Will 1.2 map height make any difference to wind mill mechanics?
[Question]: 1.2 Map height
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Nope, but we will change them probably.
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What about ore generation?
Sorry if this is a dumb question, but it was unclear to me if they are leaving sealevel at 64 or not. -
Since he isn't changing the height of clouds, I doubt they are changing the sea level.
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The use of the phrase "build height" seems to imply that terrain generation is unaffected, but I could be wrong about that.
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If I'm not mistaken, sea level is going to remain at y=64.
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Hmm... balancing the windmills is a bit tricky. Just halving the output would make them much weaker. Of course a Windmill at 200 would produce as much as one at 100, but since you need more wiring the windmill at 200 is a lot weaker. It was quite easy to create windmills at 80-100 since you only need to go about 10 blocks higher based on your location. To reach this location with the doubled height you need to go up 90 - 100 Blocks instead of 10.
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Hmm... balancing the windmills is a bit tricky. Just halving the output would make them much weaker. Of course a Windmill at 200 would produce as much as one at 100, but since you need more wiring the windmill at 200 is a lot weaker. It was quite easy to create windmills at 80-100 since you only need to go about 10 blocks higher based on your location. To reach this location with the doubled height you need to go up 90 - 100 Blocks instead of 10.
Could just cap their output, so the extra height wouldn't be an issue.
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Could just cap their output, so the extra height wouldn't be an issue.
They explode anyway if they are making to much EU... -
I go for the rarefied air suggestion, but let Alblaka have his say