I have a reactor setup as described from the description and it works fine. After about 3 mins or so the reactor comes up in flames though every stack of ice is almost full each (around 60). I have it under water too. I have this setup by the way: http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10.
Any help to see whats wrong? Add another slot of ice or what?
Mark V CASUC ice Reactor (2020eu/t) overheats?
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i cant seem to find an ice or a bucket of water based on your planner:
http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10
it's not a CASUC nor a mark V. It is simply mark I-0. The picture below was based upon your given URL. -
i cant seem to find an ice or a bucket of water based on your planner:
http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10
it's not a CASUC nor a mark V. It is simply mark I-0. The picture below was based upon your given URL.
Wow I must have given you the wrong link. I'm on my phone so I can't really send you a fixed link but it's a 6 chamber reactor with all Uranium cells except for the top 3 right which is partially included in the far right column, which is filled with full stacks of ice. -
Wow I must have given you the wrong link. I'm on my phone so I can't really send you a fixed link but it's a 6 chamber reactor with all Uranium cells except for the top 3 right which is partially included in the far right column, which is filled with full stacks of ice.
Better than using a Microwave to Post it.
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Remember that reactors can only use one item from a stack per tick. So if you need 7 ice/tick to cool the reactor, you need 7 stacks in there. With only three stacks, it can only do a max of 900 heat/tick, so you'll probably be in orbit after about 15 seconds.
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Remember that reactors can only use one item from a stack per tick. So if you need 7 ice/
ticksecond to cool the reactor, you need 7 stacks in there. With only three stacks, it can only do a max of 900 heat/ticksecond, so you'll probably be in orbit after about 15 seconds.You ment Seconds, not Ticks.
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Don't know if the IC2's vocabulary changed but back in beta 1.8 I remember people using the word "tick" refered to the reactor's tick (1 second long as you said).
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You ment Seconds, not Ticks.
I meant reactor ticks
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Guys guys you are getting the wrong reactor design this is what I've been using: http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10
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I meant reactor ticks
In that case it was definetly seconds, because it can only consume one Ice per second per Slot, and Reactorticks are up to 100 times faster than seconds, so you would blow up in an instant.
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Guys guys you are getting the wrong reactor design this is what I've been using: http://www.talonfiremage.pwp.b…=1o10101001501521s1r11r10
again with the fail link. That's just the exact same mk. 1 design you originally linked to, aka: Not a CASUC.
Note that when you change things the address bar doesn't change. you have to copy the new link out of the app. -
again with the fail link. That's just the exact same mk. 1 design you originally linked to, aka: Not a CASUC.
Note that when you change things the address bar doesn't change. you have to copy the new link out of the app.Holy shit I keep doing that.
This should fix it?: http://www.talonfiremage.pwp.b…mnlwhuu3euvb15xfgj0hjizi8 -
The link is working, but it says it is a Mark 1-I-SUC Reactor. Is the water source blocks inside the reactor room? What is the exact number of inital ice per stack for your reactor? If it is less than 37 blocks per stack then the reactor would overheat in about 1 minute and 43 seconds or less then explode.
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I've been using a similar design using redpower timers to regulate the ice supply, and mine also blew up.
The reason it blew for me was because someone was using the equivalent exchange item "the watch of flowing time" which on forwards causes a timer to tick faster (draining the ice supply faster) and on backwards causes the timers not to tick at all (thus not delivering ice at all)
Took me quite a while to figure out what was causing this, anyways on to a possible fix.
If you also have computercraft installed you'll be glad to know that the computercraft computers seem unaffected by the watch of flowing time, so you could control your reactor using that.
I recommend having the a wire going from the computer through a not gate to the reactor though, as sometimes the computer reboots when unloaded.
which if you're using it to time your ice supply would mean an explosion
With a wire to a not gate from the computer to the reactor, the computer would have to provide a on signal for the reactor to actually turn on, a rebooted computer outputs nothing so the reactor would be off in that case.Hope that helps.
Edit: I did some more testing, the watch of flowing time also breaks transposers and filters, as well as pulse formers (which many people use for teleporters)