Display More@McFistyBuns I tried power converters for now because I noticed this was not ported for bukkit yet. Ohh BTW do you mind if it gets ported I can put request in.
But I noticed this with power converters and wondering if you noticed odd strange random numbers with your mod:
Check last post just scroll up a tad:
As far as a bukkit port, please, be my guest. I'll post the source. It's a bit messy right now because I just wanted to get some features in.
I think there are a couple of things in play with your observations in that post. First, the quarry can store energy itself, which is probably why you are seeing it operate after the energy stops. If you look at my posts a little higher up, you'll see that the quarry can store 7000 BC Energy and it uses (2 + energyStored / 1000). So, as you can see, a fully charged quarry will run for a bit after the energy going to it has stopped.
The other problem your seeing I think is related to the way BuildCraft's energy system is set up. Overage is discarded and machines always request the maximum even if they are already full. Most machines I've looked at request a maximum of 25 BCE no matter what. So I think a good rule of thumb is never convert more than 32EUs to a machine. I don't think there's ever going to be 0% loss unless BuildCraft changes the way machines request energy.
Does that make sense?