[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • About those Battery Quests, what if you dont wanna waste Lithium on an LV Battery and use Sodium for that, and then dont want to use Sodium for HV because of not wanting to waste HV Hulls on non-Lithium Batteries?

    Maybe adding some possible crossing between Batteries would be neat, or counting all 3 types of Batteries as one quest where you have to have one of them to get the Quest for the corresponsinf Tier?

  • Maybe adding some possible crossing between Batteries would be neat, or counting all 3 types of Batteries as one quest where you have to have one of them to get the Quest for the corresponsinf Tier?

    Now you only need to craft one column of batteries to unlock Energy Orb quest(OR logic), but I got your point and will think how to do it.

  • There are kinda weird bug in ver31.

    When you launch minecraft, create world, go to "end" - everythyng seems to be fine.

    But if you close that world, then create another one, go to "end" - there is no mix ore veins in that world, in "end" dimension.

    Small ores seems to be generating ok.

    If you close minecraft completely, then open it and create world - mix vein in "end" appear. But only for this world, if you create another one without closing minecraft - there is no mix veins in "end" again.

    Anyone else experience this?

    Edited 3 times, last by MSteam (September 16, 2017 at 8:59 PM).

  • Hello,

    Guys,

    how do I insert sulfuric acid into a chemical reactor?

    I tried inserting it with pipes on all sides but nothing, for example epichlordhydrin worked correctly.

    tks.:)

  • Hello,

    Guys,

    how do I insert sulfuric acid into a chemical reactor?

    I tried inserting it with pipes on all sides but nothing, for example epichlordhydrin worked correctly.

    tks.:)

    Try in cells form - it may be bugged for a while. Are you using GT pipes or other ones - imho it may count too. Also check every side of machine in attempts of pumping in liquid sulfuric acid.

    Nice work with developing of GT 5.9 dear BloodAsp!

    However after switching from .29 to .31 im very confused with those circuits - any idea when ftb.gamepedia.com will got updates?

  • May be this picture (and texturepack) will help you with new circuits.

    https://drive.google.com/open?id=0BwDgv…RnRaaUdVNmtEU0k

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Ahh ive done this again - misspelling the idea. Standard icons are very good, mostly - good integrated circuit, good electronic circuit and integrated logic circuit has the same icon for now (or just for me); generally im confused in needed basic materials to make any of them and best gains in my current refinery setup - which was builded to get PTFE needed in earlier processors boards. Now I need to build whole new setup only to unlock progress, what Ive wanted to avoid until ive manage to jump into 8kV and build that damn fusion reactor. Second thing - many items created with new electronic parts has recipes with switchable, equal circuits, but they imho are not equal when comes to make them; and wetware processor - as ive read - should be the highest tier, but often its showed as replacement part for other circuits. Third thing which ive noticed - its nearly impossible to craft raw crystal chip needed in some circuits: firstly it needs emerald ore, which is quite hard to find, then its very small chance to make exquisite emerald and next its only 10% chance to make that chip with conjunction with europium. Afterall, as i suppose, GT5U is very fine tuned with GalactiCraft - example is needed low gravity for making crystals. That requirement is also active without GC installed?

    Oh my... hope somebody will understand...

  • All circuits in one column (on my picture) has same OreDict tag and switchable in recipes.
    All circuits in one row has same tech level (same tier of Circuit Assembler) and same color. They are arranged according to the colors of the rainbow. Red is the first, purple is the seventh.

    In all cases, the circuits of a higher technological level are better and cheaper (for resources) and they should be used in recipes as soon as they become available.


    Only the 1-st crystal chip are hard to obtain. All the rest can be made from the first.

    Also there are no low gravity requirement without GC.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Sweet! Now it becomes much more clear. Now I only need to discover how to rebuild whole circuit assembly lines and refinery - mostly basic parts used in production, hope they are renewable in my mods bundle. Lets see... Thanks a lot!

  • All circuits in one column (on my picture) has same OreDict tag and switchable in recipes.
    All circuits in one row has same tech level (same tier of Circuit Assembler) and same color. They are arranged according to the colors of the rainbow. Red is the first, purple is the seventh.

    In all cases, the circuits of a higher technological level are better and cheaper (for resources) and they should be used in recipes as soon as they become available.


    Only the 1-st crystal chip are hard to obtain. All the rest can be made from the first.


    Also there are no low gravity requirement without GC.

    I've been playing 5.08 lately, but I have a couple of questions about this:

    1. If the circuits in the same column are switchable in recipes, why are they separate items instead of alternate processing paths for the same items?

    2. Why were some metadata values repurposed for the new circuit items? As a resource pack contributor, this bothers me because it broke my ability to maintain backward compatibility of the resource pack with older builds of GT5. Although TBH, I have to wonder why 5.09 still uses the metadata values for the texture filenames. Does MC 1.7.10 really not allow using names instead like Techlone did for the 1.10.2 build of GT5 in this pull request?

  • 1.Because these are different circuits, which have roughly comparable processing power and any of them can be used for the same mechanism.

    But at the same time, the circuits of one technological level of a higher tier are made from circuits of the same technological level, of the previous tier, so that this separation is more than logically justified.

    2. Don't know.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • But at the same time, the circuits of one technological level of a higher tier are made from circuits of the same technological level, of the previous tier, so that this separation is more than logically justified.

