So I've been thinking about some end-game scaleable goals and the idea of a perpetual-everything machine intrigued me. Ofcourse I could build nx solar or wind farms, to produce enough energy to (renewably) to make anything I wanted.
Problem with this is that it would lag out my world & take too long/cost too much to bother starting.
TL-DL; Result is to (with an initial input of machines & starter uranium) produce enough power to make UU-matter uranium*. Then to turn this uranium into deleplated uranium cells (increasing the effective energy yield of each uu-matter expenditure) and recharge them via a breeder into full uranium cells. These refreshed cells then go to produce energy to make more UU-matter and, hopefully, a surplus.
*For the purposes of UU-matter, I don't believe I'm allowed to mention recipies but I will make a few assumptions. [
1) you can indeed make uranium from uu-matter
2) it will cost between 1 and 9 uu-matter to make a uranium ore (lets assume... 7!). This equates to 7mil per uranium ore.
2.b) That I am not bothering to use scrap as a staple to this project. Any scrap addition will simply briefly improve eff.
3) The breeder will take the 8 depleted cells and make 8 fresh cells. ~3-4 will go back into the breeder to keep it powered
4) A 2.5 eff reactor
5) Not including any surplus power produced by breeder, nor the additional depleted cells produced occasionally after normal usage (count as extra)
6) Lastly that I spend 7mil to make 1 uranimum and get 4 fresh cells as a result = 2.5 eff x 2mil eu (each cell is 2mil base, right?) x 4 cells = 20mil EU gross, 14mil EU nett
Are there any flaws to my plan?