As the first port Bukkit went faster than expected
release Modular Force Field System Version 2.0_Beta 1 now available for Bukkit
have a lot of fun while testing and please thank all the errors post here.
As the first port Bukkit went faster than expected
release Modular Force Field System Version 2.0_Beta 1 now available for Bukkit
have a lot of fun while testing and please thank all the errors post here.
What can I use this addon beside for gates? My imagination is empty .
What can I use this addon beside for gates? My imagination is empty .
SSP:
NPC defence ..sphere projektor + mod defender update
Base in Lava Lake or deep underwater
switched on and off bridges
SMP:
PVP Server fraction Main Base Security
PVE Sever access control for areas or buildings
....
Well here's the skinny, Minecraft has crashed this is the client side report.
Any ideas what I can do to fix this?
Really want this on my server.. My players are begging me for it and when I saw that you had updated it I jumped quickly.
Heres the error I'm getting client side.
Mods loaded: 42
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.107
mod_NotEnoughItems 1.2.2
mod_ReiMinimap v3.0_04 [1.2.5]
mod_AdvancedHud 4.4
mod_BuildCraftCore 2.2.14
mod_BuildCraftBuilders 2.2.14
mod_BuildCraftEnergy 2.2.14
mod_BuildCraftFactory 2.2.14
mod_BuildCraftTransport 2.2.14
mod_AdditionalPipes 2.1.3 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)
mod_ComputerCraft 1.33
mod_CCTurtle 1.33
mod_CraftingTableIII (Beta1.8, MC1.2.5)
mod_EE 1.4.5.1
mod_EnderStorage 1.1.1
mod_IC2NuclearControl v1.1.6
mod_ImmibisCore 48.2.1
mod_IC2 v1.95
mod_ModularForceFieldSystem V2 for 1.2.5 Beta1
mod_PowerConverters 1.2.5R1.3.4
mod_IC2AdvancedMachines v4.0
mod_InvTweaks 1.41b (1.2.4)
mod_MAtmos_forModLoader r12 for 1.1.x
mod_IC2_ChargingBench 1.95b
mod_CompactSolars 2.2
mod_IronChest 3.3
mod_Railcraft 5.2.4
mod_RedPowerControl 2.0pr5b2
mod_RedPowerCore 2.0pr5b2
mod_NetherOres 1.2.5R1.2.2
mod_RedPowerLighting 2.0pr5b2
mod_RedPowerLogic 2.0pr5b2
mod_RedPowerMachine 2.0pr5b2
mod_RedPowerWiring 2.0pr5b2
mod_RedPowerWorld 2.0pr5b2
mod_TubeStuff 48.2.1
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneRedPower 1.2.1.1
mod_WirelessRedstoneAddons 1.2.1
mod_FPS 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7e08979f --------
Generated 7/9/12 10:52 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoClassDefFoundError: cpw/mods/fml/common/FMLCommonHandler
at mffs.Functions.getMinecraftDir(Functions.java:17)
at mod_ModularForceFieldSystem.load(mod_ModularForceFieldSystem.java:73)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at n.a(MinecraftAppletImpl.java:35)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.FMLCommonHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at org.spoutcraft.launcher.MinecraftClassLoader.findClass(MinecraftClassLoader.java:64)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
--- END ERROR REPORT b63c4ee5 ----------
Thanks.
Display MoreWell here's the skinny, Minecraft has crashed this is the client side report.
Any ideas what I can do to fix this?
Really want this on my server.. My players are begging me for it and when I saw that you had updated it I jumped quickly.
Heres the error I'm getting client side.
Mods loaded: 42
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.107
mod_NotEnoughItems 1.2.2
mod_ReiMinimap v3.0_04 [1.2.5]
mod_AdvancedHud 4.4
mod_BuildCraftCore 2.2.14
mod_BuildCraftBuilders 2.2.14
mod_BuildCraftEnergy 2.2.14
mod_BuildCraftFactory 2.2.14
mod_BuildCraftTransport 2.2.14
mod_AdditionalPipes 2.1.3 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)
mod_ComputerCraft 1.33
mod_CCTurtle 1.33
mod_CraftingTableIII (Beta1.8, MC1.2.5)
mod_EE 1.4.5.1
mod_EnderStorage 1.1.1
mod_IC2NuclearControl v1.1.6
mod_ImmibisCore 48.2.1
mod_IC2 v1.95
mod_ModularForceFieldSystem V2 for 1.2.5 Beta1
mod_PowerConverters 1.2.5R1.3.4
mod_IC2AdvancedMachines v4.0
mod_InvTweaks 1.41b (1.2.4)
mod_MAtmos_forModLoader r12 for 1.1.x
mod_IC2_ChargingBench 1.95b
mod_CompactSolars 2.2
mod_IronChest 3.3
mod_Railcraft 5.2.4
mod_RedPowerControl 2.0pr5b2
mod_RedPowerCore 2.0pr5b2
mod_NetherOres 1.2.5R1.2.2
mod_RedPowerLighting 2.0pr5b2
mod_RedPowerLogic 2.0pr5b2
mod_RedPowerMachine 2.0pr5b2
mod_RedPowerWiring 2.0pr5b2
mod_RedPowerWorld 2.0pr5b2
mod_TubeStuff 48.2.1
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneRedPower 1.2.1.1
mod_WirelessRedstoneAddons 1.2.1
mod_FPS 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7e08979f --------
Generated 7/9/12 10:52 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoClassDefFoundError: cpw/mods/fml/common/FMLCommonHandler
at mffs.Functions.getMinecraftDir(Functions.java:17)
at mod_ModularForceFieldSystem.load(mod_ModularForceFieldSystem.java:73)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at n.a(MinecraftAppletImpl.java:35)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.FMLCommonHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at org.spoutcraft.launcher.MinecraftClassLoader.findClass(MinecraftClassLoader.java:64)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 10 more
--- END ERROR REPORT b63c4ee5 ----------
Thanks.