    It took me a few reads to parse that sentence, but that makes a lot of sense. In GT 5.08 (and earlier builds of 5.09), the LV-tier circuits are used in making MV-tier circuits, but the HV, EV, and IV tier circuits don't involve any of the lower-tier circuits in making them (edit: at least not directly - I realized shortly after I posted that the IV-tier circuit technically uses HV-tier circuits in crafting one of the components a few steps earlier in the process). I might have to re-evaluate whether I want to play 5.09.

    Edit 2: I'm curious - has anyone set up D-T fusion for continuous running? (obviously, this would require auto maintenance hatches or disabling maintenance requirements in the config, as well as a bunch of processing arrays) If so, how do you supply enough water to the processing arrays for electrolysis into hydrogen? Railcraft water tanks seem to be a popular choice for early-game steam production, but are nowhere near fast enough for hydrogen production towards running a fusion reactor (which needs 32 L/t per fully-populated processing array by my calculations). Or is there some other renewable source of hydrogen that I've missed?

    Edit 3: I just noticed a small discrepancy - the circuit tier table linked from the changelog indicates that good circuits can be made at steam age, presumably going by the diode recipes that use tiny gallium dust instead of wafers, but as far as I can tell, (small) gallium dust is only obtainable as the second byproduct of zinc ore (which needs an ore washing plant plus a centrifuge, pulverizer, universal macerator, or RC rock crusher) or the third byproduct of bauxite or sphalerite ore (which needs a thermal centrifuge plus a pulverizer etc.), so it seems more like an LV age item to me.

  • has anyone set up D-T fusion for continuous running?

    Yep. 20 Processing Arrays. Over 300 machines and 8 Reservoirs from EnderIO for water supply.

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    There are small Zink Ore in Nether and Overworld and gallium can be obtained from it in early game.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Yep. 20 Processing Arrays. Over 300 machines and 8 Reservoirs from EnderIO for water supply.

    Reservoir, huh? Strange name for it. Sounds more like a storage (multi)block for water than an unlimited water source, but I looked it up, and it seems less overpowered than the Infinite Water Source from Pressure Pipes that I had been considering (which as far as I can tell be pumped out at speeds only limited by the target pipe/tank/machine). Might be a problem for GT 5.10 if the planned rewrite comes through, since that has been re-targeted to 1.12, and Ender IO is still working on porting to 1.11.2.

    There are small Zink Ore in Nether and Overworld and gallium can be obtained from it in early game.

    Sorry, perhaps I wasn't quite clear enough. I'm not questioning the "early game" availability of gallium - I know small zinc ore exists (unless I foolishly disable small ores, like I tried several months ago). What I'm questioning is whether it's really possible to obtain gallium with steam age processing (and thereby make good circuits without using LV machines) as indicated by the Google Spreadsheet linked from the GT5e changelog.

  • Okay, I started a new 5.09.31 world a few days ago, and I came across something strange just now. I hit a diamond vein in the middle of a red granite deposit, yet so far it seems that all of the ores are stone-based instead of red granite-based:

    Is this deliberate or a bug?

  • AFAIK Ore stone could be changed only to UBC variants. There are GT Red Granit on screen. I've disabled GT Granits it in my modpack because of UBC.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • I'm not using UBC (that's a separate mod called "Underground Biomes Constructs", correct?), and iirc the only changes I've made to the GregTech config files this time were to disable GT Achievements, GT bees, and the timber axe. Here's the apparently-relevant section of my WorldGeneration.cfg file:

    Code
    general {
        B:AutoDetectPFAA_true=true
        B:enableBasaltOres_true=true
        B:enableBlackGraniteOres_true=true
        B:enableGCOres_true=true
        B:enableMarbleOres_true=true
        B:enableRedGraniteOres_true=true
        B:enableUBOres_true=true
    }

    Update: the issue I found might not be affecting all stone types - I found some small ores in a marble deposit that seemed to use the marble as a substrate, though I haven't found any full ores with marble substrate yet. I mined that vein in red granite a bit more and found small ores that also used stone substrate instead of red granite.

    Update 2: Bug filed now:

    https://github.com/Blood-Asp/GT5-Unofficial/issues/1245

  • New question: has anyone already posted documentation to help find the simplest/cheapest/fastest processing paths for fuels, plastics, rubbers, etc. in GT 5.09.31? Many of them have an alarming number of choices for how to make them, with multiple steps to get there from raw materials, so it's hardly practical to just "look things up in NEI".

    Edit: less important, but why do the primitive blast furnaces (bronze/bricked) have 3 slots for input and 3 for output? I notice it's no longer important which slot I put the iron into and which I put the coal/charcoal into, but looking at the primitive blast furnace recipes that are now listed in NEI, I don't see any that take more than 2 distinct items as input or produce more than 2 distinct items as output.

  • Ive made that rough calcsheet to check what is now produced in distillery from ovening wood to oil and what is the difference between steam and hydrogene cracking with "little / moderately / serverly" name prefix (circuit settings not attached). Grab one if you wish:

    http://www.mediafire.com/file/cqtc921n6…ery+calc+v2.ods

    PS. After ive seen how many fluids are now produced im thinging about building huge refinery to produce them all ... good that RotaryCraft has ability to produce a lot of RF quite cheaply - i afraid ill be lost if focused only at GT.

    Edited once, last by xxx.514 (October 15, 2017 at 11:34 AM).