Is there any way of setting the allowed alarms thing in the config to allow all alarms?
No. You should specify all names. I will probably add this option in the future.
Is there any way of setting the allowed alarms thing in the config to allow all alarms?
No. You should specify all names. I will probably add this option in the future.
I'm not using the Average Counter. I'm just using a standard nuclear reactor with the information panel. Made the sensor kit, clicked on the reactor, put the card in the information panel. It shows temp, EU/t, time remaining, heat etc. But the EU/t shows 1 when it should really show 5.
I'm not using the Average Counter. I'm just using a standard nuclear reactor with the information panel. Made the sensor kit, clicked on the reactor, put the card in the information panel. It shows temp, EU/t, time remaining, heat etc. But the EU/t shows 1 when it should really show 5.
I use getOutput() method of IC2 API to get output of the reactor. And it works fine with industrialcraft-2_1.108.52-lf.jar. Problem is somewhere in the last builds of IC2.
I see the bug you wrote up here:
http://bt.industrial-craft.net/view.php?id=68
After seeing what you wrote though, I'm assuming that getOutput() method was maybe changed in relation to the new "steam" changes maybe?
The function getOutput() might be referenced elsewhere, and then if steam output is disabled, it multiplies that number by 5 to obtain EU output. If steam output is enabled, that number is multiplied by some other value to obtain the correct amount of Steam output. That way getOutput() doesn't have to know anything about Steam or EU... the later functions that call it can make that determination. Previously I assume getOutput() always assumed it was sending the EU output value.
Edit:
FYI here's the steam comment I was referring to, however I don't know if this was done pre or post steam turbine nerf in RailCraft:
Updated to 1.108.71, adding EXPERIMENTAL Railcraft steam outputting reactors. I also separated the energy part from the core reactor, so there MAY be bugs with the regular reactor.
To enable them, you gotta set enableSteamReactor to true in the config, then reactors will output steam, balanced vs. the turbine output.
Found another bug with the Howler Alarm.
in my SMP server we have a howler alarm right under spawn, set to play an ambient loop. However, on connect the alarm will play the default loop for a short while before switching to the correct file after the chunk finishes loading and rendering clientside.
Found another bug with the Howler Alarm.
in my SMP server we have a howler alarm right under spawn, set to play an ambient loop. However, on connect the alarm will play the default loop for a short while before switching to the correct file after the chunk finishes loading and rendering clientside.
Thank you, I'll try to fix it.
Has anyone found an OGG encoder whose output loops smoothly? I've been using oggenc2 and the loops are really, really bad. One of my users submitted a few loops (albeit ripped from elsewhere) that loop seamlessly in play, and I'd like to get my loops to do the same (they loop perfectly when played in winamp, in either ogg or their original .wav)
I have the same issue as i mentioned on the gregtech thread, the EU reading does not scale with the IC2 config Reactor EU option
I have the same issue as i mentioned on the gregtech thread, the EU reading does not scale with the IC2 config Reactor EU option
IC2 Reactor API wasn't updated in the last beta builds. I use it to get reactor's output. You can track progress here http://bt.industrial-craft.net/view.php?id=68
Ahhk, no problems then
Its a minor issue just wanted to make sure people were aware.
Sorry for the noise, but I am searching the client file for minecraft 1.2.5, version 1.1.11.
Do you have some link where I cand find this file ?
Thx a lot.
Sich
Display MoreSorry for the noise, but I am searching the client file for minecraft 1.2.5, version 1.1.11.
Do you have some link where I cand find this file ?
Thx a lot.
Sich
Links for all versions are in the second post
Oh damn thx !
Sorry !
Thx a lot !
v.1.4.2 released
- MC 1.4.5, ic2 1.109 compatibility update
- Reactor Sensor Location card updated to the latest API (fixes invalid output value)
- Color Upgrade added for Industrial Information Panel. Can be used to configure color of the text and background color
- Howler Alarm invalid sound on load bug fixed
- "EU" added to the output of energy counter card
Thanks to D.A.W.H95 for textures of the colored panels.
The new colored information panels look good .
Awesome. Lets see if it works with my old Code.
With the mods stabilizing at 1.45, I am re-launching my server. So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members. I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread.
Thanks for your consideration, and all of the hard work.
With the mods stabilizing at 1.45, I am re-launching my server. So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members. I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread.
Thanks for your consideration, and all of the hard work.
I don't see any question in your post. But if this was a request for permission, then yes, you can include Nuclear Control in your modpack.
I don't see any question in your post. But if this was a request for permission, then yes, you can include Nuclear Control in your modpack.
Thanks for your quick response. Keep up the good work, and we look forward to what is on the horizon with Nuclear Control.
Awesome job Shedar, cant wait to put the new toys to good use