Hello there! Couldn't help but notice the Rubber Trees appear to be fireproof?
[BUG 1.43] Fireproof Rubber Trees
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Hello there! Couldn't help but notice the Rubber Trees appear to be fireproof?
noticed the same recently when setting up a test world (burn all every tree!) and totally forgot to post it. -
When I try to light IC2 rubber tree leafs on fire with a flint and steel I get this client side:
java.lang.NoSuchMethodError: wj.c(Lkq;III)Z
at acr.f(RenderBlocks.java:1374)
at acr.b(RenderBlocks.java:168)
at ge.updateRenderer(WorldRenderer.java:215)
at ge.a(WorldRenderer.java:91)
at afv.a(RenderGlobal.java:1452)
at adt.a(EntityRenderer.java:1050)
at adt.b(EntityRenderer.java:851)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Thread.java:722)
Stopping!
Exception in thread "Minecraft main thread" org.lwjgl.LWJGLException: X Error - disp: 0xe88040 serial: 39964 error: BadWindow (invalid Window parameter) request_code: 2 minor_code: 0
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.LinuxKeyboard.nSetDetectableKeyRepeat(Native Method)
at org.lwjgl.opengl.LinuxKeyboard.setDetectableKeyRepeat(LinuxKeyboard.java:152)
at org.lwjgl.opengl.LinuxKeyboard.destroy(LinuxKeyboard.java:163)
at org.lwjgl.opengl.LinuxDisplay.destroyKeyboard(LinuxDisplay.java:1015)
at org.lwjgl.input.Keyboard.destroy(Keyboard.java:349)
at net.minecraft.client.Minecraft.d(SourceFile:512)
at net.minecraft.client.Minecraft.run(SourceFile:675)
at java.lang.Thread.run(Thread.java:722)And a simple disconnection server side:
java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:150)
at java.net.SocketInputStream.read(SocketInputStream.java:121)
at java.net.SocketInputStream.read(SocketInputStream.java:203)
at java.io.FilterInputStream.read(FilterInputStream.java:83)
at kf.a(SourceFile:136)
at oo.h(SourceFile:190)
at oo.c(SourceFile:10)
at wu.run(SourceFile:77)Let's try some other combinations...
Yeah, got this error from a fire block burning next to an IC2 rubber tree stump.
Exception in thread "UpdateThread" java.lang.NoSuchMethodError: wj.c(Lkq;III)Z
at acr.f(RenderBlocks.java:1374)
at acr.b(RenderBlocks.java:168)
at ge.updateRenderer(WorldRenderer.java:215)
at UpdateThread.run(UpdateThread.java:115) -
When I try to light IC2 rubber tree leafs on fire with a flint and steel I get this client side:
java.lang.NoSuchMethodError: wj.c(Lkq;III)Z
at acr.f(RenderBlocks.java:1374)
at acr.b(RenderBlocks.java:168)
at ge.updateRenderer(WorldRenderer.java:215)
at ge.a(WorldRenderer.java:91)
at afv.a(RenderGlobal.java:1452)
at adt.a(EntityRenderer.java:1050)
at adt.b(EntityRenderer.java:851)
at EntityRendererProxy.b(EntityRendererProxy.java:15)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Thread.java:722)
Stopping!
Exception in thread "Minecraft main thread" org.lwjgl.LWJGLException: X Error - disp: 0xe88040 serial: 39964 error: BadWindow (invalid Window parameter) request_code: 2 minor_code: 0
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.LinuxKeyboard.nSetDetectableKeyRepeat(Native Method)
at org.lwjgl.opengl.LinuxKeyboard.setDetectableKeyRepeat(LinuxKeyboard.java:152)
at org.lwjgl.opengl.LinuxKeyboard.destroy(LinuxKeyboard.java:163)
at org.lwjgl.opengl.LinuxDisplay.destroyKeyboard(LinuxDisplay.java:1015)
at org.lwjgl.input.Keyboard.destroy(Keyboard.java:349)
at net.minecraft.client.Minecraft.d(SourceFile:512)
at net.minecraft.client.Minecraft.run(SourceFile:675)
at java.lang.Thread.run(Thread.java:722)
And a simple disconnection server side:
java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:150)
at java.net.SocketInputStream.read(SocketInputStream.java:121)
at java.net.SocketInputStream.read(SocketInputStream.java:203)
at java.io.FilterInputStream.read(FilterInputStream.java:83)
at kf.a(SourceFile:136)
at oo.h(SourceFile:190)
at oo.c(SourceFile:10)
at wu.run(SourceFile:77)
Let's try some other combinations...Yeah, got this error from a fire block burning next to an IC2 rubber tree stump.
Exception in thread "UpdateThread" java.lang.NoSuchMethodError: wj.c(Lkq;III)Z
at acr.f(RenderBlocks.java:1374)
at acr.b(RenderBlocks.java:168)
at ge.updateRenderer(WorldRenderer.java:215)
at UpdateThread.run(UpdateThread.java:115)screwy, they just burned forever for me. Course I was setting this test world up in single player.
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wj.c seems to be optifine. Optifine conflicts with Forge at this point. I heard there is a patch for this, but I don't know if you use it or if you use optifine at all.
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wj.c seems to be optifine. Optifine conflicts with Forge at this point. I heard there is a patch for this, but I don't know if you use it or if you use optifine at all.
I checked the commit history for MinecraftForge. It looks like there was a fix for Optifine compatibility in the latest version, 1.24.
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I do use optifine, but wasn't aware of an updated version. I wonder if that's also what allowed a creeper to glitch through my CF walls and then blow up. (of course I've seen them bouncing through stone as well, so /maybe/ it's not the CF but single-thickness; just that in the case of stone they get snapped back.)
Ahh it's a -Forge- 1.2.4 update:
Quote
Authored by lexmanos 2011-12-24
Tree
Parent(s): [r195]
Child(ren): [r197]
Changed Block.setBurnRate to public and Block.setBurnProperties
Re-added bounce functions to BlockFire for non-forge mods.
Should fix Optifine compatibility.change /trunk/forge/patches/minecraft/net/minecraft/src/Block.java.patch (diff)
change /trunk/forge/patches/minecraft/net/minecraft/src/BlockFire.java.patch (diff)
change /trunk/forge/patches/minecraft_server/net/minecraft/src/Block.java.patch (diff)
change /trunk/forge/patches/minecraft_server/net/minecraft/src/BlockFire.java.patch (diff) -
After updating to Forge 1.2.4 the game no longer crashes on trying to burn IC2 rubber trees, they simply refuse to catch fire. Very much like RP2 rubber-trees now.
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well, you guys realise that if you use too many items, you cannot find the sprite for the rubber tree sapling and that the IC2-EE addon simply fails to load because of not finding rubbertree sapling thingy?
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That's not TMI, that's a problem in the EE add-on. He put two p's in "sapling".
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forge 1.2.4 modified how things burn (found out the hard way because it was incompatible with mods that say change the fire behavior back to the old infinite way)
I have had my rubber trees burn down, leaves and all, but I of course wasn't trying to cause it.
A lightning strike took out the wool roof on a nearby building and the fire spread to the nearby rubber trees.I believe I still had 1.2.4 installed , but it was around the time I noticed the issue with it and nature overhaul, and so I reverted to 1.2.2
It is possible the roof started burning when I had 1.2.4 and the trees only when I reverted since I was in my workshop during the storm, I started having crashing issues and the logs showed issues with "can burn" repeatedly. So by the time I got the files fixed and popped my head out to see what the hell was burning everything was on fire.