Здравствуйте а где можно скачать версию Nuclear Control 1.1.11
Hello and where you can download a version of Nuclear Control 1.1.11
QuoteSorry for bad english I'm just Russian.
Здравствуйте а где можно скачать версию Nuclear Control 1.1.11
Hello and where you can download a version of Nuclear Control 1.1.11
QuoteSorry for bad english I'm just Russian.
Здравствуйте а где можно скачать версию Nuclear Control 1.1.11
Hello and where you can download a version of Nuclear Control 1.1.11
You can find download links for all versions in the second post of this thread, "Old versions" section.
Somewhat of a feature request; How hard would it be to have it be possible to either A) not loop sounds even if the redstone signal remains applied, or B) not stop sounds until the end of the sample is played even if redstone power is removed, both suggestions being for the howler alarm. This would make it very useful for applications outside of siren functions, e.g. announcements, doorbells, etc.
Somewhat of a feature request; How hard would it be to have it be possible to either A) not loop sounds even if the redstone signal remains applied, or B) not stop sounds until the end of the sample is played even if redstone power is removed, both suggestions being for the howler alarm. This would make it very useful for applications outside of siren functions, e.g. announcements, doorbells, etc.
Announcements are most usefull on servers, but it's not to handy to give sound file of each announcement to each player for future use. Your suggestion have more sense with automatic syncing of alarms from server. And syncing is harder for me to implement. But I like your idea, will be done, eventually
Hi
Shedar if posible in the upcoming future version make the info cross to dimension ? (Remote Sensor Kit In interdimensional )
Hi
Shedar if posible in the upcoming future version make the info cross to dimension ? (Remote Sensor Kit In interdimensional )
I don't know, have never tried to add crossdimensional features. Added a task to examine, how it can be implemented.
Announcements are most usefull on servers, but it's not to handy to give sound file of each announcement to each player for future use. Your suggestion have more sense with automatic syncing of alarms from server. And syncing is harder for me to implement. But I like your idea, will be done, eventually
Ah. Just thinking that it would be useful even in SSP, and in SMP if you assume that there's a modpack involved, then the issue of syncing sound files is no longer relevant Glad to hear that the feature is on the list, though
I don't know, have never tried to add crossdimensional features. Added a task to examine, how it can be implemented.
Just make a static Variable for that. I have a static HashMap to sync my IDSU properly.
Just make a static Variable for that. I have a static HashMap to sync my IDSU properly.
With sensors I should get an access to block in another dimension (if it's loaded) to get data from it. So i need to check if dimension is loaded, get world object for it, maybe check is chunk loaded, get block data.
Hi,
The mod are nice but I detect a bug
The 2 alarms don't work, if i click with the right botom the minecraft crash.
Hi,
The mod are nice but I detect a bug
The 2 alarms don't work, if i click with the right botom the minecraft crash.
I need a crash log
Should make a thermometer that doesn't simply wear out with use, and that has to be dropped in the nuclear reactor. Use that extra data feature so it can have its damage bar increases (as in, more green appears, not less) with reactor heat and have it so it melts past a certain point (probably 8500, when nearby blocks also begin to melt)
Should make a thermometer that doesn't simply wear out with use, and that has to be dropped in the nuclear reactor. Use that extra data feature so it can have its damage bar increases (as in, more green appears, not less) with reactor heat and have it so it melts past a certain point (probably 8500, when nearby blocks also begin to melt)
I thought about in-reactor thermometer. But not decided yet, which advantages and disadvantages it should have.
There might be a bug in energy counters using transformer upgrades. They actually start working as transformers if you put more upgrades, than it needs to handle the power. For example by putting 4 upgrades i can melt HV x4 cables so basically there's more than 4096 EU/t passing through.
I'm using IC2 v1.107.35-lf and Nuclear Control v1.3.2
Can anyone else confirm this?
There might be a bug in energy counters using transformer upgrades. They actually start working as transformers if you put more upgrades, than it needs to handle the power. For example by putting 4 upgrades i can melt HV x4 cables so basically there's more than 4096 EU/t passing through.
I'm using IC2 v1.107.35-lf and Nuclear Control v1.3.2
Can anyone else confirm this?
I can confirm it =) It's intended behaviour.
Oh.. well thanks, i'll keep that in mind.
Oh.. well thanks, i'll keep that in mind.
4 upgrades - 8192 packes size. You need 4 hv transformers, connected to the counter's outputs, if you want to count more then 2048 eu/t
Thanks for the compatiblity. But isnt it a bit OP to just make 4 Upgrades and a Counter instead of my superexpensive Supercondensator?
Thanks for the compatiblity. But isnt it a bit OP to just make 4 Upgrades and a Counter instead of my superexpensive Supercondensator?
Your supercondencator is more then 8192eu/packet, if I remember correctly. I don't see another way to handle more then 2048 eu/t with counter. Transformer upgrades are IC2 way to handle large packets, without making of multiple tiers of each block. But if you have a better idea - I'm open for suggestions.
I got the howler alarm to play Ephemeral_Reign. Lags like nobody's business though. Anybody else manage something similar?
I just set it up to play some of the Time Raiders Music.