SM84CE's first addon: Coaxium Addon for IC2

  • I did add a request in the shoutbox for this to be moved (I thought it would be more of a general thread, but it morphed into this, which then morphed into an addon :P)

    Must have missed that ;)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Must have missed that ;)

    no worries... better late than never :P

    Also, I kinda guessed that this would be a rare request? On the TI Calc forum that I'm also on, there's ususlly an admin or two willing to do your bidding :P but that forum is active like 24/7

    My favorite...

    Armor: :Quantum-Helmet::Quantum-Bodyarmor::Quantum-Leggings::Quantum-Boots:

    Item: :Uranium::Uranium Ore::Reactor:

  • Also, I kinda guessed that this would be a rare request? On the TI Calc forum that I'm also on, there's ususlly an admin or two willing to do your bidding but that forum is active like 24/7

    There's a need to move threads every so often, not normally something as drastic as going from support into addons though :P

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • (assuming those get directly integrated into the planner to determine the behaviors)

    Actually, the planner has its own classes to represent the reactor components, which has a few advantages:

    1. I can easily add functionality not orignally covered by the original items. (such as collecting statistics on how much hull heating or vent cooling they provide each second)

    2. I don't have to worry about the overhead from things like inherited methods from net.minecraft.item.Item that handle world/player/container interactions, when said methods are completely unnecessary to the planner.

    3. I don't have to figure out how to make sure certain Minecraft libraries are available for the planner to use.

  • There's a need to move threads every so often, not normally something as drastic as going from support into addons though :P

    My intent was for this to be a general ic2 based thread for my modding endeavors, but this was before I realized that this could be made into an addon...

    My favorite...

    Armor: :Quantum-Helmet::Quantum-Bodyarmor::Quantum-Leggings::Quantum-Boots:

    Item: :Uranium::Uranium Ore::Reactor:

  • So I finally got back to this, but my filing cabinet's acting up: the textures on each side show up correctly, but the model in the hand/ inventory aren't. I added an inventory variant, but that doesn't seem to fix anything...


    Code: filing_cabinet.json
    1. { //block model
    2. "parent": "block/orientable",
    3. "textures": {
    4. "front": "fm:blocks/filing_cabinet_front",
    5. "side": "fm:blocks/filing_cabinet_side",
    6. "top": "fm:blocks/filing_cabinet_top",
    7. "bottom": "fm:blocks/filing_cabinet_bottom"
    8. }
    9. }

    My favorite...

    Armor: :Quantum-Helmet::Quantum-Bodyarmor::Quantum-Leggings::Quantum-Boots:

    Item: :Uranium::Uranium Ore::Reactor: