IC² changed its API. You might wanna adjust to that.
[IC2 Exp][1.7.10] Advanced Machines 1.1.6
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Found a Bug:
The machine gets negative Spin values (or psi) when you use to many overclockers (15 or more at my case) -
I know this probably isn't the first time this has been said but I beg you hear me out. I feel like this device has basically just been written off because of it's high EU cost compared to other mods and I really want to see it getting used again. Please reduce the EU cost of teleporters!!!! They are a great machine but see so little use because when compared to other mods like mystcraft they're so, so expensive to use. I like that they aren't as op as mystcraft but the massive EU cost makes them almost unjustifiable and impossible to set up easily in remote places. I've come up with an awesome way to use them by chaining them ( http://www.youtube.com/watch?v=29picGlScKQ ) but the cost is in the millions for a few short jumps and when you think about the tiny distance this is (maybe 20 meters?) the EU cost really shouldn't be so high when you can get around so cheaply with in other mods. Anyway, love the mod and sorry for hassling the thread with demands.
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I know this probably isn't the first time this has been said but I beg you hear me out. I feel like this device has basically just been written off because of it's high EU cost compared to other mods and I really want to see it getting used again. Please reduce the EU cost of teleporters!!!! They are a great machine but see so little use because when compared to other mods like mystcraft they're so, so expensive to use. I like that they aren't as op as mystcraft but the massive EU cost makes them almost unjustifiable and impossible to set up easily in remote places. I've come up with an awesome way to use them by chaining them ( http://www.youtube.com/watch?v=29picGlScKQ ) but the cost is in the millions for a few short jumps and when you think about the tiny distance this is (maybe 20 meters?) the EU cost really shouldn't be so high when you can get around so cheaply with in other mods. Anyway, love the mod and sorry for hassling the thread with demands.What the hell are you talking about? This addon doesn't add Teleporters. Vanilla IC2 adds it itself.
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I know this probably isn't the first time this has been said but I beg you hear me out. I feel like this device has basically just been written off because of it's high EU cost compared to other mods and I really want to see it getting used again. Please reduce the EU cost of teleporters!!!! They are a great machine but see so little use because when compared to other mods like mystcraft they're so, so expensive to use. I like that they aren't as op as mystcraft but the massive EU cost makes them almost unjustifiable and impossible to set up easily in remote places. I've come up with an awesome way to use them by chaining them ( http://www.youtube.com/watch?v=29picGlScKQ ) but the cost is in the millions for a few short jumps and when you think about the tiny distance this is (maybe 20 meters?) the EU cost really shouldn't be so high when you can get around so cheaply with in other mods. Anyway, love the mod and sorry for hassling the thread with demands.
Ha ha ha, that's so embarrassing! I had just assumed and really need to check these things!! Weird that the ftb wiki linked me to this thread...
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Ha ha ha, that's so embarrassing! I had just assumed and really need to check these things!! Weird that the ftb wiki linked me to this thread...
I Hope you have learnt your lesson.
wiki's suck -
IC² changed its API. You might wanna adjust to that.
Hmmm ... no? 308 seems to be the same API as 307, which i am at
Fenrir
That's not possible unless you have a negative value configured, or a value so ridiculously high the int overflows into a negative value -
The PSI are measured in short in SMP, unless you have a special Code which sends two Shorts and combines them to Integer. The detectandsendchanges Method can only send shorts, but the Parameters are accepting Integer (which only works in SSP), so that you loose 50% of the Data and produce a short Overflow.
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Hmmm ... no? 308 seems to be the same API as 307, which i am at
Fenrir
That's not possible unless you have a negative value configured, or a value so ridiculously high the int overflows into a negative valueInt overflow is my guess
Multiplier = 1.6
2 rpm/tick base accerlation(2^1.6)^8 (8 overclocker) =
8 494 539 983 937
2 147 483 647 (Integer(32 bit) max Value)I like the system but it should cap. Also the eu consumption explodes fast. really fast
I just wanted to suggest that you add a function like this:
if(accelerationBase ^ accMultiplier ^ OverclockerCount > 4 000 000)
acceleration = 4000000;I don't think someone needs more rpm/ tick then that ^^"
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Ah, one of those sweet code remnants.
changed internal speed value from short to int type, should fix overflows
changed max working overclocker count per machine to 16, down from 32No version change, since IC2 Team does not deliver.
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Thanks
Mhh i need to update CBm now...
And my Sig...Anyway great Job
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every time I try to connect a buildcraft wooden pipe up to any of the advanced machines and then put someing inside the machine, the wrong object gets removed. this includes any upgrades and the ores I input, obviously only the output object should get removed. whats going on
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I've looked at the current Buildcraft ISidedInventory code and it looks correct to me, and would work correctly with AdvancedMachines. So, informed answer: No clue.
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Buildcraft has no ISided anymore, and neither does Forge. Use the vanilla ISidedInventory.
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You need BC 3.5.3 or later for working wooden pipes, 3.5.2 had a bug which basically ignored the whole side aspect.
BC does btw. still support the old Forge sided inventories.
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I'm having issues when I upgrade UE mods. http://pastebin.com/X7mRMFjL
I also get another crash if I use your latest version but only when I place the machine and click it: http://pastebin.com/0ZT4g2x6
this is a 1.5.1 all.
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First crash is java.lang.NoClassDefFoundError: ic2/advancedmachines/common/TileEntityAdvancedMachine - yeah you messed up the mod's files, or the UE mod does
Second is crash because entityplayer.getCurrentEquippedItem(), named as ".cP()", is not found (probably deobfuscation bug by FML)
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I can be wrong but, getCurrentEquippedItem() is a SideOnly(Side.CLIENT) Function.
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No it isn't. It is referenced in several common methods such as EntityCreature.attackEntity or serverside AI class EntityAITempt
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The singularity compressor just doesn't seem to work with me.
It got enough power, no upgrades, but when i put something in to compress, like mixed metal ingots, it simply does nothing.