Does the 1.10.2 port of GT5u have feature parity with the 1.7.10 version? I realize it's much more unstable, but is it as complete as 1.7 GT at least feature wise? I apologise if this has been discussed before, my (brief) research didn't turn anything up about this topic.

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Does the 1.10.2 port of GT5u have feature parity with the 1.7.10 version? I realize it's much more unstable, but is it as complete as 1.7 GT at least feature wise? I apologise if this has been discussed before, my (brief) research didn't turn anything up about this topic.
It's not up to date with the latest 1.7.10 version - I think it was branched back around the time of 5.09.27 or so, meaning that newer 5.09.xx versions won't be there (like the new circuit system or single-block machines that go all the way up to max voltage). I don't think there were any features deliberately omitted or postponed, if that's what you mean. Here are some major issues to deal with, though:
1. Item pipes don't work at all.
2. Fluid pipes go crazy if placed adjacent to cables.
3. Seismic Prospector scans can't be printed.
4. Unless you use an older build of IC2 that does not include crops, you'll need a special "shim" made by Chocohead (available in this post) to keep it from crashing because of the crop textures.
I suggest you also search the GitHub issues for "1.10.2" to see some of the smaller problems (including the "closed" issues, since many of those were closed as "wontfix" in consideration of the planned rewrite)
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Should glass fiber recipe (borosilicate glass bar in extruder) consume extruder pattern as well? Because it does.
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I think yeah, because its glass and wear off things %)
But its kinda expensive
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Hello, any clues why procesing array wont run more than two IV powered centrifuges (so called "molecular cyclone")? Its connected to fully powered 16 slot IV battery buffer full of orbs. It should run 15 of them if 1A is counted for loses or all 16 if loseless. Using GT5U 5.0.9.31
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I've got some weird bug - items disappear from multiblock structures.
For the first time it happen when i placed items in assembly line. I was building fusion reactor, and as soon as I had some of needed items I put them to input buses.
But when i've got the last item, and came to place it - PUFF! EVERYTHING IS GONE. There was no items that I have placed before.
I did save and load before that.
I could not recreate that bug in creative, so all was left is to forget.
But today it happen again!
I build my first bronze blast furnace and placed stack of iron in it.
Than i save\load the world.
When charcoal was ready I came to place it in the furnace but iron was GONE.
And again I can not recreate that in creative. WTF!?
None of multiblocks was build on chunk borders.
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Guys, help. I am trying to make a Fusion Reactor Mark 3, but I can't make the transformers to work.
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Guys, help. I am trying to make a Fusion Reactor Mark 3, but I can't make the transformers to work.
The thing that sticks out to me is only having one HV transformer. Each transformer in that stack can take in up to 1 amp (EU packet per tick) of the higher voltage and output up to 4 amps of the lower voltage. So to get 24 amps of HV you would need 6 (24/4) HV transformers fed by no less than 2 EV transformers. There's room to be creative in transformer placement to minimize loss or material cost.
Edit: I read this setup wrong. You are charging up the reactor through steam not extracting energy. To get all of the power from those steam turbines there the same requirements are there (6 HV transformers and 2 EV transformers). The HV loss is the most extreme so do what you can to make the length an EU packet has to travel to get to a transformer. I'm a big fan of barrel style machine stacks (like four turbines feeding directly into one transformer with no wires). Also I'm sure you know but for fluid routing I suggest using shutters, plates, and pumps to keep all of the turbines fully fed (there are a few good youtube videos that explain the GT5 fluid pipe mechanics).
Note: Without turning the plasma into EU and feeding the dynamo hatches with it you'll find that the reaction is not sustainable and the reactor will quickly run out of power. Also since this is Mk III and I don't know the current fusion reactor overclocking logic it might be that D+He3 is not a sustainable reaction either. The furthest I got in a world was a sustained Be+D for a net energy gain of something like 160 kEU/t. it required a stupid big fare (like hundreds) of applied energistics matter condensers making matter balls to scrap, turn into UUM, and then Be.
