Changed compact setup height, i miscalculated obstructions (forgot 14), i'm sorry.
Thanks for confirming, should boost power output a bit
Changed compact setup height, i miscalculated obstructions (forgot 14), i'm sorry.
Thanks for confirming, should boost power output a bit
Replaced tubes with pipes (of advanced insertion variety) in recycler feeding system. Improved things a lot. Each stack is fed in moments, and remote recyclers are not staying dry, unlike with tubes.
I think, tubes are just not fit for mass-feed.
Replaced tubes with pipes (of advanced insertion variety) in recycler feeding system. Improved things a lot. Each stack is fed in moments, and remote recyclers are not staying dry, unlike with tubes.
I think, tubes are just not fit for mass-feed.
The downloadable GregTower2 has a massfeed-System for the Recyclers (and Macerators, and Furnaces, and Extractors, and Compressors), its easy to build:
...
...
= downwardsfacing Relay
= Restrictiontube
= normal Tube
= Machine
The downloadable GregTower2 has a massfeed-System for the Recyclers (and Macerators, and Furnaces, and Extractors, and Compressors), its easy to build:
Ok, 32 recyclers, each with 6 overclockers, how many tim will it take for one stack of fodder to reach last in line, and how many stacks do you see bouncing back and forth in tubes at the moment?
For tubes it's between 1 and 2 stacks and seconds.
Ok, 32 recyclers, each with 6 overclockers, how many tim will it take for one stack of fodder to reach last in line, and how many stacks do you see bouncing back and forth in tubes at the moment?
For tubes it's between 1 and 2 stacks and seconds.
You could also just build more than one of these contraptions and equally distribute the Cobble to the Recyclers, or you could also buil a Relay ontop of every single Recycler to let less Items bounce around.
You could also just build more than one of these contraptions and equally distribute the Cobble to the Recyclers, or you could also buil a Relay ontop of every single Recycler to let less Items bounce around.
Yes, but it will be more ugly and, likely, more laggy than with pipes.
Are you serious.
Are you serious.
About pipes being more fit for some specific tasks than tubes? Absolutely.
Greg, how do you get the auto-crafting module to work with alloy furnaces? Is it as simple as replacing the ACII with an alloy furnace? As that did not work for me...
It IS as simple. The Alloyfurnace has input on TOP and output on the RIGHT Side, yes, only the RIGHT Side. Bug Eloraam for making her ISidedInventory that kind of special.
That means you put the Retirevulatorcombo on top, and the Outputtube on the right Side, and you are ready.
I'm sure someone has already come up with this, but I recently found a way to pull items from furnaces and such without using timers. This method is very similar to the one posted in this tutorial, but it decreases lag by allowing for maximum sized stacks, and they are pulled out as soon as they are ready. It may not function as well with advanced machines, but normal ones can always have upgrades.
Key:
= machine
= tube (non-redstone)
= standard EU power cable
= EU-Detector cable
= RP Filter
= Relay
= Not gate
From the side:
<input to system through filter, just like the previous example
<output from system, just like the previous example
<new method for activating the extraction filter
<power supply
What happens is the not gate will, under normal conditions, be outputting TRUE to the extraction filter, rendering it inoperable. When the machine begins to process material, the EU-Detector cable outputs TRUE, inverted by the not gate, sending FALSE to the extraction filter. When the machine either runs out of material or fills up with processed material, it stops drawing EU, turning the EU-Detector cable to FALSE, inverted by the not gate, sends a rising edge to the extraction filter, pulling the largest stack size possible from the machine immediately. No timers, largest stack size, efficient and lag free.
One thing I noticed when building several of these in a row was that, while there is no way to separate the EU-Detector cables (they don't take paint), even though they all touch, only the one under the currently active machine will become active. Does anyone know if IC2 packets calculate the best path to destination? This would explain it as EU-Detector cables have fairly high resistance.
Oh i forgot about this Method. But i would replace the NOT-Gate with a Timer as the Filter could get stuffed once and then it will nevermore work until you remove the NOT-Gate. And that leads us again to the normal Timerbased output, which then leads to my Itemdetector+Retriever-Design, which then leads to my Autocraftingsystem.
Wouldn't it be better to just design the output system so that you will never backstuff the extraction filters?
I'm VERY paranoid, as i dont want to maintain any Construction. If you dont have Quantumchests for every single produced Item, or a Blackholechest, then it will be stuffed when you insert enough Resources.
Also Timers are not laggy, unless you have "logicSounds=true" in your RP-Config.
How do you guys get the ender pearls to even create the retrievers? I barely ever see any endermen, when I do they don't drop the pearls. I hate that part of RP2 or any mod that uses those bloody pearls.
Go into a Desert at night. There is no tall grass which could block your line of sight. Then stare at an Enderman, and kill it. the Athame (Silverknive of RP) is the best Weapon against them.
Go into a Desert at night. There is no tall grass which could block your line of sight. Then stare at an Enderman, and kill it. the Athame (Silverknive of RP) is the best Weapon against them.
I still prefer using my Mighty nanosaber which actually does the same damage as athame, but its rechargeable.
I still prefer using my Mighty nanosaber which actually does the same damage as athame, but its rechargeable.
I just use my Chainsaw. Sure, maybe not quite as efficient, but a whole lot more entertaining
I just saw one of sethbling's latest videos, using this, could we could make anything lag even less than SpwnX's clockless cobble generator by having 8 block breakers hooked up to a timer?
I just saw one of sethbling's latest videos, using this, could we could make anything lag even less than SpwnX's clockless cobble generator by having 8 block breakers hooked up to a timer?
I know something even lagfreer than my cobble generator.
Thermal expansion Igneous extruder, which autooutputs cobblestone generated inside into inventories (chest/machine/relay... etc).
But this tutorial shouldnt have any other mod rather than IC and RP so... =D
Greg : Can you add this link to Unmanned watermill part?
It has an example of compact towers
Watermap