UPDATE FORGE to min. 3.3.8.152
How did I miss that forge was out of date?
Oh well time to update forge.
Thanks for the quick reply!
a little confused
is beta1 higher then dev 5?
want to make sure i put the right one on our server and cant figure out which is the highest one
a little confused
is beta1 higher then dev 5?
want to make sure i put the right one on our server and cant figure out which is the highest one
Release> Beta > Dev....
(dev)elopment phase : creation of the mechanics and the basic function
(Beta) Test = There will no major changes integrated...Troubleshooting and make beautiful phase...correct spelling errors...
Release = 1-2 weeks after the beta phase... s it renamed to 2.0V without additional
----------------begins new dev loop-----------------------------------------------------------------------------------------------------------------------
Modual Force Field System V2.1 dev1 = add neu Maschines and Functions...
I installed the beta version which was up yesterday. Maybe you are aware already, but I post them just in case.
If I break a running projector (only tested with no upgrades in cube mode) the force field does not disappear. Even after I log out and in again the force field remains.
Also the IDCard writer complains about no power available but does not tell from where you get the power.
QuoteI installed the beta version which was up yesterday. Maybe you are aware already, but I post them just in case.
If I break a running projector (only tested with no upgrades in cube mode) the force field does not disappear. Even after I log out and in again the force field remains.
Thank you for reporting it'll be looking at...confirmed fixed and comes with a beta2
QuoteAlso the IDCard writer complains about no power available but does not tell from where you get the power.
it is a IC2 Electric tool place it in Batbox, MFE, MFSU ..
Future idea:
Integrate this with industrialcraft fakeplayer => yhis will prevent griefing WorldGuard regions on serwers...
New Update Modular Force Field System Version 2.0_Beta 2 (SSP/SMP/Bukkit)
fix Tube Pojector Bugs..and reactivated a feature:
If you habe two or more Cube or Sphere Projector you can Use a Tube Projector to Connect it... travel between them without EU cost.
for safety and to to avoid intrusions.It is work only when all projectors use the same generator
and more Bugs look main Post
On any of the machines I cant open the UI of the machines and levers dont turn them on.
On any of the machines I cant open the UI of the machines and levers dont turn them on.
Need more Info which version ?? SSP or SMP or Bukkit ?? which forge Version ??
So I'm testing a new version before I published.... Major Bug of the size would be noticed immediately
Found a interface bug
In the new version Beta 2 the interface of the cube projector looks like the diistance modulator is not allowed although it works
can you add a code where in it deletes the shield blocks if they are not suppose to be there? like when you move them with a piston or frame they will disappear.
the shields stays if i move them with pistons.
Display Morecan you add a code where in it deletes the shield blocks if they are not suppose to be there? like when you move them with a piston or frame they will disappear.
the shields stays if i move them with pistons.
<--for you is a Bug his function is implementet still buggy ...i will fix it
I got my minecraft to crash while i tested the "connect force fields with a tube projector feature"
It crashed while i added some distance modulator switched the tube and the cube on and of
http://pastebin.com/RU6dcMhX
it also happens when i switched of the second cube
then both the tube and the first cube
after all where switched of there were bugged force field blocks in the air and when i activated the tube again minecraft crashed again
my setup:
QuoteI got my minecraft to crash while i tested the "connect force fields with a tube projector feature"
It crashed while i added some distance modulator switched the tube and the cube on and of
http://pastebin.com/RU6dcMhX
it also happens when i switched of the second cube
then both the tube and the first cube
after all where switched of there were bugged force field blocks in the air and when i activated the tube again minecraft crashed again
<-- for You
stupid bug... I see it is indirectly related to the message of metalearza.
One problem with the Blockquee .. put it on my list
Still crashing with the same layout of forcefiels
http://pastebin.com/sv5hPYXP
and the cube projektor still has the Gui wher it says it cannot take the distance modulator upgrade but it can take it
but the decay works