used paper. I've yet to use a single block of black wool for wiring. Paper is much easier to get, even when I was crafting it from sugarcane rather than wood pulp.


    afaik, that's not built into the mod, so perhaps you could share the Minetweaker script you're using for that?

  • afaik, that's not built into the mod, so perhaps you could share the Minetweaker script you're using for that?


    I don't have minetweaker installed, though I'm thinking about it now.

    It turns out he's right. I was using paper to insulate tin up until I installed .28pre. The wool+string recipe was in there, but I never used it. Both wool and string were significantly harder to get than paper, and you need a lot of low-voltage insulation before you graduate to copper. Hell, wool+string are harder to get than sticky resin, though of course resin -> rubber requires machinery and wool doesn't.

    In the .27 changelog is this line:

    Quote from .27 changelog

    Fix ULV&LV cable recipes


    I'm guessing that this is the removal of the 32 volt paper recipes.

  • Huh. Somehow I had never noticed the paper recipes for 32-volt cables, but I checked in .26 (which I already had in a MultiMC instance), and apparently it was there. Farming black sheep to get wool (which I could also macerate for the string until I built a packager) never bothered me that much, though.

  • I think farming sheep is nearly unavoidable in Minecraft. I have a corrals with cows, chickens and sheep, though these days mostly I only pay attention to the cows for leather. They're all gray though, I'd have to dye the wool. Though why the wool color matters...?

    I didn't realize there was a macerator recipe for wool -> string. Because I've always found the shortage of string in Minecraft to be artificial, I installed a Flax mod before I even started GT5U. So mostly for me it would be the wool.

  • Back to oil - it appears that there's no actual use in Gregtech for Heavy Fuel except as an intermediate product for things like toluene. Is that correct? It doesn't appear to burn either in diesel generators or boilers. It has an entry for the semifluid generator, but that's an IC2 machine and not useful for a Gregtech power network.

    I ask because I'm working on drilling that Heavy Oil source, and Heavy Fuel is the obvious product. Or I could just convert it to regular oil cheaply and feed it into my existing nitro diesel line. Which I'd do anyway to start, but I was sort of expecting that Heavy Fuel was supposed to be a better use for Heavy Oil.

  • Quote

    Undocumented? What are you talking about? It's in the changelog for 5.09.00:

    The 'what I changed' section at the begging of the thread, rather than a list of every single bigfix for the last two years, should be listing major recipe changes.

    Is downgrading to .26 to use paper likely to cause invisible problems down the road?