Display MoreCheck that out, mate.
https://minecraft.curseforge.com/projects/mtutils
That's GT5 isn't it? Does it work with GT6?
Display MoreCheck that out, mate.
https://minecraft.curseforge.com/projects/mtutils
That's GT5 isn't it? Does it work with GT6?
I've been accused of being stupid
I'm reading the headers.
Also:
CustomChestLoot - Will be necessary to customize loot. (May be replaced)
Minetweaker does that well, doesn't it?
Also:
CustomChestLoot - Will be necessary to customize loot. (May be replaced)
Minetweaker does that well, doesn't it?
I was not aware that Minetweaker could change chest loot, but in any case, I probably will not use it (or CustomChestLoot), because the default configs from Greg seem good enough.
I'm trying to touch default GT settings as little as possible (even oregen is now GT6 oregen and not PFAA) and only balancing other mods so that they would be balanced relative to GT.
So you won't use MTUtils because of that? I'm missing the point here.
That's GT5 isn't it? Does it work with GT6?
I just looked at it, and it does have a GT6 GUI seen on its Page, so it probably works.
So you won't use MTUtils because of that? I'm missing the point here.
I meant Minetweaker's dungeon loot setting feature.
Also reading the Github it looks like MTUtils is indeed for GT6 (you should have just told me that yes it works for GT6 lol), so I will test it and see how well it works, makes balancing a lot easier.
Hmm, i wonder where these things come from.
Dude, i told you i'm reading headers and see it's about GT6, why do you even still have doubts ("it looks like MTUtils is indeed for GT6", wow no way).
Why my emoji is so freaking huge?! o_o
It's a 500px by 500px svg emoji.
The emoji is so huge because it scales to your posts width XD
Dude, i told you i'm reading headers and see it's about GT6, why do you even still have doubts ("it looks like MTUtils is indeed for GT6", wow no way).
Because, I read the CurseForge page and nowhere does it say it's for GT6, and the comments ask about GT5, plus the screenshot says EU/t when all the GT machines I saw so far in NEI say they take GU/t, so I thought it was reasonable to ask if it works for GT6 or not (especially since I asked about Minetweaker plugins for GT6 a few days ago and was told it's not possible).
I also do not use your texture pack and am new to GT6, so I did not recognize those things as being GT6 blocks.
Yeah I wasnt sure if Minetweaker worked for GT6 Machiens, but I guess it does.
Everything works it looks like, thanks again _de_le_ted_.
I had to dig into GregTechHandler.java to see the MTUtils syntax because it's poorly documented... but it works! This'll make balancing much easier.
Awesome, no problem.
Can i join your server by the way?
Sure. We are still testing everything, writing scripts, and likely adding/pulling mods, so unfortunately cannot give an ETA on general availability. If you would like to help balance drop me a PM.
EDIT> It seems MTUtils has this annoying bug where /minetweaker reload or relogging in the server causes every added GT recipe to get loaded again, so you get lots of duplicates in NEI. But, this happened with that Minetweaker plugin in GT5 too, so it's probably not avoidable.
Are you on the discord somewhere? That would be more convenient.
Also:
QwerTech - Crashes on startup.
Why not report it? https://github.com/Qwertygiy/qwertech/issues
I'm in the GT Discord. I do not see your username there however.
I did not report it, because I don't know if it's a problem with the mod or my configs, and I was trying to get modpack into a working state.
Did you update Qwertech? Maaaaybe sometimes things break due to me. Tends to happen sometimes. Qwertygiy is on my IRC Channel for sure.
I don't think I tried it again after the first time. I will start adding in the mods I don't have in the current pack (IHL, Better Records, Qwertech, Minechem, Balkon's WeaponMod, Enviromine, etc.) and see if things work.