Eh, I just do whatever the hell I want on my worlds. Usually start with a 32x solar flower that feeds into a batbox, then MFE then MFSU. The time I spend screwn' around building stuff fills these up nicely so it powers my workshop (typically 2x Rotary Macerators, 2x IFs, Singularity Compressor, Centrifuge Extractor, 2x Recyclers, T3 Charging Bench, and a Canning Machine). Then the stack of copper blocks that always finds it's way into my resources chest turns into a Mark-I Nuclear Reactor that feeds into Teleporters/Mass Fabs. Then comes experimentation with new things and the usual endgame derping.
Whether or not wind-gens are less resource costly doesn't matter to me. If you end up with more resources than me in a shorter time, good for you; but I don't think an argument should be caused over that. If I don't want to use wind-gens for personal reasons I won't. But I certainly won't try to convince others that my reasons should be accepted and they should see everything like I do, that just causes trouble.
I like solars, always have, always will. The nerf wasn't really a nerf, just an undo of a buff that wasn't needed in the first place.
EDIT: 100th reply, booyah.