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Another ask - how many ways are to convert RF into IC2E/GT5U power? I have few things that finally producing a lot of RF power - Mostly RF dynamos from RotaryCraft powered by jet engines and few turbines from BigReactors; moreover wish to check Mekanism 8 later, but still cannot figure out other way than powercrystal's powerconverters, but they are become a bit unefficient over 8kV and barelly works at ZPM. UV is unavailable directly and i wish to have something as low laggy at it can. Any ideas?
--EDIT--
And one more thing - diggin for microwave transimtter usage but found another interesting thing (its at page 133 or so about large gas turbine and biogas). The ask itself is: if i put a fluid regulator at hatch and connect it to fully pressurized thermal dynamic super-laminar fluiduct (wich has infinite throughput dependend at how much pumps enter) flow of fluid/gas will be still regulated or not?
--EDIT2--
Is any way to greatly speed up electric blast furnace, more than adding overclockers and exchanging coils? Its taking ages to smelt all that tungsten with HSS coils, and other stuff too. Any tweaker or something? Really, i wish to finally build that fusion reactor, but with that bottleneck all assembling will took place in next half of he year.
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I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
https://mega.nz/#!qsFzyC5R!8ba…eg7xkKjPTL3dixc
is curse forge mod pack I create to play.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
https://bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
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I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
mega.nz/#!qsFzyC5R!8baNBbK4H6kiGsm2pFIJcXuoQNHkeg7xkKjPTL3dixc
is curse forge mod pack I create to play.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
key: !8baNBbK4H6kiGsm2pFIJcXuoQNHkeg7xkKjPTL3dixc
is curse forge mod pack I create to play.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
ttps://mega.nz/#!qsFzyC5R
key: !8baNBbK4H6kiGsm2pFIJcXuoQNHkeg7xkKjPTL3dixc
is curse forge mod pack I create to play.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
ttps://bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
is curse forge mod pack I create to play.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
is curse forge mod pack I create to play.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, likebitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
I'm installing
- Build Craft
- Ars Magica2
- Thinker's Construct
- Immersive Engineering
- Applied Energetics
- Thermal Expansion
- etc...
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
I cannot disable other mod's ore generation.
And edit config, to disable all ore generation without Greg, AM2 and gravel ore of TC, like
bitbucket.org/yumetodo/greg-tech5_unofficial_config
How ever, I cannot disable ore generation.Do you have any idea to resolve? Or, do you know any more good place to post this question?
-
Against my better judgement, I'm firing up Gregtech 5u again. I'm stuck because it seems near impossible to get out of the steam age now.
Electronic circuits require coated circuit boards. Coated circuit boards require "wood planks" which are not wood planks as we know them. These generic wood planks can only be created from wood pulp. Wood pulp is not obtainable in the steam age.
Well not entirely, you can make it with a steam macerator - but that requires 2 diamonds. It's no longer possible to make industrial diamonds in the steam age, because the compressed coal ball now requires an assembler. Natural diamonds would work, but good luck finding those.
Honestly, the whole thing is really screwed in the head, it's so unreasonable. I'm tempted to use Minetweaker to create a recipe to make these generic "wood planks" from regular wood planks and a saw.
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Against my better judgement, I'm firing up Gregtech 5u again. I'm stuck because it seems near impossible to get out of the steam age now.
Electronic circuits require coated circuit boards. Coated circuit boards require "wood planks" which are not wood planks as we know them. These generic wood planks can only be created from wood pulp. Wood pulp is not obtainable in the steam age.
Well not entirely, you can make it with a steam macerator - but that requires 2 diamonds. It's no longer possible to make industrial diamonds in the steam age, because the compressed coal ball now requires an assembler. Natural diamonds would work, but good luck finding those.
Honestly, the whole thing is really screwed in the head, it's so unreasonable. I'm tempted to use Minetweaker to create a recipe to make these generic "wood planks" from regular wood planks and a saw.
I really felt this. The quest for diamonds is a pure mine grind of no less than 12 hours. Also oils and plastics require large, complicated setups. I don't actually mind having to figure out the processing chains and building dedicated setups for them but it doesn't require much work in the way of rate matching or elegant design. I stopped before MV when I needed to make a second type of plastic that required a new processing setup. I just sort of lost interest because I've done this all so much before and it just felt like more of a grind now that I understood how everything worked. Automation does feel really good in 5u though and making a setup that saves manual labor pays off more now than ever.
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