I just wanted to post here with the bugs I had talked to about cuz I had edited the message so not sure you got it:
- I can't be a 100% sure but some your releases don't seem to always check for client to server version but I might be derping here.
- If I increase how much forge is produced not like matter much to have such a big number but it causes a GUI Glitch: http://godcraft.com/x/d2t2g3gh.png
- For a server admin point of view the spawning of mobs when you have the mob killing upgrade is very taxing to resources in the long run. 5 players online not a big deal but a large forcefield of a 64 upgrades is 129x129x129 in size if I recall. That can easily produce 100's of entities (dead mobs) if not more in a short period of time. Not only killing mobs above ground at night but also underground day and night and can also be used to exploit or farm mob spawners maybe its intended I'm not sure. It be a cool config file if there was hooks to stop spawning within on forge.
- I got this recent error not sure what causes it: http://pastebin.com/idxZG3Ur (Server Side)
My config files during this test:
Config:
general {
DefenseStationDamage=10
DefenseStationFPpeerAttack=25000
ExtractorPassForceEnergyGenerate=40000
ForceFieldMaster=nobody
ForceciumBlockWorkCylce=5000
ForceciumWorkCylce=500
MobDefenseDamage=10
forcefieldblockcost=1
forcefieldblockcreatemodifier=10
forcefieldblockzappermodifier=2
forcefieldmaxblockpeerTick=5000
forcefieldremoveonlywaterandlava=10000
}
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Thanks =)