Yes, as long as the IDs don't clash (which they shouldn't)
Are ou sure they shouldn´t don´t clash? I was told they should don´t clash?!
Yes, as long as the IDs don't clash (which they shouldn't)
Are ou sure they shouldn´t don´t clash? I was told they should don´t clash?!
Is it possible that you could add a config to enable the recipes of CompactSolars? I think the CompactSolars recipe is more balanced, but I like the Adv. Solars GUI and look, I especially like that they have an internal buffer.
Great addon, my only question is what the white ingot in the first recipie of the advanced solar panel is?
Great addon, my only question is what the white ingot in the first recipie of the advanced solar panel is?
Iridium Ingot.
Compress Iridium ore.
Iridium Ingot.
Compress Iridium ore.
Is that a part of IC2 or advanced solar panels? Just curious haven't been keeping up on the updates.
Is that a part of IC2 or advanced solar panels? Just curious haven't been keeping up on the updates.
Iridium ore (item form) is part of IC². Iridium ingot is part of ASP (and GT which also adds it).
Iridium ore (item form) is part of IC². Iridium ingot is part of ASP (and GT which also adds it).
Thanks for the info.:)
Hello boys and girls now i proud to present you new update !
ChangeLog of Advanced Solar Panels v3.3.5
+ Ported to Minecraft 1.5.1 and new IC > 1.115.263
What would be cool is a RC only Solar panel that heats water that you pump into it, then heats it up and outputs Railcraft Steam for a Steam turbine/Engine, not much steam but like 5 Liquid Units a second. It could have to heat up in the sun for a minute to over 100 Degrees, the higher the solar panel the more Sunrays it gets and the quicker it heats up (y= 0 takes like 2 minutes where as y = 255 like 10 seconds)
What would be cool is a RC only Solar panel that heats water that you pump into it, then heats it up and outputs Railcraft Steam for a Steam turbine/Engine, not much steam but like 5 Liquid Units a second. It could have to heat up in the sun for a minute to over 100 Degrees, the higher the solar panel the more Sunrays it gets and the quicker it heats up (y= 0 takes like 2 minutes where as y = 255 like 10 seconds)
1) I already suggested that to GregTech, and I would also like something like that (or with mirror and Solar Boiler so you could use like 50 at once to heat your boiler)
2)There is already something a bit like that in Adv. Generator, it's called Solar Turbine Generator
1) I already suggested that to GregTech, and I would also like something like that
(or with mirror and Solar Boiler so you could use like 50 at once to heat your boiler)
2)There is already something a bit like that in Adv. Generator, it's called Solar Turbine Generator
I saw that but you have to manualy input Water cells/buckets, and it doesnt make steam
And by mirror do you mean like Factorisations Solar power? That with gaint mirrors would be awesome.
Why are people recently spamming Solar Boiler Ideas? You are the third I encounter this week!
Btw. such Idea is already on my List.
Why are people recently spamming Solar Boiler Ideas? You are the third I encounter this week!
Btw. such Idea is already on my List.
Becuase its a good idea
Also, yay.Now to suggest more multiblock weapons of Mass Destruction. Radiological perhaps?
I saw that but you have to manualy input Water cells/buckets, and it doesnt make steam
But you can put bucket in a chest and it'll automate itself.
But you can put bucket in a chest and it'll automate itself.
That i did not know.
Still, no steam
Idea with Solar heat realized in Factorization mod.
I'm on 1.4.7 using the latest version of this mod for 1.4.7 and the solar helmets don't charge anything. Only the ultimate helmet from gravi suite which doesn't have a recipe charges stuff.
Here is my config:
# Configuration file
# Generated on 3/31/13 1:14 PM
####################
# block
####################
block {
I:blockID=194
}
####################
# general
####################
general {
I:AdvGenDay=16
I:AdvGenNight=2
I:AdvOutput=32
I:AdvStorage=320000
I:HybGenDay=128
I:HybGenNight=16
I:HybOutput=128
I:HybStorage=1000000
I:UltHybGenDay=1024
I:UltHybGenNight=128
I:UltOutput=1024
I:UltStorage=10000000
}
####################
# item
####################
item {
}
####################
# items
####################
items {
I:advSolarHelmetID=30576
I:hybridSolarHelmetID=30577
I:itemsID=30575
I:ultimateSolarHelmetID=30578
}
####################
# quantum generator
####################
"quantum generator" {
I:"Quantum generator default maximum packet size"=512
I:"Quantum generator default production"=512
}
####################
# recipes settings
####################
"recipes settings" {
B:"Disable Advanced Solar Helmet recipe"=false
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable Hybrid Solar Helmet recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable Ultimate Solar Helmet recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=false
B:"Enable simple Advanced Solar Panel recipe"=true
}
I would appreciate a fix
Display MoreI'm on 1.4.7 using the latest version of this mod for 1.4.7 and the solar helmets don't charge anything. Only the ultimate helmet from gravi suite which doesn't have a recipe charges stuff.
Here is my config:# Configuration file
# Generated on 3/31/13 1:14 PM
####################
# block
####################
block {
I:blockID=194
}
####################
# general
####################
general {
I:AdvGenDay=16
I:AdvGenNight=2
I:AdvOutput=32
I:AdvStorage=320000
I:HybGenDay=128
I:HybGenNight=16
I:HybOutput=128
I:HybStorage=1000000
I:UltHybGenDay=1024
I:UltHybGenNight=128
I:UltOutput=1024
I:UltStorage=10000000
}
####################
# item
####################
item {
}
####################
# items
####################
items {
I:advSolarHelmetID=30576
I:hybridSolarHelmetID=30577
I:itemsID=30575
I:ultimateSolarHelmetID=30578
}
####################
# quantum generator
####################
"quantum generator" {
I:"Quantum generator default maximum packet size"=512
I:"Quantum generator default production"=512
}
####################
# recipes settings
####################
"recipes settings" {
B:"Disable Advanced Solar Helmet recipe"=false
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable Hybrid Solar Helmet recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable Ultimate Solar Helmet recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=false
B:"Enable simple Advanced Solar Panel recipe"=true
}
I would appreciate a fix
Update to latest Forge version.
I was really skeptic about this as you replied today, on the 1st of April but it actually worked, thanks
I was really skeptic about this as you replied today, on the 1st of April but it actually worked, thanks