[Addon 1.115]Transformers BETA-1 v2.0 - Convert IC2 & BC3 energy back & forth!

  • Transformers BETA-1 v2.0 - IC2 v1.115 & BC 3.4.3 & MC 1.4.7

    Introduction:


    Ratio & Numbers:


    Recipes:


    Tips:
    - Always use pipes. Pipes make sure machines get energy every tick, if wired directly you'll lose most of your energy.

    Common errors:

    - NoSuchMethodError: ic2.api.Direction.toForgeDirection()


    Changelog:


    Old versions:


    And a nice picture which shows the Adjustable Electric Engine at full throttle:


    New engine textures thanks to Shadowrock:

  • The problem is free media fire accounts only allow so much traffic per hour. Obviously your mod is popular, lots of people download it, then your account hits it's limits till the next hour.

  • Gave it a shot on my old 1.2.4 world and holy crap, I can see myself using this over the IC2-BC Crossover mod (no offense to silentdeth) in my upcoming LP.


    Good work.


    *sees the adjustable engine* O__O Holy...

  • Found the energy-loss bug in buildcraft! If anyone noticed, in BuildCraft 2.2.x there is a bug which makes you lose 10-20% of the energy you put in.
    As soon as energy enters a conductive pipe, energy is switched from an integer value (1,2,3,4,5,...) to a floating point value, so a number with a decimal (i.e: 3,562)
    Next loss is applied. Conductive pipes defaultly lose 0,1% of energy, and golden conductive pipes 0,01%. This means your energy decreases by a small amount. For example: 4 MJ will become 3,996 MJ.
    However, buildcraft machines only take integers, and when the energy is added to the machines, buildcraft casts the floating point value(3,996) to an integer value, which in this case becomes 3 MJ.
    That's a big loss, so I made it round off -> 3,996 MJ will be 4 MJ, while 3,499 will be 3 MJ. This is IMO the fairest solution.


    To install the fix, extract the EnergyLossFix.zip, and put its contents inside your buildcraft-transport.zip. Works for server & client.

  • Im getting this when starting MC:


  • Would love to use this, but I have to wait on the update to 1.2.5. Right
    now I have no conversion addons because none of them are up to date but
    i'll be waiting on this one.


    I was using the Crossover mod and I
    liked it pretty okay, but I completely agree the coolant was
    unnecessary and created a lot of problems for SMP which is all I play on
    with a few friends. And power converters was okay except for the Energy
    Link, which most of the time drew WAY too much power for something that
    really didn't need that much.


    In the meantime I suppose all of
    my Fuel will be sitting around not generating EU. Guess I'd better get
    to work on bulding a lot of fermenters and stills to compensate for my
    lack of EU at the moment Lol.

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  • Mods loaded: 18


    ModLoader 1.2.5


    mod_MinecraftForge 3.1.2.90


    mod_Somnia v24 [1.2.5]


    mod_ReiMinimap v3.0_06 [1.2.5]


    mod_CraftGuide 1.4.3 for Minecraft 1.2.3


    mod_ElementalCreepers 1.2.4


    mod_Timber 1.2.4


    mod_Shelf 1.2.5


    mod_Transformers v1.1


    DrZhark's Mo'Creatures v3.5.0 (MC 1.2.5)


    Balkon's WeaponMod 1.2.5 v8.6.0


    mod_BuildCraftCore 2.2.14


    mod_BuildCraftBuilders 2.2.14


    mod_BuildCraftEnergy 2.2.14


    mod_BuildCraftFactory 2.2.14


    mod_BuildCraftFactory 2.2.14


    mod_BuildCraftTransport 2.2.14


    mod_IC2 v1.95





    Minecraft has crashed!


    ----------------------





    Minecraft has stopped running because it encountered a problem.














    --- BEGIN ERROR REPORT a38680c1 --------


    Generated 4/24/12 2:14 PM





    Minecraft: Minecraft 1.2.5


    OS: Mac OS X (x86_64) version 10.7.3


    Java: 1.6.0_31, Apple Inc.


    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.


    LWJGL: 2.4.2


    OpenGL: ATI Radeon HD 6770M OpenGL Engine version 2.1 ATI-7.18.11, ATI Technologies Inc.





    java.lang.RuntimeException: java.lang.NullPointerException


    at Transformers.TransformersCore.handleException(TransformersCore.java:288)


    at Transformers.TransformersCore.fixIronEngineFuel(TransformersCore.java:310)


    at Transformers.TransformersCore.modsLoaded(TransformersCore.java:119)


    at mod_Transformers.modsLoaded(mod_Transformers.java:26)


    at ModLoader.init(ModLoader.java:899)


    at ModLoader.addAllRenderers(ModLoader.java:189)


    at ahu.(ahu.java:77)


    at ahu.(ahu.java:8)


    at net.minecraft.client.Minecraft.a(Minecraft.java:394)


    at net.minecraft.client.Minecraft.run(Minecraft.java:732)


    at java.lang.Thread.run(Thread.java:680)


    Caused by: java.lang.NullPointerException


    at Transformers.TransformersCore.fixIronEngineFuel(TransformersCore.java:305)


    ... 9 more


    --- END ERROR REPORT 6fb118d0 ----------</init>

  • Unable to reproduce that, however i forgot to turn debug mode off so I reuploaded & try again?
    Oh and you also might want to delete one version of BCFactory, seeing you have two.

  • Yeah the debug mode must have been it because I had the EXACT same error, but I have no errors now. Just about a minute ago the server and client both load properly. Gonna try it out now. THANKS! =D

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