- Official Post
Will 1.2 map height make any difference to wind mill mechanics?
Will 1.2 map height make any difference to wind mill mechanics?
Nope, but we will change them probably.
What about ore generation?
Sorry if this is a dumb question, but it was unclear to me if they are leaving sealevel at 64 or not.
Since he isn't changing the height of clouds, I doubt they are changing the sea level.
The use of the phrase "build height" seems to imply that terrain generation is unaffected, but I could be wrong about that.
If I'm not mistaken, sea level is going to remain at y=64.
Hmm... balancing the windmills is a bit tricky. Just halving the output would make them much weaker. Of course a Windmill at 200 would produce as much as one at 100, but since you need more wiring the windmill at 200 is a lot weaker. It was quite easy to create windmills at 80-100 since you only need to go about 10 blocks higher based on your location. To reach this location with the doubled height you need to go up 90 - 100 Blocks instead of 10.
Hmm... balancing the windmills is a bit tricky. Just halving the output would make them much weaker. Of course a Windmill at 200 would produce as much as one at 100, but since you need more wiring the windmill at 200 is a lot weaker. It was quite easy to create windmills at 80-100 since you only need to go about 10 blocks higher based on your location. To reach this location with the doubled height you need to go up 90 - 100 Blocks instead of 10.
Could just cap their output, so the extra height wouldn't be an issue.
Could just cap their output, so the extra height wouldn't be an issue.
They explode anyway if they are making to much EU...
I go for the rarefied air suggestion, but let Alblaka have his say